Wii U emulator Cemu update 1.15.3 out now, adds slight fixes for micro-stuttering

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The latest update for the popular Nintendo Wii U emulator, Cemu, is now available to the public. This new version, 1.15.3, reduces microstuttering issues, and adds a few fixes to lower the chance of the emulator crashing. For the more experienced user, there are also a few new debug options. You can grab the latest version of Cemu down below, under the full changelog.


# Cemu detailed changelog for 1.15.3b
# Patreon release date: 2019-02-28
# Public release date: 2019-03-07

# New in 1.15.3b:

CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
debug: Fixed WUD filesystem dump feature
debug: Frame profiler now displays 9 different stats. From bottom to top:
gray -> Idle (waiting for more commands from CPU)
pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
dark red -> Texture creation, texture upload, texture cache management, sampler settings
dark green -> Attribute/vertex buffer management, attribute data upload
blue -> Shader management, shader compilation, uniform buffer management, uniform data upload
purple -> Index cache management, index data upload
green -> Render target management, FBO creation, texture creation
yellow -> OpenGL glDraw calls
light gray -> Everything else

# New in 1.15.3:

general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
general: Reworked shader cache loading screen to scale better on higher resolutions
general: Changed settings.xml to be more portable (use relative paths where possible)

CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)

debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder

GX2: Added frame profiler (can be toggeled via debug menu)
GX2: Optimized texture loader
GX2: Minor optimizations in various GX2 API functions
GX2: Fixed random crash due to out-of-bounds access in texture code
GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)

coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API

padscore: WPADGetInfoAsync no longer crashes when no callback is provided

input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)

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spotanjo3

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Seems a bit too much of a hassle, I'll pass on that too lol

No, not really. Very easy.. Less than 1 minutes through hen. You have to do it through LINUX hen. Anyway it will installed linux about 20 minutes. And you are good to go. Check Psxita v2 at google. Very easy and less hassle. ;)
 

the_randomizer

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No, not really. Very easy.. Less than 1 minutes through hen. You have to do it through LINUX hen. Anyway it will installed linux about 20 minutes. And you are good to go. Check Psxita v2 at google. Very easy and less hassle. ;)

I'm not really interested in Linux to be blunt, I'm good :P
 
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granville

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Cool. Me either but I want to see how it is doing with PCSX2, CEMU, Yuzu, and etc on PS4. It would be fun and a good experience.

To be honest with you, I prefer them on a powerful PC too. :P
The novelty of trying something "because you can" can be entertaining, back over a decade ago trying out the SNES emulators for GBA was quite amusing. But if your goal is to actually play games for fun, it won't be a good experience.

The PS4 CPU is extremely slow for what is required of the emulators you listed. It's an AMD chip based on their architecture predating Ryzen. In terms of running emulators, this means extremely poor performance. To make matters worse, the PS4 CPU is clocked at a VERY low frequency. 1.6ghz for the base PS4 and 2.13ghz for the Pro.

Except for some of the less resource intensive games, even PCSX2 is going to seriously struggle on PS4. This seems the case based on videos i've seen of it trying.

Cemu even moreso. Captain Toad is one of the easier games to get running on modest PC hardware, and it looks like even a PS4 Pro only manages around 30-50% speed on average.

Yuzu, I don't even want to imagine. In the emulator's current state (which IS early and will no doubt improve considerably), top of the line Intel CPUs are choking trying to achieve close to full speed in Mario Odyssey.
 

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