Homebrew [WIP] 3DeSmume (DS emulator for 3DS)

DarkRioru

reach for the stars
Member
Joined
Aug 29, 2015
Messages
2,114
Trophies
0
Age
26
Location
looking up at the stars
Website
steamcommunity.com
XP
1,882
Country
United States
cool but, I'll be waiting for when a full screen option is avalable... because I found the original ds screens to be small and hard to see any action... thats why I had the brightness on 5 and my face glued to the console (not literally glued)

--------------------- MERGED ---------------------------

devs are awesome, If these guys had a patron and I had some money on me right now, I would donate anything to help the development of their homebrews...
 

itsthenavy

Well-Known Member
Member
Joined
Sep 3, 2015
Messages
102
Trophies
0
Age
31
XP
175
Country
United States
cool but, I'll be waiting for when a full screen option is avalable... because I found the original ds screens to be small and hard to see any action... thats why I had the brightness on 5 and my face glued to the console (not literally glued)
That comes with accelerated rendering. Scaling and writing all the pixels to the framebuffer by hand is going to make performance even worse. That's the next step, graphically. I may try taking a stab at it at some point, since it's similar to the OpenGL API, which I've been learing for a personal project lately. I'd be happy to work with @shutterbug2000 on it when I have the time. :)

I'll be certain to start with nearest-neighbor interpolation instead of the blurry bilinear or bicubic interpolation Nintendo is using in TWL_FIRM, since no one seems to like that.
 

Perska

Active Member
Newcomer
Joined
Aug 22, 2015
Messages
34
Trophies
0
XP
112
Country
Finland
For whatever reason I decided to test Super Scribblenauts (a 2010 game).
It has a white screen (what a surprise).
I can return to the Homebrew Launcher though. (doesn't really matter.)
 

AmazinDS

Well-Known Member
Member
Joined
May 22, 2016
Messages
108
Trophies
0
Age
26
XP
95
Country
United States
It finally loaded gonna try some more roms like Pokemon Dash or NSMB next
upload_2016-6-10_17-25-25.png
 

ThePanchamBros

Hates the Undertale Fandom
Member
Joined
Jan 31, 2016
Messages
340
Trophies
0
Age
23
Location
Under your bed ( ͡° ͜ʖ ͡°)
XP
406
Country
United States
NSMBDS
xd wow

lol now I see nvm

--------------------- MERGED ---------------------------

Yeah, you read that right.
I have been working quite a bit on porting Desmume to the 3DS. As it stands, it:
Runs at a decent fps on N3DS and an alright fps on O3DS(clockspeed)
Has no input support

Here is a video thanks to @Sasori :


BTW, please no spamming. Lets actually try to keep the discussion on topic, shall we? Thanks :P.

hey could someone link/ send me the latest cia version with input support? thx
 

shutterbug2000

Cubic NINJHAX!
OP
Member
Joined
Oct 11, 2014
Messages
1,088
Trophies
0
Age
29
XP
4,878
Country
United States
That comes with accelerated rendering. Scaling and writing all the pixels to the framebuffer by hand is going to make performance even worse. That's the next step, graphically. I may try taking a stab at it at some point, since it's similar to the OpenGL API, which I've been learing for a personal project lately. I'd be happy to work with @shutterbug2000 on it when I have the time. :)

I'll be certain to start with nearest-neighbor interpolation instead of the blurry bilinear or bicubic interpolation Nintendo is using in TWL_FIRM, since no one seems to like that.

What API would you be using? ctrulib? Or something external(it doesn't matter, just wondering what your plan was.)?
 

itsthenavy

Well-Known Member
Member
Joined
Sep 3, 2015
Messages
102
Trophies
0
Age
31
XP
175
Country
United States
What API would you be using? ctrulib? Or something external(it doesn't matter, just wondering what your plan was.)?
I was looking at Portal3D and was thinking of porting over gfx/gs, unless it's in ctrulib now. The way it mimics the OpenGL API makes it pretty usable, in my opinion. Have you got a solution you'd like to use?
 

zoogie

playing around in the end of life
Developer
Joined
Nov 30, 2014
Messages
8,560
Trophies
2
XP
15,000
Country
Micronesia, Federated States of
uh the cia from @Robz8 just says "HOMEBREW" then blackscreens...
It will probably load eventually. I can't emphasize this enough; cia loading on old3ds is slooooooowww.
It takes 30 seconds for a 150KB homebrew to load so you can imagine how long a full sized commercial rom would take.
 

AmazinDS

Well-Known Member
Member
Joined
May 22, 2016
Messages
108
Trophies
0
Age
26
XP
95
Country
United States
It will probably load eventually. I can't emphasize this enough; cia loading on old3ds is slooooooowww.
It takes 30 seconds for a 150KB homebrew to load so you can imagine how long a full sized commercial rom would take.
oh okay lol

--------------------- MERGED ---------------------------

is a white screen ike normal for loading
 

shutterbug2000

Cubic NINJHAX!
OP
Member
Joined
Oct 11, 2014
Messages
1,088
Trophies
0
Age
29
XP
4,878
Country
United States

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: @salazarcosplay, gta v is down since november 2021