Pimpmynintendo said:That Sheik is also stretched a couple times larger than the screen.
I'm talking about the model.
That screen is exactly double the size of the 3DS screen. The model will look the same but smaller.
Pimpmynintendo said:That Sheik is also stretched a couple times larger than the screen.
DSGamer64 said:Pretty sure there was a glitch in the original version that prevented you from actually completing the Water Temple level, which was fixed on the Gamecube and Virtual Console releases. Admittedly when I first played it, I got stuck too. Somewhere I still have the Ocarina of Time release guide from Game Pro magazine, I dug it out one day and realized that the game was released 12 years ago, it's amazing how far we have come graphics wise in 12 years. I am looking forward to this release, but have enjoyed playing it on my Wii via the Gamecube version, which is a lot of fun. I should go and try to beat Master Quest again, that was pretty hard.pitman said:Maybe I could finally finish it...god damn water temple....
Maedhros said:Still looks blocky for me:Traverse96 said:Maedhros said:It changed from 15 to 60FPS if I'm not mistaken.
The graphics still look blocky a la N64, because they are just changing the textures and shaders on this game.
Not exactly, they are changing the models, but just enough so they don't look as polygon starved as they did on the N64. That and they're changing indoor rooms/shops so that they're actually in 3D and not a flat image that rotates with the camera.
Of course, not N64 blocky... but still... =/
I'm talking about the models, the game is clearly better.Stevetry said:Maedhros said:Still looks blocky for me:Traverse96 said:Maedhros said:It changed from 15 to 60FPS if I'm not mistaken.
The graphics still look blocky a la N64, because they are just changing the textures and shaders on this game.
Not exactly, they are changing the models, but just enough so they don't look as polygon starved as they did on the N64. That and they're changing indoor rooms/shops so that they're actually in 3D and not a flat image that rotates with the camera.
Of course, not N64 blocky... but still... =/
here look at this look like improvement to me
Yeah, that was it. If you did it wrong you couldn't hook shot to where you needed to go in order to get the next key, it was such a pain in the ass. I am looking forward to playing it again, I wish I knew where my Master Quest disc went toShadowSoldier said:DSGamer64 said:Pretty sure there was a glitch in the original version that prevented you from actually completing the Water Temple level, which was fixed on the Gamecube and Virtual Console releases. Admittedly when I first played it, I got stuck too. Somewhere I still have the Ocarina of Time release guide from Game Pro magazine, I dug it out one day and realized that the game was released 12 years ago, it's amazing how far we have come graphics wise in 12 years. I am looking forward to this release, but have enjoyed playing it on my Wii via the Gamecube version, which is a lot of fun. I should go and try to beat Master Quest again, that was pretty hard.pitman said:Maybe I could finally finish it...god damn water temple....
No? Well there was one spot if you used a key in the wrong spot, you could get stuck, but there's a hidden key that you need to get.
Slyakin said:I CAN'T WAIT FOR THE 3DS NOW! The clock seems to be ticking more slowly now then ever.