is anyone else having this problem? i looked around the forums and other sites and havent found anyone mentioning this so it could be just me. the sound is screwed, obviously not sounding like its SUPPOSED to be. can anyone help?
Tell the people that make devkitppc to fix their compiler (I have 4 GB of ram, and gcc craps out after using 2.7 gb, on both XP 32 and vista 64). Either release 64bit compilers, or fix the bug that makes gba.o eat the computer.... Then I might be able to help.
I PM'd emu_kidid about the compilation problems at TehSkeen.com. He was very helpful.
It appears that GBA.cpp will not compile with devkitpro r15 with -O2 optimisation switched on. Turn it off (-O0) and it will compile but will be extremely slow. To get the full speed compilation you have to compile GBA.cpp with devkitpro r13 with -O2 and then use this GBA.o file when compiling and linking in r15 (again with -O2 optimisation). A hassle but it works.
Yeah, I have spoken to emu_kidid about this before, he also uses a nonstandard library path. It's just such a messy tool chain right now, and there are some weird memory leaks. Plus I still have a lot to learn about the wii anyway. I'll see what I can do when I get some time if no one else steps up. I only want this to work primarily for MOTHER 3, so chances are I might use an O5 optimization to help when it almost dies from what I hear.
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Well, from what I've heard from my parents, he had a seizure last night, perhaps an epileptic episode, fucking died, had a near death experience, my dad called the paramedics, they showed up, took him to the hospital, and he woke up covered in tubes, and started complaining.