The PSP doesn't have a "true softmod" method either, you have to reapply CFW every time. Hell, you're on the WiiU section of this site. The console that also has no true softmod method, requiring you to replace the contents of a Virtual Console game with a shortcut to the HBL and just as much risk as the Auto RCM methods you're crying about if you set it up to apply that CFW on boot. Why pretend CBHC doesn't carry just as much, if not more risk, as the Switch methods? Vita doesn't have that issue, you can outright put CFW on it and not worry about it. That makes it a popular modding device. Switch is new and both more powerful than WiiU and portable. That makes it a popular modding device.
And lets be real, you're not cynical of homebrew devs because of the methods of getting homebrew running on Switch. You're "cynical" because of your entitlement complex that leads you to believe people have to work for you for free on a device they don't care about. When both consoles were still new and alive on the market the Vita got more attention than the WiiU. 99% of what the WiiU could do for a long time was holdover stuff from Wii backward compatibility. Homebrew devs largely never cared about this platform, so why are you crying about it in 2019? Maybe you should have campaigned for things back in 2013 or 2014 when the console was slightly relevant. In the meantime, if you want to pirate PSP games I suggest buying a PSP. It's easy enough to do and has 100% compatibility.