Hacking [RELEASE] vitaQuake - Quake porting for PSVITA

  • Thread starter Thread starter Rinnegatamante
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2.5 has the same issues with loading many of the mods Arcane Dimensions ( technically you can force load maps) Doom mod/ zer/shark even the less demanding ones wont work. The only mods that work are old custom maps (map design in quake has evolved way past those). Sadly most mods use Quakespasm/Darkspaces moded engines(on the nintendo switch you can load pretty much any mod since its quakespasm).

I dont think its a hardware limitation its just a matter of someone who may be interested in porting Quakespasm to the vita.

Obviously, you're running mods that are too intensive for the game. Quake 2 weapons project works quite well for me as well as DMSP2. Try smaller mods that work with vanilla quake.
 
Look who I ran into. The Finook that belittles everyone in their Discord server who likes AI content and compares people he thinks are dumb to AI. The same Finook who is riding the wave off of Sony's work. You are "intelligent", but you are a garbage being inside.

If y'all think I'm lying, go to his Discord server, Vita Nuova, and talk about AI and watch how he talks to his buddies and throws shots at people in his actual server. I should have screenshot them before he banned me! I see right through his large neck where he keeps his pussy cat. You got everyone fooled! Not me, Finook!😃
 

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