Homebrew Marble Preview v2

noda

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Hi!

I'm glad to present here an updated version of the one I submitted to the Neo Compo, I hope you'll enjoy it.

For those who are wondering, it's labelled "preview" because there's still much more level elements and 3D engine improvements to be added which already on my to-do list. I wanted to release the current version as I'm not sure when it will be finished...

If you have some ideas or suggestions on how to improve my game, don't hesitate
wink.gif
I'll also gladly accept user-made levels to include them in new scenarios.


Quick presentation: Marble is a complete remake of the classic wood labyrinth game, in full 3D (both screen) with realistic physics, mp3 music, on-DS visual level editor and more...

Features:

- Physics engine, with realistic collision simulation
- Full 3D on both screens, either as one big screen or with 2 different views
- Skybox to simulate 360° environment
- Advanced 3D effects: point light simulation, projected shadows, motion blur...
- Full MP3 music & 3D sounds
- Special bonuses and scenery effects (let's try this mushroom...)
- Integrated (on DS) full featured 3D level editor
- High score & progression saving
- 25 levels, with various environment and progressive difficulty (6 differents scenarios)
- Full motion sensor support

Screenshots:

title.jpg
ingame1.jpg
ingame2.jpg
editor.jpg



How to play:

- Motion sensor : just tilt the DS, and the board will tilt the same way (DON'T FORGET TO CALIBRATE YOUR MOTION SENSOR CORRECTLY WHEN PROMPTED!)

- Stylus : Hold the stylus down on the center on the screen, then slightly move in the desired direction to tilt the board. When the pressure is released, the board will come back to a flat position.

Press select at anytime to save a screenshot in .bmp format (the game will freeze for a short time during the file write).

How to install:

1. Copy the "marble" folder found in the archive in the root of your flashcard.
2. Copy the file "marble.nds" (or "marble.ds.gba" if your flashcard doesn't work with .nds files) on your flashcard.

Do the next step only if you encounter problems running the homebrew or have the "error initializing file system" message on loading.

3. Apply the DLDI patch corresponding to your flashcard on the "marble.nds" file.
Go to http://chishm.drunkencoders.com/DLDI/ for the patches and instructions on how to do it.


Website:
http://nodadev.wordpress.com

Download:
http://noda.free.fr/nds/marble_preview_v2.rar
http://noda.free.fr/nds/marble_preview_v2_nomotion.rar (for linkers that have problems with motion functions, like new MK5 & clones)


Changelog:
- 22/08/08 : Version Preview 1
------------------------------
= Initial release

- 29/08/08 : Version Preview 2
------------------------------
= lots of bugfixes in the level editor
= fixed the lock element bug
+ added an auto-repeat function to editor's buttons, it's now more user-friendly to adjust values
+ added top screen camera view smoothing, no more headaches when using DS motion
+ improved the stylus controls, it's now less sensitive (use a quadratic scale instead of a linear one)
+ added 1 new scenario with 3 new levels, to adjust difficulty progression balance
 

haringtonl

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If you have a ds motion cart, doesn't it go into slot-1? Then I guess you put your flash-cart into the slot in the motion cart? Thanks
 

noda

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You can play without the motion sensor... but if you have one, it will use it.

haringtonl> there's both slot-1 and slot-2 motion sensors existing.
 

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