TX Presents 'Happy SX Halloween' v2.2.1 Update

It is October 31st, and Team-Xecuter Announces a 'Happy SX Halloween' update which is packed with treats and some new tricks for SX OS users to enjoy!
SXOS221.jpg

It may be trick or treat day in most places in world, but for Team-Xecuter it means being hard at work while eating candies and treating their loyal SX OS users with a nice new update to their CFW for Nintendo Switch consoles, and this one is packed with goodies to munch on as you answer the door to all the little goblins and witches looking for treats themselves, so enjoy and Happy SX Halloween!

Today, we are back with another release of SX OS beta! This update addresses some of the excellent feedback we've had following our v2.2 beta release. We can't thank the community enough for continuously identifying small issues and notifying us about them. Keep the feedback coming!

Now without further ado, lets have a look at the list of changes:

  • Support for *big* USB drives
    In our last announcement we bragged that you were able to enjoy TERABYTES of content, which was technically correct.. but in practice you were still limited to USB drives with a capacity up to 2TB. This is now a limitation of the past, as you are now able to use storage devices with a capacity of up to a PETABYTE!
  • Fix USB disk directory scanning
    Due to a small bug in 2.2 beta the subdirectories on your USB disk weren't being properly scanned for content. This has been fixed and you can now rely on the same subfolder structure as on your microSD card.
  • Fix USB ethernet and keyboard support
    The introduction of our USB disk support apparently broke support for existing USB peripherals that were supported by Nintendo's firmware. Fixed!
  • Add USB drive write support
    We have enabled write support for USB drives. In practice for SX OS this means that NSP files can now actually be deleted after installation. But this also serves a greater purpose.. keep reading!
  • Eject gamecard on USB eject
    When you disconnect a USB disk while in the main menu the (emulated) Game Card will actually be ejected now. A small detail, but a nice addition nonetheless.
  • Improved LayeredFS support
    LayeredFS suffered from incompatibilities with certain games, this has been addressed and fixed. If you find any more problem titles, let us know!
  • Add support for temporarily disabling LayeredFS by pressing X while launching game/application
    If you want to skip loading your LayeredFS patches you can now hold the X key while launching a game/application. The game/app will start normally without any patches applied.
  • Further improvements to overall system stability..

.. and other minor adjustments to enhance the user experience. You know the drill! ;-)

Last but not least, we have some cool news for homebrew devs. We are releasing a little library called `libusbfs` that allows your homebrew to interface with USB disks very easily. You can find the latest library code on our website in the downloads section! We are looking forward to popular homebrew apps adapting support for USB storage.

That's all we have today. We get many questions daily about supporting "patched" switch consoles. We are working hard on a solution. Stay tuned, friends!

--< Team-Xecuter - Rocking the Switch in 2018 and beyond! >--
From everyone here at GBATemp, Team-Xecuter, MaxConsole, we wish you a safe and Happy Halloween, enjoy! :)

:arrow: Source: MaxConsole
 

thaikhoa

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Ugh.. having problems with 2.2.1. Mario Kary 8 won't load along with a bunch of others that were working under 2.2.0.

Have to get to work but will check if there's a pattern.

It works for me.
 

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Yawnn

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So does that mean exFAT is now supported ? for the moment, I've only managed to make Fat32 work
 

blawar

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How is stealth different than disabling reports and using 90DNS? Will you still get banned for loading ofw after using only xci loading in stealth? But I assume I'd get banned for installing nsp updates or dlc? What you are saying is compelling me to try sx os.

I think xci to nsp conversion and xci installer are clever ways getting around the restriction. I still wonder why nobody else made an xci loader.

I wish their emunand implementation was better.

90dns is a pos. anyone who uses it, is not very intelligent. Blocking DNS is the worst way to do this.

edit: simply changing the DNS server is flakey. settings can revert, you are putting a lot of trust in the person who operates the DNS server that a) they got all of the domains, and b) dont make a mistake and accidently let records through. The people that generally run these servers are not system admins, they are random people from the scene with no experience running servers. Typically with DNS, you just resolve hostnames to loopback to disable them. Do you think Nintendo cant easily detect if its internet addresses are resolving to loopback? Nintendo could simply "glitch", ignore your DNS settings and grab the DNS server from your local DHCP server and talk to nintendo. DNS is pretty much the worst solution there is for this problem.

The correct way, is to get a nice router, assign your switch a static IP, drop all network connections except from a whitelist. But thatis beyond the scope of most hoem routers and most home users, so TX solutions is the best compromise there is.
 
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linuxares

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The SX's emunand stays in USER partition as files. Switch's nand partition or so is untouched.

It looks like a 5-25GB game which is installed in NAND.
If it's on the SOC, then it's not a proper EmuNAND. A proper emunand is on a seperate medium such as SD, USB etc.
 

grabman

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My 4tb works fine in portable mode niiice

For those wondering I use pro controller and a stand made by tecboss of course requires some sort of flat surface but it’s pretty pimp!
 

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