Wind Waker static recompilation makes its way to PC

waker.jpg

Are you tired of waiting for Nintendo to release a definitive version of their GameCube classic on a console that's sold more than four units? Then step right up! A fork of BlueWake, a static recompilation previously targetting iOS, the creatively titled Wind Waker Recomp has just launched on Windows and Mac with a swath of new features.

Those wanting to jump in can expect to play with smooth motion, wide-screen support, high resolution rendering, and support for HD texture packs. On top of this, experimental support for 60Hz game logic is available, though not currently recommended in its current state.

For those interested, the below AI disclosure is included in the project readme file:

AI Disclosure said:
Wind Waker Recomp is developed with substantial AI assistance for code, testing,documentation and debugging. The status log records what has actually been checked, and on what.

As is common with these releases, no game data is provided in the project repo, with a legally obtained copy of the US GameCube game required to play. You can find the project's GitHub repo linked below.

:arrow: GitHub Repo
 
In summary ,a small job ( I disagree use of AI is a small job) is better than no job.How do explain the thousands of projects in gaming today? i guarantee you that majority of AI decomp currently works,few are dog shit.
Okay, then prove it. Bring us a fully AI-developed decomp project that you're willing to present to the community, so that we can judge it fairly based on how well it holds together.

Just please, for both our sakes, don't let something like THIS make it into what you present to us. (I've played PSO Blue Burst, and I can tell you for certain that this is NOT how the fight works. It's not this buggy in the original games. And this was something released to the public before PSO "Reborn" got DMCA'd.)


Edit: Just as a reference, this is how the fight is supposed to work. (At least for GameCube/Blue Burst's Ultimate Difficulty. Couldn't find one for Very Hard.)
 
Last edited by ChronosNotashi,
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what do you mean fully?
If AI is as good at the job as you claim it is, and that the majority of decomps actually "work", then surely it wouldn't a huge thing to ask of you to have an AI make such a decomp that you can present to the class for a demonstration. I'll wait however long you need me to.

So go ahead. Contribute something AI-generated to the community so you can truly say that you're in a position to make an argument. Because, clearly, only those that contribute something code-based have any right to say anything. What's your contribution?
 
The goddamn wind waker game heavily used it.what more do you need?
Gbatemp has an infestation of losers that contribute nothing yet whine and bitch.
Well, something from you specifically would be a start. You say that the people that don't agree with this recomp's use of AI have contributed nothing to the community, but - again - what have you contributed to this or any community? All I'm asking is for you to put your money where you mouth is. A simple enough task for AI to accomplish for you, no?
 
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If AI is as good at the job as you claim it is, and that the majority of decomps actually "work", then surely it wouldn't a huge thing to ask of you to have an AI make such a decomp that you can present to the class for a demonstration. I'll wait however long you need me to.

So go ahead. Contribute something AI-generated to the community so you can truly say that you're in a position to make an argument. Because, clearly, only those that contribute something code-based have any right to say anything. What's your contribution?
I guess I can contribute to the conversation here and say that it is actually pretty easy with AI. I have a functional recomp for Monster Hunter Generations Ultimate that I'm in the process of play testing with a friend of mine that builds for Windows x64 and ARM. Took maybe a week to get to a playable state? There definitely will be bugs, but it seems solid so far, and was able to throw in some nice QoL stuff (ultrawide, higher FPS, movement speed modifier for gathering quests to name a few things).

Having said that, I do agree that the way I've gone about it here isn't necessarily productive. You very much can get a working final product with little effort, but the end result is a codebase that's likely foreign to you. Bugs can be fixed, but the repo is essentially in a state where you're relying on AI to solve its own problems. It'll do it for sure, but it doesn't necessarily contribute much to the larger scene outside of that end product.

The better approach to this type of thing is having control of the project yourself and treating AI as a junior developer. Writing tickets, reviewing the code via pull requests etc. I do intend to try this at some point, but for MHGU myself and a friend really just wanted a nicer way to play together since he doesn't like the hassle of emulation and hasn't picked up his Switch in years lol.

Edit:
Just to actually show it in-game if you're curious, see below.

Screenshot 2026-10-05 210035.jpg
 
Having said that, I do agree that the way I've gone about it here isn't necessarily productive. You very much can get a working final product with little effort, but the end result is a codebase that's likely foreign to you. Bugs can be fixed, but the repo is essentially in a state where you're relying on AI to solve its own problems. It'll do it for sure, but it doesn't necessarily contribute much to the larger scene outside of that end product.

The better approach to this type of thing is having control of the project yourself and treating AI as a junior developer. Writing tickets, reviewing the code via pull requests etc. I do intend to try this at some point, but for MHGU myself and a friend really just wanted a nicer way to play together since he doesn't like the hassle of emulation and hasn't picked up his Switch in years lol.
You know, what you've said here is basically what I've been trying to say. The projects that use AI to perform the majority of tasks? I can't be certain whether or not they know how to build their own code - if they're able to create something, anything, without having to use AI as a crutch. But using it as a tool to aid in code that's already being built, while ensuring that the devs still have control over the project as a whole? That's the kind of AI use that I'm personally fine with, and one I've acknowledged has been a part of gaming and other industries long before the recent AI craze started.

Not game development related, but I used to work as a customer service agent for an internet provider. We did use a sort of AI at one point, but it was more a search AI to help us look up things pertaining to customer requests/issues and how to approach them. We still had to provide our own responses to customers ourselves and use our best judgment when handling things that there wasn't an article for, but it saved a lot of time having to go through the entire database ourselves to find what we were looking for. And I mainly used it for stuff I didn't already have memorized. So I know on some level how helpful AI can be as a tool, but understand that using AI as a helpful tool, and using it to outright replace the human element, are two different things.

(Edit: It's why I placed my challenge to the guy above us to provide something AI-generated: to have him provide proof of his argument regarding works that use AI for the majority of coding and bug fixing. And to back up his claim that people who haven't contributed anything have no room to comment on AI-generated works.)
Post automatically merged:

I guess I can contribute to the conversation here and say that it is actually pretty easy with AI. I have a functional recomp for Monster Hunter Generations Ultimate that I'm in the process of play testing with a friend of mine that builds for Windows x64 and ARM. Took maybe a week to get to a playable state? There definitely will be bugs, but it seems solid so far, and was able to throw in some nice QoL stuff (ultrawide, higher FPS, movement speed modifier for gathering quests to name a few things).

Edit:
Just to actually show it in-game if you're curious, see below.

View attachment 594259
Forgot to make an extra quote for this, but I can say that the fact you confirmed that you're doing your own play testing for the MHGenU recomp is, at least, comforting. I can't even tell if anyone tested the buggy PSO "Reborn" experience I showed above before making it public, there were so many issues right out of the gate. And that's just regarding the final boss of Episode 1 - I read about other issues for PSO Reborn, including the first boss becoming unkillable at times. Definitely sounded like a fanport that needed a lot more play testing and development time.
 
Last edited by ChronosNotashi,
I wait to see your Wind waker PC port. It seems like you and your team have been working very hard contributing to the decomp to make that happen.

Naw I make my own games, I don't jump on the latest AI slop repo to make the frontpage of a site that can't tell the difference between BASIC and VB.NET. Keep simping for a random repo though, maybe if you shout loud enough it'll ignore you too.
 
Naw I make my own games, I don't jump on the latest AI slop repo to make the frontpage of a site that can't tell the difference between BASIC and VB.NET. Keep simping for a random repo though, maybe if you shout loud enough it'll ignore you too.
I figured you wouldn't, you seem like the type of person who chooses to disparage other projects for existing, rather than trying to improve upon them. Don't worry. Homebrew isn't a job, you're not actually going to be replaced by AI. It just means the people who's ideas you disparage will get it done whether you like it or not, and you just kind of need to be okay with that.
As I've said before there is a lot of entitlement and pettiness when it comes to developers of the Homebrew community. Some of them feel like they should have the right to decide what's actually Homebrew or even what can actually exist.
 
I'd say the problem isn't necessarily that it's AI, it's that shit gets pushed when it just isn't ready for clout purposes. I can guarantee you will not get console accuracy until the decompilation is 100% finished.
 
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I figured you wouldn't, you seem like the type of person who chooses to disparage other projects for existing, rather than trying to improve upon them. Don't worry. Homebrew isn't a job, you're not actually going to be replaced by AI. It just means the people who's ideas you disparage will get it done whether you like it or not, and you just kind of need to be okay with that.
As I've said before there is a lot of entitlement and pettiness when it comes to developers of the Homebrew community. Some of them feel like they should have the right to decide what's actually Homebrew or even what can actually exist.

1. Why should I waste my time fixing other people's problems they couldn't even spend the time themselves to make? "I can *buy* a repo, look at me"
You have no idea what I do in my spare time, nor what I contribute to. There's a very good chance some of the software in your phone and running on your desktop have used my libraries and tools, let alone what I've contributed to openly.

2. Homebrew is absolutely a job for a lot of people. You think the people who brought you the SDK did it for free? You think stuff like Retroarch (Libretro) is just there because the code exists? https://www.patreon.com/libretro/about

3. Just because this regurgitated AI shitware is important to *you* does not make it important to *me* or any other dev that spends more time writing than spamming yes to a "Will you accept these changes" prompt. As I asked above for another WW project, I will most likely be contributing to _that_ as the people behind it aren't there just until the next Reddit repost, and it has merit.

What the fuck are you actually defending here? You owe nothing to the repo owner, don't work for any of the major AI companies, and from what I can gather, can't even _read_ the code itself.
Post automatically merged:

I'd say the problem isn't necessarily that it's AI, it's that shit gets pushed when it just isn't ready for clout purposes. I can guarantee you will not get console accuracy until the decompilation is 100% finished.
It's a reoccurring theme with these projects. Enough duct tape and bandaids to get it to compile to make a screenshot, and that's it. The moment a serious problem occurs, like performance, reusability, different ABIs, etc, the project falls apart.

It's the equivalent of Musk claiming he's a good programmer while every person he's interacted with say he's trash. Money != Skill, and all these skids care about is a one time Reddit post and some upvotes.
 
Last edited by SapphireLabs,
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Facts are stubborn. A guy used an AI tool to give us a new experience with game A,randows comes and bash the work because it's AI coded.Those same randoms fail to show alternative to game A.They either insult the work or brag with supposed skill that wasn't used in game A.
 

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