Right now its not possible since the games are launched with Mii Maker or Smash Bros in use. That means the save would go into the nand position of those apps. Once we have an IOSU exploit, it would get possible.Awesome job! Just a quick question - is it possible to implement a way to have saves still route to internal nand? Not asking you to develop it, just if its possible technically?
Dimok, will that be possible for us to have a Loadiine to be launched in offline mode in the future? Cuz really don't want to set up the connection for fear of updating the Wii U firmware.
Besides it would be good to bypass the darn firmware update in the game if we want to play the original game but would like to stay on the lowest firmware possible.
Ok, first bug(?): GX2 doesn't recognice my yoshi's wolly world save data (dat file inside the common folder).
Thanks. Can you report it on the issue site of loadiine gx2? I will check it out when i got the time.smallest ever nitpic, the "credits" banner is like 1 pixel off the top of the screen (so you can see white lines as the bubbles go past)
and the B button doesn't work to exit the settings screen despite saying B to exit at the bottom
PS these are just bug reports not moaning this looks amazing but figured you might appreciate bug reports
Oh. I actually didn't try direct streaming but I dont see a reason why it should not work. You could also just place the bgMusic.mp3 in the SD:/wiiu/apps/loadiine_gx2/resources/ folder. This way it replaces the currently used resource. You can also replace other resources like images with that method to create your own small "theme". Positioning might not be correct though if the image sizes are not correct.Covers works fine here, but background music don't:
BgMusicPath=SD:/wiiu/apps/loadiine_gx2/bg.mp3
Nope. I know of it. Its because we use the MP3 format. I am going to change the BG music to ogg later which allows gapless looping.Working nicely. Am I the only one finding the background audio loop really noticeable?
Yes you can have both parallel on the SD card.Question: Can you have both unique saves and shared saves on the SD card, and just switch modes for the type that you want?
That was the most important feature !Hello Kitty - Krusiers works fine
I am afraid we need to modify the launching meta.xml values for that. Since it is loaded inside the IOSU, currently that is not working. It might also be somewhere in the kernel/user memory area but I didnt find it yet.So, are there any plans for solving the online play issue? Do we not have access to the memory space where the game server address is stored during launch? I'd of thought we could just inject the correct server or game ID for the game we're launching, just like how we inject a different launch location.
Working perfectly. I am on 5.4U and I am self hosting the files using AMPPS.i am hosting the exploit on my android phone. It works and runs the exploit the first time, but when i run it the second time i get this error "could not load file /wiiu/apps/loadiine_gx2/loadiine_gx2.elf" it is in that folder
And how does this help my problemWorking perfectly. I am on 5.4U and I am self hosting the files using AMPPS.
I can relaunch it without any problems using Mii Maker.
Ask the exploits team, not the loadiine team, without exploit, loadiine can't work for 5.5.5.5 please
All you really need is the VC game, you copy it in the sd card, replace the rom inside, and that's it.So have anyone created tools to simplify the VC injection process?
I know there's a converter for NDS roms on a certain website whose name is synonymous to a non-lit inner shadow, but that's all I've heard of.
For tests gx2 5.4 http://wiiufork.x10.bz/
There is now a single link for ALL wiiU version.Could you upload this but for 5.3.2 please?
that's possible, but not as straightforward than you might think.Question: Can you have both unique saves and shared saves on the SD card, and just switch modes for the type that you want? I'm gonna prioritize unique mode, but whenever I want to share a save with my brother, I'd have him use shared mode to use a shared save. I'll just copy the same save file between both profiles for games I want to share.
Edit: My other question is how do we use Virtual Console games, do we need to add their uniqueID as well? None of them have a meta folder so there's no telling what the ID is.
please, don't quote all the first post without reason
as there's no TitleID and it's currently needed, you can just create one.how do we apply this [the TitleID6] to Virtual console games that have no meta folder to grab the product and company codes? also injected roms?
As people have said before, you can type whatever you want, like VC0001.When you say:
The titleID can be found and generated by looking in the meta.xml, last 4 and last 2 digits form the TitleID6.
<product_code type="string" length="32">WUP-P-AYCP</product_code>
<company_code type="string" length="8">0001</company_code>
[AYCP01]
how do we apply this to Virtual console games that have no meta folder to grab the product and company codes? also injected roms?
Except GameTDB has many VC titles with box art...As people have said before, you can type whatever you want, like VC0001.
GameTDB doesn't index Virtual Console titles, so real values are useless.