Homebrew Custom WiiU (haxchi) forwarders to vWii Homebrew + All-in-one Guide

cagerhager

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It's really picky with icon.tga, I've had times where I couldn't get it to work until I kept remaking the picture and it finally did

I also made a forwarder for vwii overclock and it crashed the wii u as soon as I loaded it but ymmv

--------------------- MERGED ---------------------------

You could try installing it with the default haxchi picture and see if it works, then you know that it's icon.tga playing up


Absolutely hit the nail on the head. Thank you for the suggestion. Thought I kept the correct specs but must not have. Thank you!
 
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El 15

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Hi @Nomelas many thanks for releasing this forwarders!

I am trying to boot them using Wii U Pro controller, without needing to have the gamepad powered on.
What I did was to edit NAND title meta.xml

Code:
<drc_use type="unsignedInt" length="4">2</drc_use>

Changed to:

<drc_use type="unsignedInt" length="4">1</drc_use>

So it doesn't ask for the controller, but when Its about to load, I get black screen and error "-3".

With the gamepad powered on I can boot without any issues but it would be great to skip this gamepad requirement :)

Could you tell me which ftp client you used, I tried it yesterday but the changes weren't saved.

Edit: I have tried more.. my problem is with wiiu, when edit meta.xml and inject in wiiu . it seems like when I run haxchi it automatically change

<drc_use type="unsignedInt" length="4">1</drc_use>

for

<drc_use type="unsignedInt" length="4">2</drc_use>

and I keep exactly as in the very beggining.

Do you now how to fix it?
 
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swankerme

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I am running CBHC. My SD card already has a folder called "Haxchi" which contains TGAs, a Config, and a Title. Can I delete/replace these with yours, without negatively affecting the CBHC? Sorry if this is basic, but I just don't want to ruin what already works with my CBHC.
 

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the /haxchi/ folder on SD card is not used by the console, it's used by the installer to copy the content into the console.
After haxchi is installed you can delete it completely, so yes just delete/overwrite with the one provided by this guide.

You need to replace your folder with the provided one, as the guide has specific config.txt (that's all the purpose of this guide) and install it into a NEW nds game. once installed, you can delete the haxchi folder on your SD, or replace it to install another haxchi or reinstall it into an existing NDS.

If you already have CBHC, DO NOT install haxchi over the same NDS game than the one used by CBHC.
if you want haxchi in addition to CBHC, you need to install more NDS games.


you can have multiple NDS games, all replaced with haxchi using "default" and booting a WiiU homebrew.
or you can have one haxchi with multiple homebrew in the config (press a button to choose which homebrew you want to boot).
 
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Xemma

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the /haxchi/ folder on SD card is not used by the console, it's used by the installer to copy the content into the console.
After haxchi is installed you can delete it completely, so yes just delete/overwrite with the one provided by this guide.

You need to replace your folder with the provided one, as the guide has specific config.txt (that's all the purpose of this guide) and install it into a NEW nds game. once installed, you can delete the haxchi folder on your SD, or replace it to install another haxchi or reinstall it into an existing NDS.

If you already have CBHC, DO NOT install haxchi over the same NDS game than the one used by CBHC.
if you want haxchi in addition to CBHC, you need to install more NDS games.


you can have multiple NDS games, all replaced with haxchi using "default" and booting a WiiU homebrew.
or you can have one haxchi with multiple homebrew in the config (press a button to choose which homebrew you want to boot).


Friend, please tell me if this method works with an Rpx file or just with Elf??? I would like to create Haxchi forwarder using a Ds game to open an Rpx file that is in a folder on HBL!
Grateful for the attention!
 

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I think it works.
the best solution is still to try and see, but I think haxchi has both elf and rpx compatibility. just set the full path to the file you want to launch in the config.ini

just be careful not to replace/reinstall haxchi over the cbhc NDS.
 

Xemma

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I think it works.
the best solution is still to try and see, but I think haxchi has both elf and rpx compatibility. just set the full path to the file you want to launch in the config.ini

just be careful not to replace/reinstall haxchi over the cbhc NDS.


Well, I asked why I saw this written on the haxchi github:
"Once you are in the homebrew launcher it is also perfectly compatible with loading .rpx files, you just cant use haxchi itself to load .rpx files".
Then I was in doubt if it means that it does not initialize the rpx file!
I don't know if this information is old or updated!
 
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Cyan

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just found the place where it's located.
sorry, there are no rpx support.
it only checks the config.txt for :
"sysmenu", "fw.img", or "*.elf"


the readme said it couldn't launch "homebrew_launcher.rxp" but I wanted to verify if it was only that app, or no rpx at all.
 
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Xemma

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just found the place where it's located.
sorry, there are no rpx support.
it only checks the config.txt for :
"sysmenu", "fw.img", or "*.elf"


the readme said it couldn't launch "homebrew_launcher.rxp" but I wanted to verify if it was only that app, or no rpx at all.


OK Cyan, thank you very much!
So there's no use trying it? If I try is there danger?
I've had forwarders using the Haxchi method for a long time, but I didn't remember if the Rpx format was allowed!

Ahh, I would like to ask you one more thing:
I have the original Super Smash Bros U, but I don't have all the Battle Arenas released in this version! If I install the DLC that has a fake ticket I will have to run a CFW every time I start the game ???
Grateful for the attention!
 
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Cyan

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if you try, it will do nothing and apparently default to "/vol/external01/wiiu/apps/homebrew_launcher/homebrew_launcher.elf"


if you install a DLC which is not "free to use", then you'll need CFW every time you want to start the game.
if one of the available DLC is a "free to use" (Mario kart, or Zelda BotW had some), then you can use a trick to edit the ticket file and put the free DLC ticket a the top (the ticket file contain all DLC tickets in it, the console seems to check only the first ticket to decide if the game can be launched or not. having the good signed ticket first in the list means no need to use CFW because it's not fakesigned)

But if you already have Haxchi (not cbhc) installed on a proper signed NDS game, just set "sysmenu" as default instead of HBL path, and you'll just have to launch haxchi once without pressing any button to reload into a patched sysmenu, before launching the game.
Launching HBL from haxchi does not patch FW to CFW, you have to run sigpatch2sysmenu manually to get CFW if you set HBL as default. (or keep the corresponding "sysmenu" button pressed, but I prefer it set as default to be easier)

the CFW patch stays in memory until you run vWii or shutdown the console.
 
Last edited by Cyan,

Xemma

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if you try, it will do nothing and apparently default to "/vol/external01/wiiu/apps/homebrew_launcher/homebrew_launcher.elf"


if you install a DLC which is not "free to use", then you'll need CFW every time you want to start the game.
if one of the available DLC is a "free to use" (Mario kart, or Zelda BotW had some), then you can use a trick to edit the ticket file and put the free DLC ticket a the top (the ticket file contain all DLC tickets in it, the console seems to check only the first ticket to decide if the game can be launched or not. having the good signed ticket first in the list means no need to use CFW because it's not fakesigned)

But if you already have Haxchi (not cbhc) installed on a proper signed NDS game, just set "sysmenu" as default instead of HBL path, and you'll just have to launch haxchi once without pressing any button to reload into a patched sysmenu, before launching the game.
Launching HBL from haxchi does not patch FW to CFW, you have to run sigpatch2sysmenu manually to get CFW if you set HBL as default. (or keep the corresponding "sysmenu" button pressed, but I prefer it set as default to be easier)

the CFW patch stays in memory until you run vWii or shutdown the console.


Okay, I understand everything!

But I still have doubts ... Forgive me for asking so much!

I'm trying to customize Retroarch's official shortcut channel via Ftp and in the main menu of my WiiU I can successfully change the .tga images - bootTvTex, bootDrcTex and iconTex! However, when I access the modified channel, my WiiU freezes on a black screen forcing me to reset it! When I reset Him, the Retroarch Forwarder icon and other images return as they were before, something very bizarre! What's going on, is there a special protection on this official Channel? All the images from other shortcut channels in the main menu I managed to change via FTP, but why is it not working with the Retroarch official? Could you explain to me?

Thankful!
 
Last edited by Xemma,

Cyan

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sorry, I don't know why you have problem only with retroarch, I never installed or use it.
Apparently, you already know how to make proper tga as you did for other channels, but the program shouldn't care what icon/banner you have in that folder, only the console access it. it freeze even before launching the app?
it's also strange that the banners/icons are back to default, I don't see how the console store the old files to restore them in case of freeze.

sorry, I can't help you more on that.
 

renegade2k82

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Wow this takes me back
Yeah i know right i still use my wii u to this day and still play the few wii u games that they havent ported to switch yet plus its still fun going back to homebrew(I still love my retro stuff).but even tho its been awhile i hope its still possible someone can make those forwarders i need.
 

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