Like copied to another sd card and used on another switch? I assume so. Between PC and Switch, probably not. I can't say I've tested either use case though.Can shader caches from this emulator be shared for particular games?
Yeah, the formerLike copied to another sd card and used on another switch? I assume so. Between PC and Switch, probably not. I can't say I've tested either use case though.
The only requirement are that they are decrypted. And valid of course. Do they work on Azahar on a desktop?I can't get my CIAs to install. Am I missing a step?
Edit: tested with A Link Between Worlds and Triforce Heroes
I see no reference to a desktop version in this post or github page. Link?The only requirement are that they are decrypted. And valid of course. Do they work on Azahar on a desktop?

Sure. It'll be in the next release.First of all, thanks for this! It runs very well! But could you please add a layout for vertical but facing the other side? So I can use the headphone port on my switch, I'd appreciate it very much.
Does that game use the 3DS' gyroscope? If so it could be that maybe the gyro is too much? Or is it like the whole image jitters around? Is there any way you could get a video of this happening because I don't own that particular game.@PalindromicBreadLoaf Thank you this is and incredible software. Performance is better than my laptop i7-gen 6 and nvidia 360MQ lol (no vulkan)
Any more performance expected?
My favourite game Pilot Wings 3DS seems to shake and jitter around on the screen (is there a work around for this)
Yes, that is something that is true. I believe it's because I don't have any hardware accelerated video decode at the moment, but I may be wrong on that. Haven't exactly looked into it much to be honest.my observation so far, all fmv lag so hard in every game.
you have to press l or r when on the quick menuwhy there's no cheat option when i press -+ button?
nothing happensyou have to press l or r when on the quick menu
where did you here that cheat menu is already in this update? i think your mixing the two project. so i assume you know the other fork, that's why i answer you. the other fork has a cheat support. by respecting the dev. i don't want to hijack this thread promoting/mentioning the other fork.nothing happens
yeah i think i mixing upwhere did you here that cheat menu is already in this update? i think your mixing the two project. so i assume you know the other fork, that's why i answer you. the other fork has a cheat support. by respecting the dev. i don't want to hijack this thread promoting/mentioning the other fork.
My variant has an entire cheat menu that you can access in quick menu. It is per-game. You can add, remove, enable or disable cheats on the fly. It is still super experimental but it has worked well in a few games I've tested.you have to press l or r when on the quick menu
you can create your own thread in this gbatemp specifically for your forkhey, sorry, I don't mean to hijack this thread but thank you so much for making Dekopon. I'm developing Raikopon and your base helped me a great deal when trying to understand and modify the architecture. I am unable to post any links for now - GBATemp limitations, but you can find "Raikopon" on GitHub for a speedy port, I regularly update it.
Please let me know if you have any feature requests, my goal is to eventually make a feature-rich 3DS emulator instead of a lean one.
My variant has an entire cheat menu that you can access in quick menu. It is per-game. You can add, remove, enable or disable cheats on the fly. It is still super experimental but it has worked well in a few games I've tested.



