ROM Hack Discussion Animal Crossing: New Horizons -- Reverse Engineering, Glitches, Bugs, etc. thread!

DocKlokMan

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Code:
[Animal Crossing New Horizons v1.1.4]

[Bells do not decrease <Ban Risk>]
04000000 01038C50 6B1F0114

[Nook Miles do not decrease <Ban Risk>]
04000000 01038CA0 6B1F0114

[Bells decrease normally]
04000000 01038C50 6B010114

[Nook Miles decrease normally]
04000000 01038CA0 6B010114

[Bells & Miles x4 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000004
04000000 01038AF8 944A3902

[Bells & Miles x8 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000008
04000000 01038AF8 944A3902

[Bells & Miles x16 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000010
04000000 01038AF8 944A3902

[Bells & Miles x32 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000020
04000000 01038AF8 944A3902

[Bells & Miles x4096 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00001000
04000000 01038AF8 944A3902

[Bells & Miles Normal <Ban Risk>]
04000000 01038AF8 8B214115
04000000 01038C50 6B010114
04000000 01038CA0 6B010114

[Speed x2 (Hold B) <Ban Risk>]
04000000 00E7C920 BD4F1E61
80000002
04000000 00E7C920 1E201001
20000000

[Walk through walls (ON: L+A OFF: L+B) <Ban Risk>]
80000041
04000000 00E0D1E0 12800014
20000000
80000042
04000000 00E0D1E0 B9530814
20000000

[Fruit Strength x10]
04100000 B49CFBC8 0000000A

[Item Slot 1 x99 (L+Y)]
80000048
04100000 AC3B90C4 00000062
20000000

[Item Slot 1 x30 (L+Y)]
80000048
04100000 AC3B90C4 0000001D
20000000

[Item Slot 1 x10 (L+Y)]
80000048
04100000 AC3B90C4 00000009
20000000

[Reduced DIY Material Cost <Ban Risk>]
580F0000 0347FA90
580F1000 000002E8
580F1000 00000010
580F1000 00000094
580F1000 00000008
780F0000 000000E8
300E0000 00000250
680F0000 00000000 00000001
780F0000 0000007C
310E0000
 

jfmherokiller

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I wonder who else has started digging into the files of the game for ideas like modding to disable durability or enable stacking for other items (Im looking at you manila clams)?
Just looking at the files available and possibly gessing I think durability/stackable is stored in "ItemParam.bcsv" however i do not know how to convert it to an easier to edit format and once i do that convert it back.

I did look at https://github.com/Treeki/CylindricalEarth but it doesnt seem to have a 2 way converter. I also tried https://github.com/redwindmill/bcsv but that fails on the header.

(but srsly tho screw you manila clams)
 
Last edited by jfmherokiller,
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XKlarity

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I tried to simplify this as much as possible to make it easily understandable and so that everyone can try making their own.
I'm adding nothing new, just rephrasing info that has already been said so that it's easier to understand.

How to make any villager appear on Mystery Island
(so that you can invite them to your island)

This is the code you need to use:


The parts in bold are the ones you want to change, the rest remains the same.
This code has 3 parts.: the first one is the villager's species, while the second and third are the villager's ID (it's divided in 2 parts because it's too long).

1) Find the villager you want on this list.

Example: Merengue
(rhn07)

2) First part of the code: Species.
Check this list for the all the species IDs, then replace XX with the species ID of your villager.

Species IDs list (posted by SirVillager)
00 - Anteater
01 - Bear
02 - Bird
03 - Bull
04 - Cat
05 - Cub
06 - Chicken
07 - Cow
08 - Alligator
09 - Deer
0A - Dog
0B - Duck
0C - Elephant
0D - Frog
0E - Goat
0F - Gorilla
10 - Hamster
11 - Hippo
12 - Horse
13 - Koala
14 - Kangaroo
15 - Lion
16 - Monkey
17 - Mouse
18 - Octopus
19 - Ostrich
1A - Hawk
1B - Penguin
1C - Pig
1D - Rabbit
1E - Rhino
1F - Sheep
20 - Squirrel
21 - Tiger
22 - Wolf
Example: Merengue is a Rhino, so i will use this one: 1E

3) Now we need to convert the villager's ID (example: "rhn07" for Merengue) into hex.
  • divide it into two parts: the first 4 characters are the first part (e.g."rhn0"), the last number is the second part (e.g."7")
  • Write the first part backwards. (Example: 0nhr)
  • Use this website to convert that into hex. Replace YYYYYYYY with the result.
    Example: "0nhr" converted into hex is 30 6e 68 72. Just delete the spaces and it's 306E6872.
  • Now convert the last number into hex using the same website. Replace ZZ with the result.
    Example: "7" converted becomes "37"

4) Your code is ready!

Here's what it looks like for Merengue:


Important: The villager on the Mystery Island won't LOOK like the villager you want, but if you talk to them you will notice they have the name and personality of the villager you want. Go ahead and invite them, you'll get the correct villager once they move into your island.
does this still work for 1.1.4?
 

OblivionReign

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Does anyone know why when I get the Money Tree item from NHSE, the tree is empty when planted? :o .. Is there a way to get the tree planted with the money attached to it through NHSE? I'm going to assume I'll have to plant the Large Young Money Tree in first and let it completely grow or I will have to do it through legitimate methods?
You have to change the flags that will indicate what money is going to give
 

Mandikiri

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Code:
[Animal Crossing New Horizons v1.1.4]

[Bells do not decrease <Ban Risk>]
04000000 01038C50 6B1F0114

[Nook Miles do not decrease <Ban Risk>]
04000000 01038CA0 6B1F0114

[Bells decrease normally]
04000000 01038C50 6B010114

[Nook Miles decrease normally]
04000000 01038CA0 6B010114

[Bells & Miles x4 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000004
04000000 01038AF8 944A3902

[Bells & Miles x8 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000008
04000000 01038AF8 944A3902

[Bells & Miles x16 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000010
04000000 01038AF8 944A3902

[Bells & Miles x32 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000020
04000000 01038AF8 944A3902

[Bells & Miles x4096 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00001000
04000000 01038AF8 944A3902

[Bells & Miles Normal <Ban Risk>]
04000000 01038AF8 8B214115
04000000 01038C50 6B010114
04000000 01038CA0 6B010114

[Speed x2 (Hold B) <Ban Risk>]
04000000 00E7C920 BD4F1E61
80000002
04000000 00E7C920 1E201001
20000000

[Walk through walls (ON: L+A OFF: L+B) <Ban Risk>]
80000041
04000000 00E0D1E0 12800014
20000000
80000042
04000000 00E0D1E0 B9530814
20000000

[Fruit Strength x10]
04100000 B49CFBC8 0000000A

[Item Slot 1 x99 (L+Y)]
80000048
04100000 AC3B90C4 00000062
20000000

[Item Slot 1 x30 (L+Y)]
80000048
04100000 AC3B90C4 0000001D
20000000

[Item Slot 1 x10 (L+Y)]
80000048
04100000 AC3B90C4 00000009
20000000

[Reduced DIY Material Cost <Ban Risk>]
580F0000 0347FA90
580F1000 000002E8
580F1000 00000010
580F1000 00000094
580F1000 00000008
780F0000 000000E8
300E0000 00000250
680F0000 00000000 00000001
780F0000 0000007C
310E0000

The ones that have a ban risk are known to give bans?
 

Chicken0895

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Code:
[Animal Crossing New Horizons v1.1.4]

[Bells do not decrease <Ban Risk>]
04000000 01038C50 6B1F0114

[Nook Miles do not decrease <Ban Risk>]
04000000 01038CA0 6B1F0114

[Bells decrease normally]
04000000 01038C50 6B010114

[Nook Miles decrease normally]
04000000 01038CA0 6B010114

[Bells & Miles x4 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000004
04000000 01038AF8 944A3902

[Bells & Miles x8 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000008
04000000 01038AF8 944A3902

[Bells & Miles x16 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000010
04000000 01038AF8 944A3902

[Bells & Miles x32 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000020
04000000 01038AF8 944A3902

[Bells & Miles x4096 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00001000
04000000 01038AF8 944A3902

[Bells & Miles Normal <Ban Risk>]
04000000 01038AF8 8B214115
04000000 01038C50 6B010114
04000000 01038CA0 6B010114

[Speed x2 (Hold B) <Ban Risk>]
04000000 00E7C920 BD4F1E61
80000002
04000000 00E7C920 1E201001
20000000

[Walk through walls (ON: L+A OFF: L+B) <Ban Risk>]
80000041
04000000 00E0D1E0 12800014
20000000
80000042
04000000 00E0D1E0 B9530814
20000000

[Fruit Strength x10]
04100000 B49CFBC8 0000000A

[Item Slot 1 x99 (L+Y)]
80000048
04100000 AC3B90C4 00000062
20000000

[Item Slot 1 x30 (L+Y)]
80000048
04100000 AC3B90C4 0000001D
20000000

[Item Slot 1 x10 (L+Y)]
80000048
04100000 AC3B90C4 00000009
20000000

[Reduced DIY Material Cost <Ban Risk>]
580F0000 0347FA90
580F1000 000002E8
580F1000 00000010
580F1000 00000094
580F1000 00000008
780F0000 000000E8
300E0000 00000250
680F0000 00000000 00000001
780F0000 0000007C
310E0000

Thank you! I'm still trying to get some clarification on which kinds of cheats are ban risks. How do you know what's a ban risk and what isn't? The ones that aren't listed as risks look like they are simply memory writes. The ones that are look more complicated. Is there a way to tell the difference from the code?

Also, are they ban risks forever or just during use? I.E. If I turn them off and reboot into stock, is there still a risk? For how long? Or is this not yet known?
 
Last edited by Chicken0895,

uriri

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Code:
[Animal Crossing New Horizons v1.1.4]

[Bells do not decrease <Ban Risk>]
04000000 01038C50 6B1F0114

[Nook Miles do not decrease <Ban Risk>]
04000000 01038CA0 6B1F0114

[Bells decrease normally]
04000000 01038C50 6B010114

[Nook Miles decrease normally]
04000000 01038CA0 6B010114

[Bells & Miles x4 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000004
04000000 01038AF8 944A3902

[Bells & Miles x8 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000008
04000000 01038AF8 944A3902

[Bells & Miles x16 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000010
04000000 01038AF8 944A3902

[Bells & Miles x32 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00000020
04000000 01038AF8 944A3902

[Bells & Miles x4096 <Ban Risk>]
04000000 022C6F00 10000000
04000000 022C6F04 B9401403
04000000 022C6F08 1B037C21
04000000 022C6F0C 8B214115
04000000 022C6F10 D65F03C0
04000000 022C6F14 00001000
04000000 01038AF8 944A3902

[Bells & Miles Normal <Ban Risk>]
04000000 01038AF8 8B214115
04000000 01038C50 6B010114
04000000 01038CA0 6B010114

[Speed x2 (Hold B) <Ban Risk>]
04000000 00E7C920 BD4F1E61
80000002
04000000 00E7C920 1E201001
20000000

[Walk through walls (ON: L+A OFF: L+B) <Ban Risk>]
80000041
04000000 00E0D1E0 12800014
20000000
80000042
04000000 00E0D1E0 B9530814
20000000

[Fruit Strength x10]
04100000 B49CFBC8 0000000A

[Item Slot 1 x99 (L+Y)]
80000048
04100000 AC3B90C4 00000062
20000000

[Item Slot 1 x30 (L+Y)]
80000048
04100000 AC3B90C4 0000001D
20000000

[Item Slot 1 x10 (L+Y)]
80000048
04100000 AC3B90C4 00000009
20000000

[Reduced DIY Material Cost <Ban Risk>]
580F0000 0347FA90
580F1000 000002E8
580F1000 00000010
580F1000 00000094
580F1000 00000008
780F0000 000000E8
300E0000 00000250
680F0000 00000000 00000001
780F0000 0000007C
310E0000

how does that “Reduced DIY Material Cost“ work? is it possible to set the cost zero, making anything free?
 

jfmherokiller

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2v6HmLX.png

btw if anyone was interested this is what the format of the movie is (cant wait to see the memes people make by replaceing it)
 

Doogie Boogie

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If you noticed from past pages we've trying to get this to work but it always duplicates the 10th villager the reason is that it always duplicates the last legit villager you invited on your island so the only way to fix it is to first make on an empty plot of the villager you want to replace and invite a villager your the nook miles island and have the villager move completely into your town and then do the Lupe's method again on the villager you just invited into your town


So I have another update on this. The villager I edited into NHSE was Kitty to replace Agnes. I had Kitty show up on the empty plot as sold and not as a duplicate, but her "ghost" was walking around with flickering clothes and technically no house. I decided to leave it like this and wait until tomorrow instead of TTing. Just now I visited a friends island. Upon coming back to my own, Kitty's house is no longer a sold plot and is now a house in boxes, but there was no announcement for this. I'm curious to see what happens to her tomorrow. I might dump my save now to see what I looks like too.
 

jfmherokiller

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So I have another update on this. The villager I edited into NHSE was Kitty to replace Agnes. I had Kitty show up on the empty plot as sold and not as a duplicate, but her "ghost" was walking around with flickering clothes and technically no house. I decided to leave it like this and wait until tomorrow instead of TTing. Just now I visited a friends island. Upon coming back to my own, Kitty's house is no longer a sold plot and is now a house in boxes, but there was no announcement for this. I'm curious to see what happens to her tomorrow. I might dump my save now to see what I looks like too.
that honestly sounds like the beginning of a good animal crossing creepy pasta.
 

defelper

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Can someone confirm the Cherry-blossom branches value? The list say 1A1 but this is for Trees-bounty little tree actually
 

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