A few structures were changed, because i found new stuff in the games executable, including a function which is linked to the string database.
This allows me to identify strings used by the code and therefore more functions in my ida database have names now, i'm closer to a real exp modifier cheat ^^
Example of this:
Code:
TeachingActivityPointCost
.data:00000000018ED8C8 01 00 00 00 dword_18ED8C8 DCD 1
TeachingMotivationCost:
.data:00000000018EDAE0 19 00 00 00 dword_18EDAE0 DCD 25
ReputationCostTeacherRank:
.data:00000000018EDAE4 F4 01 00 00 dword_18EDAE4 DCD 500
ReputationCostSupportRank:
.data:00000000018EDAE8 C8 00 00 00 dword_18EDAE8 DCD 200
InitMotivation
.data:00000000018EDAEC 32 00 00 00 dword_18EDAEC DCD 50
useable as code like this:
[0 Motivation Cost when teaching]
04000000 018EDAE0 00000000
[0 Activity Point Cost when teaching]
04000000 018ED8C8 00000000
Here Beta 2:
https://www.dropbox.com/s/h5jxm3qimm58rqs/fireemblemthreehouse_saveeditor_beta2.7z?dl=0
Changelog:
- Route changed to a value editor, this should prevent the time skip loading failure
- Item Count bug fixed, so all items should appear now after editing
- Misc / Gift Items added to Storage tab
- Activity Point / Goddess Statue now editable
- Character Flags changed from 1 byte to 4 byte, there are even more flags then i thought...
- Character Job Flags now editable, this may break your game until i know more
- Character Perks now editable
- Character Job Exp now editable, this isn't finished and some are wrong
- Charater now export/importable into files, this may prove useful for sharing completed characters or just testing (don't import 2 times the same character or both Byleth's....)
- Added the ability to load Memory dumps as save files (this helps me, because i don't need to restart the game to dump a save)
- Player structure updated with new values found by ida pro, it's now split in 2 parts, Player and Activities.
still a lot of stuff todo and i'm just in chapter 8, need to play more...