Hacking Can 720p be possible with a firmware update on the Wii?

thatcoolguy

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MrBubbles said:
Last generation consoles had very few 1080p native games (Gran Turismo 4 comes to mind). Even the Playstation 2, THE WEAKEST last generation console could do it.

The Wii's guts surpass last generation consoles and you're telling me it's clocked at 420p?

You're going to have to provide sources. All I brought up was the possibility that Nintendo locked 720p for whatever reason, I can't provide proof it's there but neither can you claim it's impossible or that it's clocked at 420p without a source.

i'm 99.9% sure of this:

it's 480p, not 420p. there is also zero reason for nintendo to intentionally gimp their system considering how bad 480p looks on a modern HDTVs. nintendo did not lock it at 720p, the 480p limit is because the hardware cannot deal with anything bigger than 480p.

the framebuffer is 2MB in size (source? how's the Dolphin wiki: http://code.google.com/p/dolphin-emu/wiki/Doc_EFB ). this is a hard limit. it is what the console shipped with, no firmware update can turn that 2MB into something bigger. a 2MB framebuffer will not even hold the zbuffer let alone the actual screen contents in a 720p setup. 480p works because:

24bit z-buffer: 720x480x24bit = 1036800 bytes
24bit screen: 720x480x24bit = another 1036800 bytes

this fits into 2MB but barely for 480p. 720p is impossible no exceptions no nothing.
 

MrBubbles

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Anubis said:


Psst, all current consoles have their Achilles's heel.

Playstation 3's GPU sucks and has slower RAM access than the Ps2 CPU and GPU combination. That's why Ps2 emulation is such a problem, the Cell engine can do the work of the CPU but the RSX is shit and isn't as fast as the Ps2's emotion engine to emulate it.

Food for thought, eh?

The 360, I don't even have to start listing problems there. One little known problem is screen tearing, which is why despite how the 360 can upscale to 1080, most people choose 720 to avoid screen tearing.

The Wii may or may not have 720p, we'll never know really.
 

DKAngel

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MrBubbles said:
Last generation consoles had very few 1080p native games (Gran Turismo 4 comes to mind). Even the Playstation 2, THE WEAKEST last generation console could do it.

The Wii's guts surpass last generation consoles and you're telling me it's clocked at 420p?

You're going to have to provide sources. All I brought up was the possibility that Nintendo locked 720p for whatever reason, I can't provide proof it's there but neither can you claim it's impossible or that it's clocked at 420p without a source.


go look up the specs of the wii, its just not strong enough to do it
 

DKAngel

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DeadlyFoez said:
Ok, so I know this might be a little different as far as hardware goes, but I would think that if I can get my old Win 95 machine with onboard video to display 1280 x 1024, then there shouldn't be anything to hold back making the much more powerful wii display 720p, being that it's a res of 1280x720.

again I'm no coder and I dont know the hardware as well as some of you guys.




1920x1080 is the actualy resolution for 1080p and displaying that resolution and having videos encoded or games encoded at that resolution running takes alot of resources to run and the wii cannot do it
 

MrBubbles

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Even if the Wii can't do 720, they can at least fake it. Halo 3 did the same thing, can we at least agree it can do something stronger than 480p but not 720p?

I forgot what number Halo 3 ran at, but it was less than 720p.
 

DKAngel

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meh most of that is also dependant on the monitor my old monitor could do a hell of alot higher than 1080p most gfx cards can output fairly high no mater what it is but hey its just rendering the screen, try and play a 720p encoded xvid or a blueray disc through it it just wouldnt work which is what we are trying to say here :/
 

herculean1982

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thatcoolguy said:
MrBubbles said:
Last generation consoles had very few 1080p native games (Gran Turismo 4 comes to mind). Even the Playstation 2, THE WEAKEST last generation console could do it.

The Wii's guts surpass last generation consoles and you're telling me it's clocked at 420p?

You're going to have to provide sources. All I brought up was the possibility that Nintendo locked 720p for whatever reason, I can't provide proof it's there but neither can you claim it's impossible or that it's clocked at 420p without a source.

i'm 99.9% sure of this:

it's 480p, not 420p. there is also zero reason for nintendo to intentionally gimp their system considering how bad 480p looks on a modern HDTVs. nintendo did not lock it at 720p, the 480p limit is because the hardware cannot deal with anything bigger than 480p.

the framebuffer is 2MB in size (source? how's the Dolphin wiki: http://code.google.com/p/dolphin-emu/wiki/Doc_EFB ). this is a hard limit. it is what the console shipped with, no firmware update can turn that 2MB into something bigger. a 2MB framebuffer will not even hold the zbuffer let alone the actual screen contents in a 720p setup. 480p works because:

24bit z-buffer: 720x480x24bit = 1036800 bytes
24bit screen: 720x480x24bit = another 1036800 bytes

this fits into 2MB but barely for 480p. 720p is impossible no exceptions no nothing.

/thread
yay.gif


there is a LOT of ignorance in this thread. 420p? difference between 720p on composite cables and hdmi? good grief.
 

lazyguy

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thatcoolguy said:
the framebuffer is 2MB in size (source? how's the Dolphin wiki: http://code.google.com/p/dolphin-emu/wiki/Doc_EFB ). this is a hard limit. it is what the console shipped with, no firmware update can turn that 2MB into something bigger. a 2MB framebuffer will not even hold the zbuffer let alone the actual screen contents in a 720p setup. 480p works because:

24bit z-buffer: 720x480x24bit = 1036800 bytes
24bit screen: 720x480x24bit = another 1036800 bytes

this fits into 2MB but barely for 480p. 720p is impossible no exceptions no nothing.

yep, exactly the case, not enough memory
they could make it 12bit and increase the resolution, lol (which is sad because we're not even getting 32bits of colour)

also, there are xbox games that have 720p/i and 1080i
 

McHaggis

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All I see here is a lot of speculation and no facts. Maybe this will help, although it doesn't really answer the original question:

http://forum.wiibrew.org/read.php?21,908,908

Apparantly the framebuffer could be tweaked to handle 720p, but whether or not the frequency clock could be manipulated is unknown. I remember reading a blog post about this somewhere over a year ago, I'll see if I can find it.

I think it's unlikely a firmware update would unlock it. In fact, I'd even go as far as betting that the "Wii HD" or "Wii 2" won't render current Wii games any better than 480p, even though a PC emulator can do it, because that's the just the kind of thing I've come to expect from Ninty
tongue.gif


McH
 

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