Hacking USB Loader GX

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19moritz93

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Oi, I think it works now! I think the stick wasn't active. I thought if there was only one partition that one would be always active. Anyway, I wiped the stick and made a clean setup with with diskpart (i'm too lazy to download extra tools for this) and it seems to work now. (at least the stick shows up now in USBLGX!)

Thanks for the help and patience man! :grog::grog:
 
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buvk

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AbdallahTerro

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oh, ok. still weird that usb loader isn't downloading the banners for me, even though using the the customer banner url on PC works.

Make sure you have the last line in \apps\usbloader_gx\GXGlobal.cfg
without the " " obviously,
you might still have the old line with the url that redirects so just replace it with the one above
 

Cyan

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Hello, I'm back from holidays.
I've 15 days of backlogs to catch up ;)


I've seen there are few bug reports, a required update for nintendont, a new Devolution version with new options, and few questions which need answers.
You took the occasion while I was away to report more issues, right? :lol:
 

OrucReis

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Since r139 or r138 of Nintendont the USB Loader GX does not auto load the GC games. How can I change this? Or do we have to wait for a new version of USBLoderGX?
 

Cyan

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You have to wait, I'm working on it. I'm changing the way nintendont version is detected.

since r135 nintendont increased the Config file version, reseting all sent settings from external loaders to default settings because it doens't match the expected "latest config version".
It's not Autoboot which is not working, it's ALL the settings which are reset to default, because Greyrogue changed the value of the settings.



I also think it's not to the loader to adapt the config version every time, it should be to Nintendont to detect which version the loader is sending and set the option accordingly.
Nintendont (Devo, DM, etc.) should be the one doing the check of the version, not disable it completely.
Edit:
I just saw Howard added the version check for old cfg version in Nintendont r143 ! :)
thank you.
Though, it still doesn't work with Cfg version 1. line 305 of global.c should be:
if (ncfg->Version <= 2)
(OLD_NIN_CFG_VERSION is not very good name, because if you update config to 4, 3 is also an old config version, but not the correct one for memory card size)

It also doesn't work when using Argument boot method (line 189 of main.c)
it's checking for current CFG_VERSION and it's checking maxPad >0 instead of >=0

I can try to update/fix nintendont, but it's been a long time I didn't work on it.


Edit:
here is a modified nintendont version working with USBLoaderGX r1230 autoboot:
Rename to boot.dol
Patch
 
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Cyan

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It was faster to update nintendont than USBloaderGX :P
But I'll update the loader to add new settings too. it will take more time until next revision as I also want to add new devolution settings.


Edit:
I updated USBLoaderGX to support Nintendont 1.135+ and Devolution 234, and their respective new settings.
r1231

It's a quick update, I didn't test it a lot, please report any issue with the newly added settings for Nin and Devo.


I also updated the Gamecube custom banner's URL.
I checked to add the dual "Rotating disc+banner" but it looks a little harder than I thought. I'll take a better look later.
 

Kurdoglu99

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You are the best. I was just about to ask you if you could patch the new Nintendont revision. :D

But I have one question. In Crash Bandicoot the bottom part of the screen is cut. At least in the european version. How can I fix this?
 

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I guess you tried all video settings?

It's a gamecube game?
try to launch the game with another loader (wiiflow/cfg) or directly from nintendont (I suppose you are using it) to see if you have the same issue, then try another loader (DM/L or Devo).
 

gig71

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You are the best. I was just about to ask you if you could patch the new Nintendont revision. :D

But I have one question. In Crash Bandicoot the bottom part of the screen is cut. At least in the european version. How can I fix this?

hi
I had the same issue like you !

In nintendont force video to pal 50 and it will works !
 

sonictopfan

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It was faster to update nintendont than USBloaderGX :P
But I'll update the loader to add new settings too. it will take more time until next revision as I also want to add new devolution settings.


Edit:
I updated USBLoaderGX to support Nintendont 1.135+ and Devolution 234, and their respective new settings.
r1231

It's a quick update, I didn't test it a lot, please report any issue with the newly added settings for Nin and Devo.


I also updated the Gamecube custom banner's URL.
I checked to add the dual "Rotating disc+banner" but it looks a little harder than I thought. I'll take a better look later.
Cyan Does this update support the multi-memory card feature in Nintendont?
 

Cyan

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yes, it's not called "multi" in USBLoaderGX, it's called "Enabled" like with devolution.
I try to keep/harmonize the same menu names, and I find "multi" word to be confusing. Multiple memory card? It's not explicitly telling it's "multiple game on a single card" for users who didn't follow nintendont development.


Disabled : no card or real card with devo/DM/DML
Enabled : single card for all games (Forced to maximum size ! 16MB)
Individual : a card per game

If you use a per game card, you can choose the card blocks size manually.


It seems like cheats will no longer download through the usb loader gx (http://geckocodes.org/txt.php?txt=GLME01 could not be downloaded.)
Which version of the loader?
I fixed the geckocode issue long time ago.
 
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