Wii U emulator Cemu update 1.15.3 out now, adds slight fixes for micro-stuttering
The latest update for the popular Nintendo Wii U emulator, Cemu, is now available to the public. This new version, 1.15.3, reduces microstuttering issues, and adds a few fixes to lower the chance of the emulator crashing. For the more experienced user, there are also a few new debug options. You can grab the latest version of Cemu down below, under the full changelog.
# Cemu detailed changelog for 1.15.3b
# Patreon release date: 2019-02-28
# Public release date: 2019-03-07
# New in 1.15.3b:
CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
debug: Fixed WUD filesystem dump feature
debug: Frame profiler now displays 9 different stats. From bottom to top:
gray -> Idle (waiting for more commands from CPU)
pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
dark red -> Texture creation, texture upload, texture cache management, sampler settings
dark green -> Attribute/vertex buffer management, attribute data upload
blue -> Shader management, shader compilation, uniform buffer management, uniform data upload
purple -> Index cache management, index data upload
green -> Render target management, FBO creation, texture creation
yellow -> OpenGL glDraw calls
light gray -> Everything else
# New in 1.15.3:
general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
general: Reworked shader cache loading screen to scale better on higher resolutions
general: Changed settings.xml to be more portable (use relative paths where possible)
CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)
debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder
GX2: Added frame profiler (can be toggeled via debug menu)
GX2: Optimized texture loader
GX2: Minor optimizations in various GX2 API functions
GX2: Fixed random crash due to out-of-bounds access in texture code
GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)
coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API
padscore: WPADGetInfoAsync no longer crashes when no callback is provided
input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)
Source
Download