Homebrew [WIP] 3DeSmume (DS emulator for 3DS)

DutchyDutch

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Ok explain me please.
Why N64 emulator doesn't exist but NDS yes?
I think it's because the DS has a very similar architecture to that of the 3DS, so emulation will be much easier. PSP had a similar architecture to that of the N64 I believe, which is why it could emulate N64 games pretty well.
 
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itsthenavy

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The real reason is there isn't a n64 core ready to be ported. And I doubt if this emulator would go any further than simply being ported. there are actually few people working on 3ds specific emulators.
The only core that could be ported that I know of is mupen64 and I think pj64 is heavily tied to Windows last I checked.

As for his emulator, even with a new DeSmume core I expect that this will need a lot more work to be considered usable for a lot of games. 2D performance might be good but I really wonder how well the 3DS will handle the overhead. It's certainly interesting and a good learning experience though.

@MasterFeizz I'm looking at citro3d and trying to get a good idea of what best practices for it are. Would you recommend drawing to an off screen buffer first? Does citro3d have a buffer swapping method? I can't find an API documentation.

I may not have time to work on this myself but I'd like to give @shutterbug2000 some guidance where I can.
 

Svaethier

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I think someome messed with the site. It only says "This is pointless like that. Make a real wiki article."
I made an account on the wall of text site and claimed the wall :rofl2:
I'll edit it as more games are tested and are proven to work then I'll take the list to a wiki page.
 

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