Temper Tantrums #15 - Hold Your Tongue

Temper Tantrums (the GBAtemp webcomic) - issue #15 "Hold Your Tongue"

By @x65943

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Megadriver94

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Yeah, accurate in quite a way indeed! Masuda is better off as a composer and producer for the most part. He was better in the days of B2W2. Now he's fool who lacks vision!
 
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machinoman

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if you dislike these changes you will also dislike

car - the let me hold your hand carriage
microwave - the let me hold your hand stove

perhaps you would prefer a set of dice and a deck of cards.
 

x65943

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if you dislike these changes you will also dislike

car - the let me hold your hand carriage
microwave - the let me hold your hand stove

perhaps you would prefer a set of dice and a deck of cards.
I get your point, but it's more like they started with a car - and now they are offering a car without a radio or charging port

They are taking away stuff
 

machinoman

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I get your point, but it's more like they started with a car - and now they are offering a car without a radio or charging port

They are taking away stuff
so is it harder to use or easier to use now? hold items were removed, does that make it easier? random battles removed, does that make it harder? it seems kind of like a case of "this is not what i am used to" approach. i feel like even if it is a good game, it doesn't stand a chance.

edit: they didn't just remove stuff either. they added alolan forms, a dimension, graphics. i'm willing to sacrifice the tedium of random battles for a fresh new look.
 
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This pretty much describes the reasons I'm not buying let's go. Also, gym requirements........ I don't think I need to be hand holded. Also were on earth is the skip option? It's not like catching pokemon or the core idea of it is going to change. (talking about every main line pokemon game that doesn't have a tutorial skip option. Which hint, none do except maybe gen1)
 

Noctosphere

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This pretty much describes the reasons I'm not buying let's go. Also, gym requirements........ I don't think I need to be hand holded. Also were on earth is the skip option? It's not like catching pokemon or the core idea of it is going to change. (talking about every main line pokemon game that doesn't have a tutorial skip option. Which hint, none do except maybe gen1)
I totally agree for a skip option
 
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so is it harder to use or easier to use now? hold items were removed, does that make it easier? random battles removed, does that make it harder? it seems kind of like a case of "this is not what i am used to" approach. i feel like even if it is a good game, it doesn't stand a chance.

edit: they didn't just remove stuff either. they added alolan forms, a dimension, graphics. i'm willing to sacrifice the tedium of random battles for a fresh new look.
Huge massive counter point.
1. Alolan forms
I really can't believe your trying to say this is addition. That's like saying because I can catch pikachu in gen6 that I should be greatful. It's not a NEW addition. You build upon a squeal and or learn from them. So being able to catch Alolan pokemon in some shape is not anything special.
2. Graphics
What is the most noticeble difference between the 3ds and switch?
If you answered graphics and processing, then there you go.
It's like saying we should be grateful that graphics improve over console generations and mark that as a key feature. Even though really the graphical jump is because of the hardware and it's limits. (3ds limits being pushed in it's case and switches found power)

Now let me bring my reasoning that has made me fall from the pokemon franchise. (not just let's go. But the series itself)
Please! Stop Holding My Hand
This is by far the worst thing. It's the main reason I don't come back to sun and moon for repeat play through. (even with gen7. Which I come back to rarely) If your going to have a tutorial, let us, the player, have the option to skip it. And if not that. Then have some sort of hyper fast forward option that let's you speed up cutscenes and/or battles. And brief talk on items. I don't see any good reason to remove holdable items. It wasn't like you needed it, but certainly added depth if you knew what your were doing.

Rival? what's that?

Rival characters don't feel like rival characters anymore. ESPECIALLY with let's go pokemon games. Just seeing
"Meet your friendly rivial" leaves a already bitter taste in my mouth all the much worse when I remember gen7.
Gen7 wasn't bad, it had some good themes, good pokemon. And a interesting story concept. Failed in execution though. But, rivals really didn't exist. You where more battling your friends than anything else. Which lost the impact on me. Gen5 kind of began it. But because of it's story, I didn't see Cheren or Bianca as my rivial. I saw N as my rival. Which is quite sad when you realize, Cheren and Bianca are the intended rivials. Not N.


Why is rivals important and what is a good rival?
My mind instantly goes to a particular character. And that rival is from heartgold and soulsilver.
He isn't entirely evil as he doesn't like team rocket. But he has a clash in ideals compared to yours. He see's you as unworthy to handle pokemon, and serveral other things I can't list off my head. But not only that, but the first time you encounter him, no just see him. He is in your home town. And you don't know what he is up to as he looks into the pokemon lab. So when you find out he stole a pokemon from Elm's lab. You IMMEDIATELY have a reason to beat him. Because elm gave you your pokemon, so you feel wronged because he wronged elm. And this right here, the idea of a clash of ideals, or having some type of personal reasoning is the entire reason a rival works. You want to beat your rival. And so when your rival does something that you don't like, it makes you want to beat him even more. He get's cocky and says you can't win. That makes you want to win. Which is why gen7 and are so difficult for me to get into. Because there really isn't anything to keep me in the pokemon world.

Story and it's importance.
pokemon games do kind of need a story. Which I find black and white, aka gen5 to have one of the most interesting ones. While gen7 did try. The problem was execution with it. But in gen5, there is build up for everything that is told, and learned. Which gen7 rushes it a bit, screwing up a bit of the foundation it was aiming for. And then gen8 comes by, and I can't bare the story because the game keeps reminding me that I'm being hand-holded. So any wonder I had is quickly lost.

And that is my reasons. It's rather big reasons. But it's hard to play a game when you cannot care about the characters or story. That is the reason I have a falling out with the series. And so then with each entry becoming more over bearing with it's quite visible hand guiding me, I loose interest in the game. Which sucks because gen8 probably had a ok story. And I've played through it. And the worst part. It's one of the most forgettable pokemon games I've played. I can remember important characters, but that's it. And that one event with cosmog. And the ather foundation head. I don't remember the trials. There wasn't anything that stood out. Which sucks. Because gen7 at least had quite a few memorable moments. Which kind of proves the hand holding killed my experience for the most part.
 
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Xzi

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I'm hoping that GameFreak learned their lesson from Sun/Moon. If you need most of the game for a tutorial, then you might as well make a casual version of Pokemon that barely requires any tutorial. That's only half the equation though, as they have to split the series so they can also satisfy the more "hardcore" fans despite Pokemon not having a history of being particularly hardcore. I think that's the game we'll be getting for Switch next year, a core gen8 game with a new engine.

Meanwhile, if Let's Go is successful, they'll expand that progressively through gens/regions with the same casual mechanics alongside the core games. It just makes the most sense for Nintendo, it effectively doubles the audience size (and profit) for Pokemon games without a lot of effort because Let's Go can keep using the 3DS engine.
 
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DragorianSword

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Meanwhile, if Let's Go is successful, they'll expand that progressively through gens/regions with the same casual mechanics alongside the core games. It just makes the most sense for Nintendo, it effectively doubles the audience size (and profit) for Pokemon games without a lot of effort because Let's Go can keep using the 3DS engine.

Thank you!
Pokémon Let's Go is NOT a main Pokémon game and will indeed become it's own line of games if it does well.
I thought they explicitly stated that, but most people seem to think it is a main line game, so now I'm wondering if I didn't imagine them saying that.
I really think they said it in the E3 Nintendo Treehouse live demo of the game.

I sincerely hope they increase the difficulty of the main game because of the Let's Go series to differentiate between the two though.
But I suppose we can't 100% count on that, because Pokémon is still a game aimed towards kids for the most part. (I don't care how much I get flamed for this comment, but just try to prove me wrong)
I liked Colloseum and XD because of that. Very little handholding, a little more challenging and a more mature story than the core games. I hope they will evolve the core games more in this direction, but I'm not counting on it.
 
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Ryccardo

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I must be the only person who never really cared about the abilities. 99% of the time forgetting they are a thing. Same goes for the useless personality stat. Taking away the wild battles imo is the true bad decision with the let’s go games, thus far. While I was initially disappointed about hold items, I realized I never really used them either except for berries, quick claw and the never stone. Like the abilities, they are simply an easily forgettable game mechanic, just slightly less though.
I used to not mind abilities most of the time (as they had unlikely requirements, like needing your starter at 1/4 health or weather effects, and/or questionable effects)... UNLESS IT WAS ARENA TRAP or similiar crap that wastes my time!!

I don't care for natures/IV/EV either, but that means they are "set and forget" (or rather, forget and forget) so no big deal; they just mean I get to point and laugh at people considering them serious business

But the by far most stupid "innovation" in a Pokemon game to date, I think, is that multi-second animation when using fly/surf/etc
 

x65943

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After playing this game today, all I can say is this

This game holds your hand so hard

I played with my roommate, goodlord was it easy - if you play with a friend they let you tag team every single trainer
 

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