Nintendo Switch 2: The Current State of Physical Releases

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I watched some gameplay videos and looks like it's mostly text between characters and a few walking around in birds eye view? Is that it?
Nope, it's like five games with different gameplay mixed into one with visual novel elements as the merging glue between routes. You most likely only saw the prelude which is exclusively a vn.
 
Lies of P is a normal cartridge:

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Hopefully Stellar Blade is physical as well so I can double dip without regrets.
 
Stellar Blade runs at 60fps on NS2, right?

It has a 60fps mode, no idea what that means exactly but yeah.
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Muramasa: Revenant Blades will be on cart cart in the US and GKC in the other regions.
 
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It has a 60fps mode, no idea what that means exactly but yeah.
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Muramasa: Revenant Blades will be on cart cart in the US and GKC in the other regions.
That's great, all games should be running at 60fps as the standard.

I'd like to see RDR2 on NS2 at 60fps with whatever graphical downgrades necessary, or have two modes - Performance Mode, Quality Mode. I'll always go with Performance Mode.
 
That's great, all games should be running at 60fps as the standard.

I'd like to see RDR2 on NS2 at 60fps with whatever graphical downgrades necessary, or have two modes - Performance Mode, Quality Mode. I'll always go with Performance Mode.
That's probably what Stellar blade will be doing, PS5 was the same, quality at 30fps for regular PS5. Not sure if they will be locking the 60fps for docked gameplay only or not, which was why I'm not sure what they meant with the 60fps.

I really do wish they release the game on cart, I loved the game on PS5 and it would be great to be able to play it on handheld (I did play a lot of it via remote play on the Steam Deck when I wanted to explore, so there's that).
 
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I don't mind the Switch 1 games + Upgrade packs on the Switch 2 carts, because at least it's on the carts. You can pop it in, and play offline from start to finish, and you get a complete game. That's really what matters here.
 
I don't mind the Switch 1 games + Upgrade packs on the Switch 2 carts, because at least it's on the carts. You can pop it in, and play offline from start to finish, and you get a complete game. That's really what matters here.
Yes maybe it's fair about how you can use it, specially offline and compared to GKC...except that each time they released a version like that, the price "strangely" reroll at full value + 10...
And a port of a switch 1 game + a little option for higher resolution/fps doesn't justify that....not for me...
It's quite a contradiction in the end; even the lazy remaster formula can add more content and fix more simply the visuals/perf than all this packed or "complete" Switch 2 carts and it will cost you less most of the time....It doesn't make sense...
 
Last edited by rudras,
I don't understand, you have a problem with the game +ns2 upgrade on card because it costs $10 more? Unless I'm misreading that, you feel that upgraded graphics, a few features or whatever added to the core game should be free? I get it's a big bad corporation and all that, but they should be paid for their work and $10 isn't going to break you given the cost of a trash quality mcdonalds value meal these days is comparable. Zelda BotW for instance got that graphical overhaul boost, performance boost to 60fps, various other tweaks, and then more save slots which those buttholes should have had day one a decade ago.

The stuff that truly is minor, it's free, all those games on the backwards compatibility list saw some sizeable gains when the games were coded leaning into the GPU side of things on the old processor where you'd have wobbly output that now is smooth on the better system (like an old school PC upgrade from like a 386 to a 486 playing Doom was night and day.)
 
Most of the key kart games fit on the 64gb carts. there is only a few that are over 59.7 gb. These companies are really being cheap cucks. For games that are larger then the cart size, that's nintendos fault for not having 128gb carts. even then some games surpass 128gb. 256gb carts would be way to expensive.

To be honest, Nintendo should allow the game to be highly compressed on a cart and then let it be installed to either system memory or sd card. that way the larger games could fit. it would be like the PC days where you install the game off the disc. you would still need the cart to play the game, but the entire game would be on the cart, just needing to be installed. ANd it would require no online to install.
 
Most of the key kart games fit on the 64gb carts. there is only a few that are over 59.7 gb. These companies are really being cheap cucks. For games that are larger then the cart size, (1) that's nintendos fault for not having 128gb carts. even then some games surpass 128gb. 256gb carts would be way to expensive.

To be honest, (2) Nintendo should allow the game to be highly compressed on a cart and then let it be installed to either system memory or sd card. that way the larger games could fit. it would be like the PC days where you install the game off the disc. you would still need the cart to play the game, but the entire game would be on the cart, just needing to be installed. ANd it would require no online to install.
(1) Nintendo doesn't make memory carts. They can't simply wave a magic wand and spit out carts of every size. These are newer, faster Express carts and whatever plans they had for eventually having other sizes, the current market conditions make that unlikely and has nothing to do with Nintendo.

(2) They are compressed. The Nvidia SoC has the decompression code in hardware. Pay attention.
 
(1) Nintendo doesn't make memory carts. They can't simply wave a magic wand and spit out carts of every size. These are newer, faster Express carts and whatever plans they had for eventually having other sizes, the current market conditions make that unlikely and has nothing to do with Nintendo.

(2) They are compressed. The Nvidia SoC has the decompression code in hardware. Pay attention.
Do you have a source that says that cart data is compressed? Has anyone even decrypted cart data? I know the SoC has it, but is it actually being used to decompress cart data. Also, you cant tell me that marconix or whatever company manufactures the nand chips cant make a 128gb cart? Must be to expensive?

I get that AI is raising the demand, but there does not seem to be a manufacturing issue with switch 1 nand. Unless its already manufactured 3 years ago.

Nintendo should also let a publisher use a switch 1 cart for a switch 2 game if that game does not need the speed of the new carts. no way every game needs that read speed.
 
I've never heard about this compressed data thing either.

But it's also not fair to say all of them enough under 64GB being used for key cards are just cucks. Production of a game takes months, sometimes well over a year (or 2+ based on size of project) and at some point earlier on it would have been set in fairly decent stone the needs of the game. Up until earlier this year Nintendo was zipped lips (which was shit to do) about there being a 16 and 32GB option in the works for production, R-Type happened with ININ's pressuring to be the first announced. So there would be a run up of games created in 2025 and 2026 that would never know of those until development was deep or nearly done and would have missed the pressing of those smaller media. Some are DRM nazis and cheapskates for sure, but some just got hung out to dry. As we move deeper into 2026 and into 2027 those using key cards better have a good reason as hiding being an ass out of it would be indefensible.
 

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