Hacking How do I get USB Loader GX to properly utilize EmuNAND?

godreborn

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the way I have mine setup is two emuNANDs. I think one or both were created by usb loader gx. anyway, you want one to make the game appear, but if you have a lot of games, usb loader gx may be slower (can't remember exactly). then, you need a second nand to house the games. from what I've seen, you don't need neek2o for most games, so you want the emunand you're using to be empty, only used when you need it. I have it setup for castlevania rebirth and valis 2 (inject that freezes without neek2o).
 
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godreborn

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if you have it setup like me, you should assign your first emuNAND in settings. this will make the games appear. then, make another emunand with the games that require neek2o. those should be assigned by a game to game basis. the "use neek" and location of neek nand (the second emunand you created) should be assigned in "game load." everything works well. one last thing is that one of the reasons you should use two nands is that neek2o will restart the wii u when you exit to wii menu. you probably wouldn't want that to happen with every wiiware title.
 
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Draxikor

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@godreborn Ok i get it two emunands one for the games and other to load the games right? now are you using the sneek folder in your usb? with your method is necessary to run the neek for the first time in usb loader gx? that's the step i'll never get working in HDD and USB pendrive.
 
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godreborn

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@godreborn Ok i get it two emunands one for the games and other to load the games right? now are you using the sneek folder in your usb? with your method is necessary to run the neek for the first time in usb loader gx? that's the step i'll never get working in HDD and USB pendrive.

the nand I'm running with neek20 is on the usb.
 

godreborn

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no, usb. the nand I have in settings/custom path is location in usb1:vWii emunand . the second nand (the one I use for neek2o) is in usb1:neek2o/nand. I might add that this is for the virtual wii. I assume that using neek2o on the wii is similar. my regular wii custom, nand path is usb1:nand also, the usb sneek folder is on usb.
 

Draxikor

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no, usb. the nand I have in settings/custom path is location in usb1:vWii emunand . the second nand (the one I use for neek2o) is in usb1:neek2o/nand. I might add that this is for the virtual wii. I assume that using neek2o on the wii is similar. my regular wii custom, nand path is usb1:nand also, the usb sneek folder is on usb.
Your neek2o folder has something beside the nand?
 

NotReallySteve

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If I use nswitch 4.2 for first Wii neek boot, how long do I really have to wait? I've seen anything from a few minutes to half an hour mentioned.

Mine just hangs there on "Patching ES module... Done!" For fucking ages. No activity it seems (no blue light).
And usbloader GX just black screens if I try to boot through that (pointed at a dumped emunand via usbloader).
 

eboomatix

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This might just be a whole lot of user error. But I've been trying to get usb loader gx to load neek and I kept getting just a black screen.
I tried sneek, uneek, 2.0, with disc loading and without, and with homebrew and without; it just kept hanging on a black screen when I tried to book to neek from the features menu.

Well I installed sneek2.0 with disc access and homebrew access again. I tried to load a neogeo game from usb loader gx and set its individulal loading preference to neek.

This time it started up. Then I went back to usb loader gx and tried to boot directly into neek from the features menu again, and it went into neek.

I don't know if loading a game into neek helped something, but man I really tried over and over again to boot into neek from the features menu and it would always hang on a black screen.

ps. thank you Cyan for all your tutorials on here. I'm an idiot and I can usually work out what to do from your posts.
 
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godreborn

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not sure. when my neek2o got corrupted on the virtual wii, I couldn't access neek through the features menu or through a game. I had to rebuild the NAND and reinject the games. I think the sectors that were in dkc returns were bad from overuse possibly or just a bad hdd, but it messed up neek. you might try one of your games that you play a lot to see if you have the same problem.
 

Uafa

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Adding new channels
USBLoaderGX has a WAD manager for emuNAND.
- put your wad file on SD or usb
- launch the loader and go to settings>features>emuNAND Wad Manager
- select if you want to install a single file or batch mode to install all files from a folder.
- select your wad file or a folder and choose "install"
done

Hello,
first of all thank you Cyan for your precious guides and contribution to the community. All the work you do guys is priceless! :)

I tried to install some Wiiware/VC wads I have on my hdd through the WAD manager but after few minutes it stops transferring/installing the contents. I thought this was due to the large amount of wads, 500, all in the same directory so I split them in 5 different folders (100 wads each) but the problem is still there.

Any idea...? I'm stuck and don't know how to get out of this...

My hdd is a 2Tb Seagate Expansion Plus (one Fat32 partition) which works smoothly with Wii and GC games.
 

geoGolem

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if you have it setup like me, you should assign your first emuNAND in settings. this will make the games appear. then, make another emunand with the games that require neek2o. those should be assigned by a game to game basis. the "use neek" and location of neek nand (the second emunand you created) should be assigned in "game load." everything works well. one last thing is that one of the reasons you should use two nands is that neek2o will restart the wii u when you exit to wii menu. you probably wouldn't want that to happen with every wiiware title.

I realize this is an old thread --> but I implemented an EmuChannelListCache mod for usbloader GX. It only triggers a full reload of the titles on the EmuNand when you install/uninstall using the emunand wad manager (feature in usbloaderGX), you change the emunand channel path, or you uninstall an emunand title from the gamelist GUI. It will also reload the titles if the EmuChannelCache.bin file is missing. When it does a reload it regenerates a new EmuChannelCache.bin file, and if its just loading for display in the GUI it will load from this file instead. This makes dealing with large emunand with many titles much more managable, especially if you rarely add/remove stuff from the emunand.

It is experimental - i am new to wii development and i just did it quickly last night - it seems to work without issue for me. You can see my post about it here: https://gbatemp.net/threads/usb-loader-gx.149922/page-1345#post-9186362
 

Draxikor

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Thank you very much, I managed to inject all the wads via that tool! :)
...any idea of why using usbloadergx wad manager constantly freezes the process at a certain point?
I think the memory that usb loader gx uses is so small that if some process requieres more power the program freezes, this happen to me a lot of times, i use this loader just because is easier to use emunand and this one has the fix for 480p, i always prefer CFG loader USB is way faster.
 
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Sergio_de_Loco

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- be sure to use d2x cIOS v8 or newer in USBLoaderGX (or you can use IOS58 if you don't have cIOS installed, but only "Neek mode" will work, so all the cIOS mode games can't be launched)

Hi Cyan,
How do I actually use d2x cios v8 or newer in USBLoaderGX?
In the loader settings it's set to 58, I can click the "Loader's IOS" and I can type numbers there instead of 58.

Thanks!

SysCheck

Region: PAL
System Menu 4.3E (v514)
Priiloader installed
Drive date: 02.13.2007
Homebrew Channel 1.1.2 running on IOS58

Hollywood v0x11
Boot2 v4
Found 103 titles.
Found 45 IOS on this console. 15 of them are stubs.

IOS4 (rev 65280): Stub
IOS9 (rev 1034): No Patches
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 526): No Patches
IOS13 (rev 1032): No Patches
IOS14 (rev 1032): No Patches
IOS15 (rev 1032): No Patches
IOS16 (rev 512): Stub
IOS17 (rev 1032): No Patches
IOS20 (rev 256): Stub
IOS21 (rev 1039): No Patches
IOS22 (rev 1294): No Patches
IOS28 (rev 1807): No Patches
IOS30 (rev 2816): Stub
IOS31 (rev 3608): No Patches
IOS33 (rev 3608): No Patches
IOS34 (rev 3608): No Patches
IOS35 (rev 3608): No Patches
IOS36 (rev 3608): No Patches
IOS37 (rev 5663): No Patches
IOS38 (rev 4124): No Patches
IOS40 (rev 3072): Stub
IOS41 (rev 3607): No Patches
IOS43 (rev 3607): No Patches
IOS45 (rev 3607): No Patches
IOS46 (rev 3607): No Patches
IOS48 (rev 4124): No Patches
IOS50 (rev 5120): Stub
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5663): No Patches
IOS55 (rev 5663): No Patches
IOS56 (rev 5662): No Patches
IOS57 (rev 5919): No Patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 6400): Stub
IOS61 (rev 5662): No Patches
IOS70 (rev 6912): Stub
IOS80 (rev 6944): No Patches
IOS222 (rev 65280): Stub
IOS223 (rev 65280): Stub
IOS249[57] (rev 21010, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2.0
IOS250[56] (rev 21010, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2.0
IOS254 (rev 65280): Stub
BC v6
MIOS v10
Report generated on 09/11/2020.
 

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