thanks but that won't be able to decrypt a normal encrytped cia, right?I found ctrtoll command line https://github.com/ihaveamac/3DS-rom-tools/wiki/ctrtool-Terminal-arguments
thanks but that won't be able to decrypt a normal encrytped cia, right?I found ctrtoll command line https://github.com/ihaveamac/3DS-rom-tools/wiki/ctrtool-Terminal-arguments
thanks but that won't be able to decrypt a normal encrytped cia, right?
Grab the latest source of ctrtool and compile it. Grab a seeddb.bin file either from here or wherever. Then you extract the contents of the CIA usingthanks but that won't be able to decrypt a normal encrytped cia, right?
Then you can run ctrtool on the files it spits out (make sure seeddb.bin is in the same folder)ctrtool --contents=whatever file.cia
ctrtool --seeddb=seeddb.bin --exheader=exheader.bin --exefsdir=exefs --romfsdir=romfs whatever.0000
beautiful thank yousnip
PackHack is nothing more than 3dstool and ctrtool combined with some preset extraction commands passed as a batch script. You can literally skip PackHack and just use ihaveamac's wiki instead. In fact, I recommend you do that, as as far as I'm aware, PackHack does not work with manuals and download play containers, whereas 3dstool does. In a similar fashion, PackHack has no protection against braindump dumps (which cannot be recompiled to CIA), whereas 3dstool requires you to extract said files.I do not know anything more that everybody since i have not used this tool yet. Packhack could do this i guess but we have to wait untill Asia81 updates his library
I managed to get a game from wiiu usb helper, decrypt it and open it with citra, without any .3ds file or a 3ds console. Thank you for your hint about latest compiled ctrtool version !!
For what platform? This is extremely important to know if you want something compiled!!Can somebody compile the latetest ctrtool
i was just about to post a freebsd build, here's hoping that the user wanted windows x64 - i doubt it thoughFor what platform? This is extremely important to know if you want something compiled!!
1- Zero difference (tickets are "invented" from titleid and titlekey only - well of course with this tool you get an actual BACKUP and you won't be crying when the servers close or you're simply offline and you won't be able to redownload your favorite games)Is it better than Freeshop? Any chance of bricking with these .cias?
Try adding -static to all gcc calls (ie in the per-file "$(CC) -o ..." macro at the end of the makefile)Is that something with our mingw-w64 setups, or with the project itself?
Thank you, that did the trick.Try adding -static to all gcc calls (ie in the per-file "$(CC) -o ..." macro at the end of the makefile)
For what platform? This is extremely important to know if you want something compiled!!
Anyway, here's a (hopefully statically linked) windows 64bit version
Source:
https://github.com/profi200/Project_CTR/commit/e5b79babc8f0a958d1ba0a6d14e0d62bc7bc8f2f
http://mingw-w64.org/doku.php/download/mingw-builds
Man I have a small new problem: even with latest ctrtool I am not able to decrypt .cia (encrypted) obtained form DSiWare games; I am only able to obtain contents.0000.00000000 but no way to extract it with the "usual" commands: is there a specific command/key to use with ctrtool to decrypt those DSiWare titles ?
If it's DSiWare, there's nothing more to extract, that "contents.0000.00000000" file is everything you need.Man I have a small new problem: even with latest ctrtool I am not able to decrypt .cia (encrypted) obtained form DSiWare games; I am only able to obtain contents.0000.00000000 but no way to extract it with the "usual" commands: is there a specific command/key to use with ctrtool to decrypt those DSiWare titles ?
Is it already decrypted? How can i extract ds game data from that file?If it's DSiWare, there's nothing more to extract, that "contents.0000.00000000" file is everything you need.