Blue-K said:
@OnceAgain: I've said it at least five times, and I say it again..Brawl+ requires a "new" Ocarina, which supports these large code lines. Only GeckoOS 1.9 has this. Source of it is closed -->NO Chance to get this into a loader. Buy the game, or burn it from another Burner and install cIOS36 from cIOSCORP.
Orly? Last I checked source to Gecko 1.9.X releases is now being released. I own the game, running it from disk seems to be wearing down people's lazers left and right due to the DL disc, and giantpune already made a modified Gecko 1.9 that loaded Brawl+ from USB.
EDIT: Was so in a rush to post this I missed dimok's post.
That .dol works with Brawl+ NTSC fine.
As the gameconfig.txt for Brawl+ is the same for NTSC and PAL, that pratically confirms PAL working too, unless theres some bug reading the "?" in the gameconfig.txt file.
You guys really could just hardcode it in, as it hasn't changed since Brawl+ started using it over a year ago.
EDIT:
Feature Request: Multiple GCT support.
i.e. /codes/RSBE01/CODESET1.GCT, /codes/RSBE01/CODESET2.GCT
If you want to get fancy with it, maybe even a file /codes/RSBE01/names.txt with some kinda format like
CODESET1 = "Brawl+"
CODESET2 = "Tournament Codes"
etc.
I guess thats only useful for Brawl+, which has too big of a codeset to toggle easily in a cheat manager