Hacking WiiFlow - an open source GUI USB-Loader

panmusic

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Well,this is driving me crazy...I put the iso in the /games folder and Devolution Loader can boot the game perfectly.After that,I run Wiiflow and after reloading cache,the game is nowhere to be found.
My second option was to create a subfolder inside the /games folder.For example, I wanted to load PSO II,so I created a GPOP8P folder and inside I put the GPOP8P.iso.No luck again.My third option was to rename the GPOP8P.iso to GAME.iso just as DM works.After that,Wiiflow can see the game but when I try to boot it,Wiiflow code dumps.
I do not know what I am doing wrong.Please,can you help me?

P.S OK,I swear that this is the last time I bother you Fix...
 

trunk8d

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Yay to dolphin in r590, I so love all you guys on this thread HD gaming, wii that is smoother than silk on glass! I'm going to have to install wipers on my monitor and my tv. Things are really shaping up to be a good day, enjoy! And If any one can tell me how to compile dols to use wiiflow in dolphin or up a compiled dol to grab I would be ecstatic.
 

carlitos92jose

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I tried rev 593 and is working fine, black ops now is working fine again (no blackscreen on online or campaign) the only thing is that the music on the loader still not working when my hardrive is conected
 

shortz1994

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Updated Carbonik Theme with 12 coverflow modes
Changelog:
Removed 3 modes - 2 were crowded and caused instabilities (No codedumps now hopefully)
Link: http://www.mediafire...vr84cnvhupjljcr
Thanks fix, fledge & overjoy
:)
still code dumps after choosing,back. but after reloading, it works great.
here is my one up, after playing with the ini, i found i could change the backgrounds in the plugins menu to show each of my backgrounds .( were you deside what plug in to show.) but only there.
but i want to add them to the main coverflow. i have rewriten the part in the ini ([main/bg] ) to include the png. but still no go. i add seprate lines to the ini.( mplayerce_texture=backgroundx)
still no go.
i think this would add a new level to the themes an to wiiflow. some one please help. ( i wrote a bigger speech but had to get the links to my file to load.)
have a look at my png files for carbonik an see if we could get this to work. please..
i don't want to hear "it can't be done". how many times have we heard that same thing, an then all the sudden it's done. wiiflow has come a long way thanks to some great people. an like i said, i think this would add to the excellent of what is wiiflow.
picasion gif maker


http://www.mediafire...791sqvocuu9hbhc
 

AbdallahTerro

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Yes when you apply the theme for the first time (in case you use another theme or the default one) the wii memory is still full of the old stuff, so covers won't show sometimes, you might see weird pixels in background and sometimes codedumps too.
At least after reloading wiiflow all should be fine again.
Abz :)
 

Maxternal

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A couple of ideas with GameCube games.

- Just like having extracted games only opened by DM, it would be good to add to that list any disk images that are not 1.35gb so that only full images have the option to open with Devolution. (I've heard there are also double layer GameCube games so maybe if there's anything 2.71gb as well.)
- It would be good if the option to force/default/leave alone the video mode as a per-game option so we can set those down only on the problem games and still have the option to force working games.
- I don't know if it's possible/safe to change virtual NAND files while in nook2o mode but saving a copy of DM, DML, and QuadForce APP files and replacing/moving/renaming the right one when you detect the wrong one is installed could be a good idea. You could also have a normal BC APP file and a DVD-R/GC homebrew compatible cMIOS on real NAND that can be run THAT way. (doing it in neek2o is lot better than having to keep a WAD for each and install it.)

EDIT :
- Also, if the game is on USB2, only let Devolution boot it.
 

MassiveRican

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Hi guys I wanted to know if this was the latest place to d/load the defaul.ini created by fix94 and if it's the same default.ini I have when I compile my own dol's in my "wiiflow" folder?

I'd like to try out the "default" default.ini created for WiiFlow to see if it stops any of my random dumping thanks.
 

ToddofWar420

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I found out I wasn't getting my SSBM to work cuz when I updated my Wiiflow-Dev I didn't redownload and replace the old loader.bin file. After I had updated it, everything worked fine.
Hope this helps someone to remember to update that as well.
 

sdoc96

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Hi guys I wanted to know if this was the latest place to d/load the defaul.ini created by fix94 and if it's the same default.ini I have when I compile my own dol's in my "wiiflow" folder?

I'd like to try out the "default" default.ini created for WiiFlow to see if it stops any of my random dumping thanks.
I just find it in the source (of the latest rev) and throw it in the themes folder.
 

MassiveRican

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^Thanks Sdoc96 that's precisely what I did as well.

Also [member='Jiiwah'] the starnight theme and source go beautiful together, absolutely wonderful. Thanks for the upload and I look forward to Orchid. Did u do the 8-bit or carbonik by any chance?

By the way [member='Fix94'] when I moved my entire setup from my NTFS part to FAT32 part, Wiiflow seems to behave entirely different. In this case much better, especially with the plugins and source menu. I would like to keep Wiiflow itself on a separate partition so if there's any debugging or testing I can help u with to improve compatibility I have an SD Gecko and would love to help.

Edit: Previously when I was getting many dumps I had USB1:wiiflow/plugins and wiiflow/source_menu the rest of my setup was on USB2:apps/wiiflow & USB2:wiiflow/... and even though I pointed the .ini to the right places getting the plugins to work on a consistent basis was nearly impossible. Maybe it was user error but starting with r590 I moved my entire setup to USB1 and man everything is smooth as buttery silk right now. It's everything I ever wanted lol.

Maybe with r590 I should re-test with my previous setup and see how it goes hmm?
 

sdoc96

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By the way [member='Fix94'] when I moved my entire setup from my NTFS part to FAT32 part, Wiiflow seems to behave entirely different. In this case much better
Interesting, thanks. I've been getting no end of issues recently, from code dumps when reloading cache, to black screen hangs starting games.
Everything I have is running from a second NTFS partition (since recommended to keep Wiiflow conflicts away from NAND on FAT32 primary).
Maybe I should test this out as I have been close to giving up recently.
 

Elegant

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I've been having issues launching Brawl. It loads up through the controller warning and then proceeds to say now loading. However it never leaves that state UNLESS I have a copy of Brawl inserted in the drive. On occassion it will also go to the HBC which I don't even use to boot Wiiflow. I have every cIOS installed right now so I don't get what could possibly be missing. I just upgraded to the latest revision 590 hoping this would resolve everything but it has not. I am also using full NAND emulation. Any help would be much appreciated.

On a side note, once my Brawl is working again I was intending to use Brawl+ but I'm not sure how to exactly set up the file structure for Brawl+ such that Wiiflow will utilize it so I haven't tried to mess with it yet. Anyone successful in setting it up?
 

MassiveRican

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By the way [member='Fix94'] when I moved my entire setup from my NTFS part to FAT32 part, Wiiflow seems to behave entirely different. In this case much better
Interesting, thanks. I've been getting no end of issues recently, from code dumps when reloading cache, to black screen hangs starting games.
Everything I have is running from a second NTFS partition (since recommended to keep Wiiflow conflicts away from NAND on FAT32 primary).
Maybe I should test this out as I have been close to giving up recently.
Now that wiiflow launches in Neek2o I'm not nearly as concerned about the conflicts between Wiiflow and the NAND.

A big thumbs up to Overjoy, Fix and stfour for my new favorite setup for e-NAND compatibility. Neekbooter launches PL4 which auto-boots Wiiflow in all of my NANDS. Or at least I'm about to set them up like this lol.
 

panmusic

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I finally fixed the Devolution problem I had.Now,all the games run fine through Devolution but another problem appeared suddenly.
I set the "Devolution Memory Card emulator" to off,but when I run the game it cannot recognize my real memory card in slot A.The game displays the message that the memory card in slot A is damaged.
I am sure that my MC is fine,as whatever game I run through DM,it can recognize my saves perfectly.I am using Wiiflow r590.
Is this a known bug or I am doing something wrong?
 

sdoc96

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By the way [member='Fix94'] when I moved my entire setup from my NTFS part to FAT32 part, Wiiflow seems to behave entirely different. In this case much better
Interesting, thanks. I've been getting no end of issues recently, from code dumps when reloading cache, to black screen hangs starting games.
Everything I have is running from a second NTFS partition (since recommended to keep Wiiflow conflicts away from NAND on FAT32 primary).
Maybe I should test this out as I have been close to giving up recently.
Now that wiiflow launches in Neek2o I'm not nearly as concerned about the conflicts between Wiiflow and the NAND.

A big thumbs up to Overjoy, Fix and stfour for my new favorite setup for e-NAND compatibility. Neekbooter launches PL4 which auto-boots Wiiflow in all of my NANDS. Or at least I'm about to set them up like this lol.
Looks like I might have to eat my words. Just been testing r593 for a few hours and not one black screen. Cache is reloading ok (although have not tested creation from scratch yet, which was a problem before) and gametdb is loading from the web ok again. No dumps at all so far.
Awesome.
As a huge bonus, DM 2.1 seems to be working MUCH better now and everything seems to be much more solid after some hours of testing.
Thanks devs - things are looking up for my setup now.

EDIT: at the risk of sending Fix crazy, the BG music is busted again, but with all the other apparent stabilization I'm happy to go tuneless until he's ready to fix it again.
 

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