Using Latest Build SVN: 2428 Unless Stated Otherwise. [Render] CanvasWidth = 854 x CanvasHeight = 480 is Optional and is what GamePad Resolution Outputs.
;A BUGS LIFE USA
[RomOption]
BootPCChange = 0
TrueBoot = 1
UseTimer = 1
RetraceByVsync = 1
MemPak = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
;AEROGAUGE USA
[RomOption]
MemPak = 1
[Render]
NeedPreParse = 1
CanvasWidth = 854
CanvasHeight = 480
[Input]
StickModify = 1
STICK_CLAMP = 1
VPAD_STICK_CLAMP = 1
StickLimit = 80
;ARMY MEN SARGE'S HEROES USA
[RomOption]
MemPak = 1
RamSize = 0X400000
[Render]
CanvasWidth = 854
CanvasHeight = 480
;ARMY MEN SARGES HEROES 2 USA
[RomOption]
MemPak = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
;Asteroids Hyper 64 USA
[RomOption]
MemPak = 1
[Render]
NeedPreParse = 1
CanvasWidth = 854
CanvasHeight = 480
;Banjo Kazooie USA
[RomOption]
BackupType = 3
BackupSize = 512
[Render]
CanvasWidth = 854
CanvasHeight = 480
;Known Issues Frame Buffer Effects Transparency when Paused not Present instead White.
;Banjo Tooie USA
[RomOption]
BackupType = 3
BackupSize = 2048
TrueBoot = 1
UseTimer = 1
RetraceByVsync = 1
RSPMulticore = 1
[Render]
NeedPreParse = 1
CanvasWidth = 854
CanvasHeight = 480
;YOU NEED TO USE ONE OF THE FOLLOWING BUILDS.
;SVN: 2395, SVN: 2404, SVN: 2427, SVN: 2428
;Known Issues Frame Buffer Effects Transparency when Paused not Present instead White.
;RetraceByVsync = 1 may or may not gain extra FPS or make things slower?
;RSPMulticore = 1 may or may not gain extra FPS or make things slower?
;Video Output needs adjusting via FrameLayout.arc FrameLayout1080.bflyt You need Wexo ToolBox and adjust the Scale as Follows.
;From Root Pane adjust, Transformation Scale 1;0.9, Transformation Translation 32;64;0.
;PAL ROM May gain additional FPS due to running 5FPS Slower than NTSC although further modification might be required to fix Video Output?
;PAL ROMs TicksPerFrame = 945600 may be necessary under [RomOption] and FirstFrameAt = 1000 under [Render].
;BEETLE ADVENTURE RACING USA
[RomOption]
MemPak = 1
BootPCChange = 0
UseTimer = 1
AIUseTimer = 1
RetraceByVsync = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
[Input]
StickModify = 1
STICK_CLAMP = 1
VPAD_STICK_CLAMP = 1
StickLimit = 80
;BioHazard2 JP
[RomOption]
BackupType = 1
BackupSize = 32768
AIIntPerFrame = 1
UseTimer = 1
AIUseTimer = 1
[Idle]
Count = 6
Address0 = 0x8009BEFC
Inst0 = 0x8C629B24
Type0 = 1
Address1 = 0x801787CC
Inst1 = 0x8C829AF4
Type1 = 1
Address2 = 0x801786B8
Inst2 = 0x8C829AF4
Type2 = 1
Address3 = 0x800a2014
Inst3 = 0x9462a8a2
Type3 = 1
Address4 = 0x8017879C
Inst4 = 0x8C829AF4
Type4 = 1
Address5 = 0x8004B608
Inst5 = 0x1440FFFF
Type5 = 0
[Cheat]
Cheat0 = 1
Cheat0_Addr = 0x800e5449
Cheat0_Value = 0xff
Cheat0_Bytes = 1
[Render]
FlushMemEachTask = 0
CanvasWidth = 854
CanvasHeight = 480
;ForceRectFilterPoint = 1 MAY IMPROVE GFX GLITCHES?
;NeedTileSizeCheck = 1 MAY IMPROVE GFX GLITCHES?
;TileSizeCheckSpecial = 1 MAY IMPROVE GFX GLITCHES?
;UseViewportZScale = 1 MAY IMPROVE GFX GLITCHES?
[Sound]
;Resample = 24000 AUDIO EXPERIMENTAL?
;YOU NEED TO USE THE FOLLOWING BUILD
;SVN: 1690
;KNOWN ISSUES INCLUDE; BACKGROUNDS GLITCHES.
;OTHER BUILDS NEED TESTING BUT VIDEOS WONT DISPLAY CORRECTLY BUT VCMENU APPEARS TO WORK.
;MINOR SOUND ISSUES.
;YOU MAY EXPERIENCE AN ISSUE IN BACK ALLEY WHEN ZOMBIES BREAK THROUGH GATE BEHIND GUNSHOP WITH CLAIRE DID NOT HAPPEN WITH LEON DURING MY PLAYTHROUGH ;BUT ANYWAY SIMPLY GO HOME AND LOAD GAME AGAIN SUSPENSION RESUME SHOULD CLEAR IT.
;BlastDozer JAPAN
[RomOption]
MemPak = 1
BackupType = 3
BackupSize = 512
UseTimer = 1
[Render]
NeedPreParse = 1
CanvasWidth = 854
CanvasHeight = 480
CopyAlphaForceOne = 1
[BreakBlockInst]
Count = 0
Address0 = 0x80298DC8
Inst0 = 0x00000000
JmpPC0= 0x80298A34
Type0 = 1
[Idle]
Count = 1
Address0 = 0x80245E70
Inst0 = 0x3C0C8031
Type0 = 1
[RSPG]
GTaskDelay = 681250
;YOU NEED TO USE ONE OF THE FOLLOWING BUILDS.
;SVN: 1918, SVN: 1955, SVN: 1970, SVN: 1991, SVN: 2043.
;CASTLEVANIA USA
[RomOption]
MemPak = 1
RetraceByVsync = 1
BootPCChange = 0
AIUseTimer = 1
AIIntPerFrame = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
UseColorDither = 1
[RSPG]
RIntAfterGTask = 1
;You need to Copy File Header from CASTLEVANIA LEGACY OF DARKNESS and Paste/Overwrite into CASTLEVANIA ROM File Header this fixes Graphical Distortion.
;Known Issues Opening Intro Audio Timing is Off Skips Dialogue because Text Scrolls Faster Than Narrator.
;"Deep in his Castle He Stirs From A Century of Enforced Sleep Count Dracula Awakes"
;Instead Skips to Reinhardt or Carrie.
;Possible Fixes dont seem to work the same on WiiU but do via CEMU Odd?
;BootPCChange = 0 or modifying TicksPerFrame Has worked but dont think works quite the same for WiiU, CEMU Emulates WiiU better than WiiU?
;AIUseTimer = 1 or AIIntPerFrame = 1 may yield better results or slow Game down so be wary of these settings under [RomOption]
;UseColorDither = 1 Possibly Corrects some Color Issues?
;RIntAfterGTask = 1 may or may not Fix Intro Audio or potentially Crash?
;CASTLEVANIA LEGACY OF DARKNESS USA
[RomOption]
MemPak = 1
RetraceByVsync = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
UseColorDither = 1
NeedPreParse = 1
[Idle]
Count = 2
boot no_idle
Address0 = 0x80090c38
Inst0 = 0x5616ffff
Type0 = 0
boot no_idle
Address1 = 0x80090db8
Inst1 = 0x5616FFFF
Type1 = 0
;Known Issues Opening Intro may seem blurry at Burning Village?
;UseColorDither = 1 Possibly Corrects some Color Issues?
;CHARLIE BLAST TERRITORY USA
[Render]
CanvasWidth = 854
CanvasHeight = 480
;CHOPPER ATTACK USA
[RomOption]
BackupType = 3
BackupSize = 512
[Render]
CanvasWidth = 854
CanvasHeight = 480
;Known Issues Glass Transparencies Graphical Glitch visible at Boot SEKA Logo and on Helicopters Windscreens.
;DOOM64 USA
[RomOption]
MemPak = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
[Input]
StickModify = 1
STICK_CLAMP = 1
VPAD_STICK_CLAMP = 1
StickLimit = 80
;YOU NEED TO USE ONE OF THE FOLLOWING BUILDS.
;SVN: 2404, SVN: 2427, SVN: 2428
;Known Issues, Vector Map Display does not show Black Screen.
;If feels too fast or too slow either modify or delete [Input] Settings.
;Dragon Storm Prototype
[RomOption]
MemPak = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
;DukeNukem 64 USA
[RomOption]
MemPak = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
[Input]
StickModify = 1
STICK_CLAMP = 1
VPAD_STICK_CLAMP = 1
StickLimit = 80
;If feels too fast or too slow either modify or delete [Input] Settings.
;Extreme-G USA
[RomOption]
MemPak = 1
BootPCChange = 0
UseTimer = 1
RetraceByVsync = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
NeedPreParse = 1
[Input]
StickModify = 1
STICK_CLAMP = 1
VPAD_STICK_CLAMP = 1
StickLimit = 80
;Extreme-G XG2 USA
[RomOption]
MemPak = 1
RetraceByVsync = 1
UseTimer = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
[Input]
StickModify = 1
STICK_CLAMP = 1
VPAD_STICK_CLAMP = 1
StickLimit = 80
;Hybrid Heaven USA
[RomOption]
RetraceByVsync = 1
MemPak = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
;John Romero's Daikatanna USA
[RomOption]
MemPak = 1
TrueBoot = 1
[Render]
NeedPreParse = 1
CanvasWidth = 854
CanvasHeight = 480
[Input]
StickModify = 1
STICK_CLAMP = 1
VPAD_STICK_CLAMP = 1
StickLimit = 80
;If feels too fast or too slow either modify or delete [Input] Settings.
;Mega Man 64 USA
[RomOption]
BackupType = 2
BackupSize = 131072
[Render]
NeedPreParse = 1
CanvasWidth = 854
CanvasHeight = 480
TexEdgeAlpha = 1
;Mischief Makers USA
[RomOption]
BackupType = 3
BackupSize = 512
[Render]
CanvasWidth = 854
CanvasHeight = 480
ForceFilterPoint = 1
FogVertexAlpha = 0
;Mystical Ninja Goemon USA
[RomOption]
RetraceByVsync = 1
MemPak = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
ForceRectFilterPoint = 1
;I Have Used Japan File Header and Copy/Pasted over USA ROM File Header.
;Mystical Ninja 2 Goemon USA
[RomOption]
MemPak = 1
RetraceByVsync = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
ForceRectFilterPoint = 1
;I Have Used Japan File Header and Copy/Pasted over USA ROM File Header.
;NUCLEAR STRIKE 64
[RomOption]
MemPak = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
;O.D.T. PROTOTYPE
[RomOption]
MemPak = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
NeedTileSizeCheck = 1
TileSizeCheckSpecial = 1
ForceRectFilterPoint = 1
ForceFilterPoint = 1
;RIDGE RACER 64 USA
[RomOption]
BackupType = 3
BackupSize = 2048
[Render]
CanvasWidth = 854
CanvasHeight = 480
[Input]
StickModify = 1
STICK_CLAMP = 1
VPAD_STICK_CLAMP = 1
StickLimit = 80
;Road Rash 64 USA
[RomOption]
MemPak = 1
RetraceByVsync = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
CopyDepthBuffer = 1
[Input]
StickModify=3
STICK_CLAMP = 1
VPAD_STICK_CLAMP = 1
StickLimit = 80
;Known Issues Game Can Run Bit Fast.
;ROBOTRON 64 USA
[RomOption]
MemPak = 1
[Render]
CanvasWidth = 854
CanvasHeight = 480
;ROCKET ROBOT ON WHEELS USA
[RomOption]
BackupType = 3
BackupSize = 512
[Render]
NeedTileSizeCheck = 1
ClipLeft = 40
ClipBottom = 28
ClipTop = 28
ClipRight = 40
CanvasWidth = 854
CanvasHeight = 480
ZClip = 1
;Space Invaders USA
[RomOption]
MemPak = 1
RetraceByVsync = 1
[Render]
NeedPreParse = 1
CanvasWidth = 854
CanvasHeight = 480
;Star Soldier Vanishing Earth USA
[RomOption]
BackupType = 3
BackupSize = 512
[Render]
NeedPreParse = 1
CanvasWidth = 854
CanvasHeight = 480
;SmashBrothers USA
[RomOption]
RetraceByVsync = 0
RSPMultiCore = 1
UseTimer = 1
[FrameTickHack]
Hack0 = 1281250
Hack1 = 0
[RSPG]
RIntAfterGTask = 1
[Sound]
BufFull = 0x3800
BufHalf = 0x1000
BufHave = 0x1000
;The Legend of Zelda Ocarina of Time Master Quest USA GC
[Cheat]
;pause menu
Cheat0 = 2
Cheat0_Addr = 0x801DAE8B
Cheat0_Value = 0x02
Cheat0_Bytes = 1
;Health
Cheat1 = 1
Cheat1_Addr = 0x8011ACAE
Cheat1_Value = 0x01400140
Cheat1_Bytes = 4
[RomOption]
UseTimer = 1
BackupType = 1
BackupSize = 32,768
TLBMissEnable = 0
[RomHack]
;Fix NOA BTS No.115
Count=2
Address0 = 0x175c39b
Type0 = 1
Value0 = 0x3e
Address1 = 0x9443d8
Type1 = 1
Value1 = 0xAE
[Render]
NeedTileSizeCheck = 1
ZClip = 0
CanvasWidth = 854
CanvasHeight = 480
[FilterHack]
Count = 3
TextureAddress0 = 0x37A630
SumPixel0 = 0xBD076095
Data2_0 = 0x801247
Data3_0 = 0x200000
AlphaTest0 = 250
TextureAddress1 = 0x374830
SumPixel1 = 0x294329A9
Data2_1 = 0x801135
Data3_1 = 0x80000
AlphaTest1 = 250
TextureAddress2 = 0x376530
SumPixel2 = 0x18DDD160
Data2_2 = 0x800055
Data3_2 = 0x80000
AlphaTest2 = 250
[VertexHack]
Count = 6
;Fix NOA BTS No.58
VertexCount0 = 10
VertexAddress0 = 0x22fdd8
TextureAddress0 = 0x37af28
FirstVertex0 = a6: 0b 96 fe fc 27 cd
Value0 = a18:00 02
00 06 15 95 00 58 22 03
00 07 15 95 00 58 22 03
;Fix NOA BTS No.107
VertexCount1 = 24
VertexAddress1 = 0x241d20
TextureAddress1 = 0x380030
FirstVertex1 = a6: ff 59 03 e3 15 11
Value1 = a18:00 02
00 00 ff 59 03 e3 15 21
00 02 fe 76 03 ea 15 27
;Fix NOA BTS No.61 - a
VertexCount2 = 32
VertexAddress2 = 0x241b20
TextureAddress2 = 0x380030
FirstVertex2 = a6: 04 4e 04 54 0c 1b
Value2 = a34:00 04
00 00 04 4e 04 54 0c 20
00 03 04 4e 04 54 0c 20
00 04 04 4e 04 54 0a 9c
00 09 04 4e 04 54 0a 9c
;Fix NOA BTS No.61 - b
VertexCount3 = 13
VertexAddress3 = 0x243fe8
TextureAddress3 = 0x37c830
FirstVertex3 = a6: fd dd 05 b2 0c 84
Value3 = a10:00 01
00 07 fe 6d 05 aa 05 72
;Fix NOA BTS No.61 - c
VertexCount4 = 32
VertexAddress4 = 0x245808
TextureAddress4 = 0x383830
FirstVertex4 = a6: 04 4e 04 54 0a ef
Value4 = a10:00 01
00 07 05 16 04 54 0a a0
;Fix NOA BTS No.61 - d
VertexCount5 = 29
VertexAddress5 = 0x2436a8
TextureAddress5 = 0x37c830
FirstVertex5 = a6: 04 17 07 0a 12 30
Value5 = a18:00 02
00 05 05 0a 05 95 0d 22
00 1b 05 13 05 97 0c e8
[Input]
StickLimit = 90
;KNOWN ISSUES START MENU MISSING GFX LINK ON EQUIPMENT SCREEN AND SLIGHT DELAY BEFORE OPPENING START MENU SUB SCREEN.
;OCARINA OF TIME SPECIAL PATCHES DONT APPEAR TO WORK , REGARDLESS GAME APPEARS TO RUN OK BUT MAYBE BETTER OFF WITH GAMECUBE VERSION.
;VIEWPOINT 2064 PROTO
[RomOption]
BackupType = 3
BackupSize = 512
[Render]
NeedPreParse = 1
;YOU WILL NEED TO CREATE A CUSTOM HEADER AND TITLE ID.