Loadiine GX2

Discussion in 'Wii U - Hacking & Backup Loaders' started by Cyan, Feb 5, 2016.

Loadiine GX2

by Cyan Feb 5, 2016 at 8:31 PM 1,559,964 Views 5,882 replies
  1. memomo

    memomo ( ͡° ͜ʖ ͡°)

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    thank you, I've saved the .mp4
    it is load the kernel without any problem but when I click it in the second time it's gave me a gray screen and exit to home menu

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    Thanks a lot

    this is actually works with me

    — Posts automatically merged - Please don't double post! —

    5.4.0 users should definitely try this if they want to locally host it
    just the same as loadiine v3
     

    Attached Files:

    Last edited by memomo, Feb 6, 2016


  2. Irastris

    Irastris Just another fag with a suggestive avatar

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    What's the difference? I'm a 5.4.0 user and just used the package in the main post, which works perfectly.
     
  3. memomo

    memomo ( ͡° ͜ʖ ͡°)

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    you don't need this if it is works with you
     
  4. BTr

    BTr Member

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    Hey, how can i load Virtual Console games directly in loadiine?
     
  5. Irastris

    Irastris Just another fag with a suggestive avatar

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    1. Put a virtual console game in your loadiine folder.
    2. Play it.

    I'll let you figure out where to get them.
     
  6. MattKimura

    MattKimura 3DS & WiiU Enthusiast

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    No it's not that simple. Depending on where you get it from, there's no meta folder, and no info on how to get it'd unique ID.
     
  7. BTr

    BTr Member

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    I already have the games, i´m using the folder structure like this to test, but loadiine dont shows the games...where is the error?
    [​IMG]

    — Posts automatically merged - Please don't double post! —

    Yeah, they have no meta folder...so, no deal?
     
  8. MattKimura

    MattKimura 3DS & WiiU Enthusiast

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    @BTr Just saying that there's no meta folder. it's not important, but it COULD have helped us find the unique ID for the games.
     
  9. Cylent1

    Cylent1 Community Smart Ass!

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    Does this dump games now, or is that a planned feature at least?
     
  10. Datalogger

    Datalogger Seeking to explain the IOSU for everyone to enjoy

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    You just need to add a six character code to the end of the directory name and it will show up.
    Like:
    Super Mario Bros 3 [ABCD01]
    Paper Mario [ABCD02]
    Lemmings [ABCD03]


    It will not have a picture Icon, but it will show and say no icon available.

    If you can find a 176x248 suitable cover, you can save it to the SD\wiiu\apps\loadiine_gx2\covers3d\ folder with the same six characters.PNG and it will show in the Cover view.

    If you want to create an Icon, create a \meta folder in the game's directory and save a suitable 128x128 Icon as iconTex.tga in it.

    If you want a background, locate a suitable 1280x720 image and save it in the meta folder as bootTvTex.tga

    Example - Paper Mario

    Warning: Spoilers inside!






    .

     
    Last edited by Datalogger, Feb 6, 2016
  11. MattKimura

    MattKimura 3DS & WiiU Enthusiast

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    We understand that, we just don't know the "six character code" for virtual console games. I'm not sure if we can just make up the title ID for them, could you? One of the users here posted a video of virtual console games that have icons, boxart, and a background.
     
    Last edited by MattKimura, Feb 6, 2016
  12. Cylent1

    Cylent1 Community Smart Ass!

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    I used the spoof to spoof to 5.5.0. I know I was on 5.3.2. Will this still work around the spoof?
     
  13. Datalogger

    Datalogger Seeking to explain the IOSU for everyone to enjoy

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    I just created my own Box, Icon and Background and added them manually.
    It looks/works fine.
     
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  14. Blakgem

    Blakgem Member

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    you dont need the unique id for every game in the vc brackets, any 6 character will do (it just wont have an icon or cover but like Datalogger says, you can just add them manually), like:

    Super Mario 3 [XXXXXX] or
    Super Mario 3 [ABC123]

    its just so loadiine can read the folder format and it shows it in the game list.
     
    Last edited by Blakgem, Feb 6, 2016
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  15. Datalogger

    Datalogger Seeking to explain the IOSU for everyone to enjoy

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    Exactly.

    If you add a unique 6 character ID, you can use that same ID to create a cover for it.
    I added an example to my post above, in the spoiler.

    -dl
     
  16. memomo

    memomo ( ͡° ͜ʖ ͡°)

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    Masterwin likes this.
  17. Kakkoii

    Kakkoii Old fart

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    So, are there any plans for solving the online play issue? Do we not have access to the memory space where the game server address is stored during launch? I'd of thought we could just inject the correct server or game ID for the game we're launching, just like how we inject a different launch location.
     
  18. dimok

    dimok GBAtemp Advanced Fan

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    Hey guys.

    I just woke up and remembered I forgot to add some very import people in the credits! I forgot to thank @Marionumber1 for his kernel exploit and the libwiiu team. Those two made this whole thing possible on the WiiU and I am very sorry I forgot to add them in the credits. I am adding them right away and committing it. After that I will start reading all the comments and questions in this thread, which are quite a lot just over one night. So it might take a bit to answer them all.
     
  19. Cyanopsis

    Cyanopsis Member

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    Ever since I my wiiu froze after exiting a game through the old loadiine v4, I simply can't get the thing to work anymore. Black screen white pixels, black screen no pixels... Can't even get a race attack failed anymore. I've done the cleaning cycle over and over as well as the multiple pages thing. Just keep trying, right guys?? (5.3.2 e)

    So glad that it worked without any big issues when I first started. Otherwise I would have given up completely.
     
  20. Kakkoii

    Kakkoii Old fart

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    Have you tried self hosting the exploit?