Gaming Skyward Sword Demo has leaked.

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Hynx

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Do you guys believe that, if I'm able to play this demo I'll be able to play the final game with my Wii as it is?

Even though I don't want to download the demo so I won't be spoiled on ANYTHING (I'm not even seeing videos) I might do it and let my wife play it, if this is the case.
 

Lucif3r

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mm ok. The odds are its encoded with a plugin written by Nintendo for whatever program they use for audio which is not available for us.
I did a quick google search but couldnt find a damn thing about .rwav extension. :/
 
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Do you guys believe that, if I'm able to play this demo I'll be able to play the final game with my Wii as it is?

Even though I don't want to download the demo so I won't be spoiled on ANYTHING (I'm not even seeing videos) I might do it and let my wife play it, if this is the case.
Maybe, The demo wasn't intended for public households, so it may not have any Anti-Piracy Protection.
 

Cbajd5

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Here's the catch. The files are in ".RWAV" format, so I either need a program that can play RWAV files (for confirmation), or find a program that can convert RWAV files into MP3 (Or FLAC) format.

Silly and obvious question, have you tried simply renaming them to .wav and tried to play them?
I have, and tested it using VLC, Winamp, and Windows Media Player. None of them produce audio, it just gives me the length of the song (assuming it's a song), which, in this case, is 3 minutes 25 seconds.
Convert it with vgmstream.
Make sure you do what the readme says concerning some dll files. (To download them from a URL in a zip, put the dlls in the same folder as everything else.)
Drop the rwav file on the test.exe. You'll get an output wav. It should work since it did with the few I got out, none of which are that big.

Now how'd you get all the rwav's out?
 

Pong20302000

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z3large.jpg


WHY YOU NO RELEASE THIS AT LAUNCH NINTENDO
i aint buying another 3DS...well maybe
its pretty
z2large.jpg
z1large.jpg
 

MaximusTG

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Recalibration issues are to be expected with any MotionPlus game. It is inherent to this kind of sensor. I work with these kind of sensors for my studies, and they measure the acceleration in X,Y an Z direction, as well as the rate of turning in each direction. Together, that data can be used to calculate a path and change of orientation, relative to a starting point. That is why, in for example Wii Sports Resort, you have to hold the Wiimote in a certain position, press a button (so now the system knows approximately what the orientation is) and then perform your movement.
These sensors tend to drift after longer periods of continuous measurement (integration error). This behaviour is amplified if the sensor is moved too fast. So perhaps people with most recalibration issues swing the Wiimote to vigorously?
 

Porkmaster

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Well, fuck! Now Winamp won't even start without crashing first. Ughh, this is such a pain.
Well the wavs should work with pretty much everything. Including most cheap mp3 players.
I know that. I don't have the .wav files, I haven't converted them yet. I dragged a .rwav file onto test.exe, a command promp popped up for a split second (as is tradition), but I received no output .wav file.

On top of that, I figured it may have been a problem with Winamp, since vgmstream basically revolves around it, and now Winamp won't start. So... I'm in the process of cleaning up this giant pile of shit.
 

HiroshiYamauchi

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Recalibration issues are to be expected with any MotionPlus game. It is inherent to this kind of sensor. I work with these kind of sensors for my studies, and they measure the acceleration in X,Y an Z direction, as well as the rate of turning in each direction. Together, that data can be used to calculate a path and change of orientation, relative to a starting point. That is why, in for example Wii Sports Resort, you have to hold the Wiimote in a certain position, press a button (so now the system knows approximately what the orientation is) and then perform your movement.
These sensors tend to drift after longer periods of continuous measurement (integration error). This behaviour is amplified if the sensor is moved too fast. So perhaps people with most recalibration issues swing the Wiimote to vigorously?

You just hit the nail on the head. People seem to swing too much the wii remote and the motion + goes crazy when that happens, Wii Sports Resort Table Tennis is a perfect sample of it.
 

Cyan

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@Porkmaster:

Just remember that you can't provide the game's content here on GBATemp.
IF you want to provide something, it can ONLY be the process and the tools used, not the files, being original, decoded or converted they are still copyrighted and illegal to share.

Let the users decode the files themselves with their own copy of the game's files.
 

Luigi728

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I've tried the demo, and it's... interesting.
I want to play more, but I'm not 'caught' by the game yet. Though that probably is because I still have to get used to the controls (The bird flying was quite awkward at the beginning) and because the story is not yet noticable. Which is a good thing, because otherwise it would be spoiled, but that doesn't take away the fact that it's quite a big part of the Zelda games for me. Just randomly doing things without a apparant reason is less fun.
This afternoon I'm going to play some more, with that code on Wiird activated. To learn the controls and experience a little more from the battle system.

I'm definetely going to buy the Limited Edition.
 

Porkmaster

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@Porkmaster:

Just remember that you can't provide the game's content here on GBATemp.
IF you want to provide something, it can ONLY be the process and the tools used, not the files, being original, decoded or converted they are still copyrighted and illegal to share.

Let the users decode the files themselves with their own copy of the game's files.
Got it. I may have hit a dead end, anyway. This whole process is too stressful for some damn music!
 

Piebe

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Playing that demo must feel like using methadon when you really feel like shooting up some brown, i ain't with it.
 
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