By the way YakiNeen, can you reorder the game's list in the Wii U N64 VC Injection to alphabetical order? It feels kind of out order with release dates. Also, adding the extra info (Like number of players, widescreen support, etc.) on the "notes" section makes it look kind of full and busy, I would recommend adding an extra section (Like | No. of players = ... | Widescreen support = Yes/No | ). Would appreciate it!
Post automatically merged:
I may have found on how to stop Banjo-Tooie from freezing/crashing randomly. As some of you may or may not know, the game uses a special lockout chip (CIC-6105) for anti piracy methods and has like over 100 checks while the game is still running. This chip seems to be an upgraded version from the one Jet Force Gemini uses (And I think Zelda: OoT uses the same as JFG, so can anyone try to inject JFG on Zelda: OoT?) Some of those checks cause the game to crash because it isn't loading the assets correctly. The game's anti piracy methods were cracked back in 2012 and now the game doesn't crash randomly anymore. The OG link is dead, so attached here is the patch along with the original instructions:
I took the liberty of downloading the .zip file and attaching it here because the website is filled with ad popups (Annoying as hell). Hopefully, this patch fixes the random game crashing! Not sure if the PAL version works with it tho (I guess you can try to extract the N64 NSO ROM but I don't know if that ROM version has the patch applied (Probably not), can't upload it here for copyright reasons)... As for the lag, what if somebody modified the .ini file I uploaded and manually disabled the other stuff that isn't listed on the configuration file (Like "CopyAlphaForceOne = 0")? I know the lag can be removed by manually enabling and disabling "TrueBoot", but what if "TrueBoot" can be on for the entire game and run at full speed? That could be a better option.
Well, we did tried to apply the anti-piracy patch to the ROM itself, but the emulator refused to work with it. Thank you for providing that cheat code, though! I will test it out later when I get the chance.I know this is a very late reply, but a couple years back I looked into doing the same thing for improving Banjo-Tooie on Wii U. Banjo-Tooie does have a 20fps mode that can be enabled via a GameShark code that I had put in an .ini file and uploaded years ago to help fix with the performance and audio stuttering issues in the NTSC version. I would like to know if any one here has tried Banjo-Tooie with the anti-piracy patch and if it actually works on Wii U without crashing. Currently Banjo-Tooie consistently crashes in the train room in Terrydactyland. If that anti-piracy patch fixes that crash specifically then Banjo Tooie would be 100% playable and all the Jiggies could be collected. I've attached the 20FPS code from my personal .ini for Banjo Tooie if anyone else wants to add it to their own config file for a consistent 20fps framerate and way less audio stuttering for the NTSC version.
[Cheat]
Cheat0 = 2
Cheat0_Addr = 0x8007913F
Cheat0_Value = 0x03
Cheat0_Bytes = 1
Well, we did tried to apply the anti-piracy patch to the ROM itself, but the emulator refused to work with it. Thank you for providing that cheat code, though! I will test it out later when I get the chance.
By the way, do you have a save file or restore point where you are in the Train Room in Terrydactyland? I think that issue *could* be fixed with an Idle instruction, which Nintendo put in the N64 Nintendo Classics app.
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By the way, it has been a good while since I posted on this thread. I am still learning and testing about this Wii U N64 emulator and N64 emulation in general since I'm still interested in improving the compatibility for this emulator. I mainly haven't posted because I haven't found anything major yet, but I am updating my first post on this thread for any minor details I found so far, like "CopyAlphaForceOne"!
I would say that a common issue I found so far for most games is that any frame buffer effects not working properly just give a weird effect where garbage effects are left on screen. I did noticed this issue also happening in Goemon's Great Adventure when the demo is playing the underwater level, and that's when I found out that if "CopyDepthBuffer" and "ClearVertexBuf" are both set to 0, it disables frame buffer emulation for those types of effects, but I'm not sure if it's really helpful, since doing so just causes another visual glitch where any previous buffers loaded in memory reappear and flash on screen.
Again, I'm still working on improving the compatibility of this emulator and I do work in the background, it's just that I've been pretty busy lately.
I'm still working on the issue, it's just that I'm too dumb to figure out how to get to Terrydactyland, since I haven't played this game before.I, somehow, still have the loadiine save with Terrydactyland unlocked. I have tested the save in CEMU and have attached it here if you wanna take a look.
"Addr": "0x80073CAC",
"Inst": "0x3C028009",
"Type": "Lua_AfterInst",
"Comment": ""
function L0_0(A0_5, A1_6)
local L2_7
...
elseif A0_5 == 2147957932 and A1_6 == 1006796809 then
L2_7 = n64MemWrite32
L2_7(2148103840, 901)
[send_dummy]
Mode = 2
Address = 0x3E73F
Type = 33
"* send_dummy *
Identified as Type 33.
This is taken into affect when the is sending zero bytes.
Set its Address to the beginning of the loop that is syncing sending zero bytes.
Did you manage to make Dr. Mario 64's pill visible?I have found a site that decrypts .lua scripts from the N64 NSO application (https://www.decompiler.com). The reason why .lua scripts are useful is because they contain extra stuff like cheat codes or optimization stuff. Only tested for Dr. Mario 64 and works, not sure for the other games. Maybe it also works with the .lua scripts from the Wii U emulator?
-UPDATE-
It seems that Nintendo updated the encryption for the .lua files after the update where a patch was released for Paper Mario, so older titles before the update are compatible.
you can play dr mario on the wii/wiiu via nintendo puzzle collection a jap exclusive game cube game you can use nintendont.Did you manage to make Dr. Mario 64's pill visible?
If so, how?
If not, what did the .lua scripts from NSO fix?
I don't really want to play the game in Japanese. And I'd like a more native solution if possible (instead of WiiU->vWii->Nintendont->Gamecube->N64)you can play dr mario on the wii/wiiu via nintendo puzzle collection a jap exclusive game cube game you can use nintendont.
Also wii64 has been updated alot while dr mario doesnt work you can even play star wars rogue squadron now on wii64 and on wiiu you can overclock wii64 for better speed even.
its a puzzle game it really only has like couple words and ingame its even in english since while your playing it it says score lvl normal and such only the beginning menus which have a couple of words on them are japanese.I don't really want to play the game in Japanese. And I'd like a more native solution if possible (instead of WiiU->vWii->Nintendont->Gamecube->N64)
oh i forgot you can english patch the translation to the gc iso too so the game is on full english btw, also the n64 version is the one being played in the nintendo puzzle collection on the gc.Thanks for showing me this way, but I'd still prefer to play the N64 version. I'll continue looking around.
I didn't know there was an english translation, thanks.oh i forgot you can english patch the translation to the gc iso too so the game is on full english btw, also the n64 version is the one being played in the nintendo puzzle collection on the gc.
So yeah emulation n64 on nintendont or emulating n64 on a wii/wiiu dedicated emulator is the same thing, you can even make nintendont inject on wiiu menu with the game on wiiu nand and start it directly if you want.
yup you can i usually play all my nintendont games with wiiu gamepad forwarder, you just need a forwarder with wiiu gamepad compatibility and a pacthed iso with english for nintendont.I didn't know there was an english translation, thanks.
Can you play the game with the WiiU Gamepad with a forwarder?
I'm looking into that, it could work...yup you can i usually play all my nintendont games with wiiu gamepad forwarder, you just need a forwarder with wiiu gamepad compatibility and a pacthed iso with english for nintendont.
https://www.romhacking.net/translations/7584/I'm looking into that, it could work...


