Hacking Configurable USB Loader

usptactical

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TeenTin said:
No new ocarina in v53 ?

oggzee already said that's for v54a. We're not going to make big changes in the code right before a release for something we don't even care about.

Every time someone asks when 54a is going to be released, we're delaying it a day.
 

buffdog

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usptactical said:
Every time someone asks when 54a is going to be released, we're delaying it a day.




just wait peeps stop peckin all good things come to peeps that wait
lecture.gif
 

songokuh

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Hey oggzee, just downloaded the source code of cfg50 and made it work with the lastest version of devkit.
After messing around for a while I found out that by adding the "IOS_ReloadIOS(61);" (see below) , my sdhc card worked.... it can read my cfg files from it

but by adding just this line, it breaks USB mounting and probably other stuff....

Code:
/* fat.c */

Line 70:

s32 Fat_MountSDHC(void)
{
ÂÂÂÂIOS_ReloadIOS(61);

Both IOS 60 and IOS 61, can read my SDHC, while 38 / and 249 rev 17 can't. Im not sure the IOSs merged in 222/223, but they also didnt work.

Any ideias how to fix the SDHC support ?

Thankx !

PS: the lastest version v53, still doesnt support my SDHC
 

usptactical

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songokuh said:
Hey oggzee, just downloaded the source code of cfg50 and made it work with the lastest version of devkit.
After messing around for a while I found out that by adding the "IOS_ReloadIOS(61);" (see below) , my sdhc card worked.... it can read my cfg files from it

but by adding just this line, it breaks USB mounting and probably other stuff....

SDHC is currently broken - has been since fat support was added, I believe. We'll look into it when we get a chance

Edit: First post and you registered in Dec 2006?
smile.gif
 

songokuh

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QUOTE said:
Edit: First post and you registered in Dec 2006? smile.gif

It's been a long time since i've entered the forum, im too busy with work and college, normally i just see the news and scene releases

LOL ! =p
 

techfreak713

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I would like to report a bug. When updating using Configurable USB Loader on my HDD, it will typically try to install the downloaded update to my SD card instead of my USB drive. How come, even when I have no SD card in the Wii, it chooses to install to the SD card instead of USB, where the cfg dol is located?

Loader works well otherwise, having HDD issues, but don't believe that it it the loader's fault. Thanks for your hard work!
 

oggzee

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techfreak713 said:
I would like to report a bug. When updating using Configurable USB Loader on my HDD, it will typically try to install the downloaded update to my SD card instead of my USB drive. How come, even when I have no SD card in the Wii, it chooses to install to the SD card instead of USB, where the cfg dol is located?

Loader works well otherwise, having HDD issues, but don't believe that it it the loader's fault. Thanks for your hard work!
That's probably because of a bugged forwarder.
Try running the loader from HBC and then update.
HBC should tell the loader correctly it's location.
 

WiiPower

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songokuh said:
Hey oggzee, just downloaded the source code of cfg50 and made it work with the lastest version of devkit.
After messing around for a while I found out that by adding the "IOS_ReloadIOS(61);" (see below) , my sdhc card worked.... it can read my cfg files from it

but by adding just this line, it breaks USB mounting and probably other stuff....

Code:
/* fat.c */

Line 70:

s32 Fat_MountSDHC(void)
{
ÂÂÂÂIOS_ReloadIOS(61);

Both IOS 60 and IOS 61, can read my SDHC, while 38 / and 249 rev 17 can't. Im not sure the IOSs merged in 222/223, but they also didnt work.

Any ideias how to fix the SDHC support ?

Thankx !

PS: the lastest version v53, still doesnt support my SDHC

If you can merge IOS60 or 61 into IOS222, it's worth a try. I know about a little changed sdhc compatibility from IOS61 to IOS36/38, which is why NeoGamma allows to use IOS61 to load Ocarina codes, even when loading from usb. But it's a complicated mess, because everytime the sdhc card is accessed, you need to unmount everything, load IOS61, mount the sdhc card, read the stuff, unmount sdhc, load the cIOS, mount everything back. So i say it's not impossible to allow sd card access with IOS61, but it's complicated and would take some time to eliminate the most important bugs.

I was planning to look at all my sd code anyways, so maybe you get at least a NeoGamma version that allows to read all its stuff using IOS61, right now it's only Ocarina.
 

Burton

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@Dr. Clipper

Your app is great and I used a lot for cover download at work. My question is: Is there any way to point the configurator to search for covers in my pc instead of the web that way I don't have to search it through the cover pack folder I downloaded a long time ago.

Ok I give you an example.

A long time ago I downloaded a pack with 700+ covers. I made the mistake to mix the covers I downloaded with your app with the downloaded pack. I don't have internet access at home. I have about 18 wii games. I want to make room in my sd by only having the specific covers and not the whole pack. The problem is I have to go through the cover pack searching id by id the covers I need. The question is: is the any way to make the configurator look for the covers inside a folder in my pc instead of the web when I choose my game list?
 

ChaosEnergy

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QUOTE said:
If you can merge IOS60 or 61 into IOS222, it's worth a try.
i tried cios222 v4 merged ios60
some games worked (like 224 v5 merged ios57)
but the game, where you really need sdhc ingame, like guitar hero5 blakcscreens and you need to hardpower off the wii
so no lck with 222v4 merged 60, or 224 v5 merged 57

btw it shows cios222 ios38 v4, maybe it cant detect the merged 60?
 

oggzee

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cfg v54a (alpha)
cfg54a.dol
cfg54a-fat.dol
(or online update)
Changes:

cfg v54a (alpha)

* Gecko OS 1.9 cheat engine aka Ocarina 2 aka Bralw+ support (by WiiPower)
* Changed write_playlog to be a per-game option (Clipper)
* fixed db_language AUTO setting and lang_to_cc function for Chinese languages. (Clipper)


The entire thing is completely untested... so, good luck.
 

9th_Sage

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oggzee said:
* Changed write_playlog to be a per-game option (Clipper)
So, to confirm...we have to go in and toggle this for every single game now if we want to use it? Or is there still a way to set it in a 'global' fashion?
 

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