MrBubbles said:Last generation consoles had very few 1080p native games (Gran Turismo 4 comes to mind). Even the Playstation 2, THE WEAKEST last generation console could do it.
The Wii's guts surpass last generation consoles and you're telling me it's clocked at 420p?
You're going to have to provide sources. All I brought up was the possibility that Nintendo locked 720p for whatever reason, I can't provide proof it's there but neither can you claim it's impossible or that it's clocked at 420p without a source.
Anubis said:
MrBubbles said:Last generation consoles had very few 1080p native games (Gran Turismo 4 comes to mind). Even the Playstation 2, THE WEAKEST last generation console could do it.
The Wii's guts surpass last generation consoles and you're telling me it's clocked at 420p?
You're going to have to provide sources. All I brought up was the possibility that Nintendo locked 720p for whatever reason, I can't provide proof it's there but neither can you claim it's impossible or that it's clocked at 420p without a source.
DeadlyFoez said:Ok, so I know this might be a little different as far as hardware goes, but I would think that if I can get my old Win 95 machine with onboard video to display 1280 x 1024, then there shouldn't be anything to hold back making the much more powerful wii display 720p, being that it's a res of 1280x720.
again I'm no coder and I dont know the hardware as well as some of you guys.
thatcoolguy said:MrBubbles said:Last generation consoles had very few 1080p native games (Gran Turismo 4 comes to mind). Even the Playstation 2, THE WEAKEST last generation console could do it.
The Wii's guts surpass last generation consoles and you're telling me it's clocked at 420p?
You're going to have to provide sources. All I brought up was the possibility that Nintendo locked 720p for whatever reason, I can't provide proof it's there but neither can you claim it's impossible or that it's clocked at 420p without a source.
i'm 99.9% sure of this:
it's 480p, not 420p. there is also zero reason for nintendo to intentionally gimp their system considering how bad 480p looks on a modern HDTVs. nintendo did not lock it at 720p, the 480p limit is because the hardware cannot deal with anything bigger than 480p.
the framebuffer is 2MB in size (source? how's the Dolphin wiki: http://code.google.com/p/dolphin-emu/wiki/Doc_EFB ). this is a hard limit. it is what the console shipped with, no firmware update can turn that 2MB into something bigger. a 2MB framebuffer will not even hold the zbuffer let alone the actual screen contents in a 720p setup. 480p works because:
24bit z-buffer: 720x480x24bit = 1036800 bytes
24bit screen: 720x480x24bit = another 1036800 bytes
this fits into 2MB but barely for 480p. 720p is impossible no exceptions no nothing.
thatcoolguy said:the framebuffer is 2MB in size (source? how's the Dolphin wiki: http://code.google.com/p/dolphin-emu/wiki/Doc_EFB ). this is a hard limit. it is what the console shipped with, no firmware update can turn that 2MB into something bigger. a 2MB framebuffer will not even hold the zbuffer let alone the actual screen contents in a 720p setup. 480p works because:
24bit z-buffer: 720x480x24bit = 1036800 bytes
24bit screen: 720x480x24bit = another 1036800 bytes
this fits into 2MB but barely for 480p. 720p is impossible no exceptions no nothing.