'Final Fantasy VII Rebirth' Impressions

GBAtemp Impressions_Final Fantasy VII Rebirth.png

In case you missed it following the barrage of summer gaming news and events, Square Enix launched Final Fantasy VII Rebirth (FF7 Rebirth) on the Nintendo Switch 2, Xbox Series X|S and Xbox on PC with Xbox Play Anywhere support earlier this month. It’s not a new game, as it initially launched on PS5 in 2024 and Steam in 2025. But this launch marks Rebirth’s debut on the Switch 2 and Xbox Series consoles. I’ve had the opportunity to try the game on the Xbox Series S in advance of writing this article and will share my impressions here.

For a quick recap, FF7 Rebirth is the second instalment in the Final Fantasy VII remake trilogy. The first instalment, Final Fantasy VII Remake, is available on current-gen systems, while the third and final instalment, Final Fantasy VII Revelation, has just been announced for a Spring 2027 multi-platform launch,

FF7 Rebirth picks up after the events of Remake, with Cloud and company escaping Midgar for the wider world outside the city as they pursue their hunt for Sephiroth. Their eventful journey is met with quite a few twists and turns, especially if you’ve played the original Final Fantasy VII. While the plot follows the general events of the original, the narrative of the remake takes some notable detours and expands on certain aspects that alter the narrative in significant, but interesting, ways.

plot1.jpg

plot2.jpg plot3.png

As part of the same trilogy, FF7 Rebirth shares a lot of FF7 Remake’s DNA. The presentation, controls and combat mechanics will be familiar if you’ve played the first instalment. In fact, it is highly recommended to play the first title before diving into Rebirth to get a better grasp of the story and acclimatise to the remake’s design directions.

Indeed, much like recent mainline Final Fantasy titles, FF7 Rebirth takes a more action/adventure-oriented approach. The open world that Rebirth offers beyond Midgar’s confines really helps showcase this, allowing Cloud and his party to roam the vast world, take on numerous side quests and engage in a variety of mini-games from card games to Chocobo races.

adv1.jpg

adv2.jpg adv3.jpg

Combat isn’t turn-based, as in the original game, but is more dynamic and real-time. This can be alienating if you haven’t played recent Final Fantasy games. You still get to manage your party’s attributes, equipment and skills as with other JPRGs, but you also get to control them in real-time combat. The game does give you the choice between Active and Classic combat styles. In Active combat, you are fully in control of the character’s movement and combat action. In Classic combat, you have less direct input, and it recreates the original FF7’s Active Time Battle (ATB) system as your character moves and attacks automatically, allowing you to focus on selecting specific commands.

I would say that the Classic combat mode is a close approximation of the ATB system that doesn’t fully recreate the feeling of a turn-based experience. I think an actual turn-based option would be more welcome and encourage more fans of the original to try the remake. As it stands, the Active combat is more engaging and satisfying, but this is at the expense of a classic turn-based JRPG feel.

Despite being more action-oriented, there are layers to the combat mechanics. You can swap between party members, dodge attacks, unleash character-specific skills, perform Synergy combos with allies and, of course, call on Summons. At one point you might be slashing enemies with Cloud's Buster Sword and then chain with a ranged attack as Barret, and then finish off with a fire-elemental damage from Ifrit. These elements add more strategising and challenge to encounters than you might initially think, getting you to think fast while in the heat of the battle.

combat1.jpg

combat2.jpg combat3.png

On the presentation front, FF7 Rebirth takes a cinematic approach, switching timelines and even perspectives. It is not lacking in badass cutscenes and gorgeous environments. Its open world design further lets you explore and take in the universe.

However, graphics options are limited on Series S, and I did notice some delayed pop-ins in open areas. Other than that, the game plays well on Xbox’s less powerful system, and it’s welcome to see that the game is available to more players.

pres3.jpg

pers2.jpg pres1.jpg

If you’ve liked Final Fantasy VII Remake, you will definitely like Final Fantasy VII Rebirth as it expands on the first instalment of the trilogy. From the open world to the gameplay variety, it really showcases what the world of Final Fantasy VII has to offer beyond Midgar. The new take on the story further expands on the twists and character arcs. However, if you weren’t fond of FF7 Remake’s direction, with its liberties on the story and the move away from turn-based combat, Rebirth won’t do things much differently.

I’ve enjoyed my time with Final Fantasy VII Rebirth, and it comes at a great time to let fans get up to speed with Cloud and co.’s adventures ahead of the trilogy’s finale in Spring 2027.

 
I'm tired of Square Enix milking FFVII. Even friends who enjoyed the original game got tired of it around the Compilation of FFVII, and it never stopped since then.

It's the seventh title of the whole franchise, time to give the same amount of love to every other title. Even put-aside titles like II, III and V.
 
  • Like
Reactions: CallmeBerto
playing this on a switch 2 has to be the most inferior way to play the game. its a clusterfuck of a game to begin with but playing it on inferior hardware has to make it AA not AAA game.
 
I just picked up remake and rebirth for $30 on steam. Looking forward to dive in! I finally played through the original a couple years ago. Seems like a blast!
 
  • Like
Reactions: Xzi
I'm tired of Square Enix milking FFVII. Even friends who enjoyed the original game got tired of it around the Compilation of FFVII, and it never stopped since then.

It's the seventh title of the whole franchise, time to give the same amount of love to every other title. Even put-aside titles like II, III and V.
Very few people have bothered with every FF7 tie-in product I'm sure, if you just played the original and now the remake trilogy it would still feel plenty fresh. Not like the remakes are anywhere near 1:1 in any sense either, they're more like pseudo-sequels or an alternate universe. In terms of revenue, the only other Final Fantasy game that's in the same ballpark as 7 is 14, and money talks a lot louder than online discourse.

On the flip side, Tactics seems to have sold very well too, enough that they put a whole new game+ mode in it and we may finally get another game in that series. Fingers crossed, anyway.
 
  • Like
Reactions: Attila13
Very few people have bothered with every FF7 tie-in product I'm sure, if you just played the original and now the remake trilogy it would still feel plenty fresh. Not like the remakes are anywhere near 1:1 in any sense either, they're more like pseudo-sequels or an alternate universe. In terms of revenue, the only other Final Fantasy game that's in the same ballpark as 7 is 14, and money talks a lot louder than online discourse.

On the flip side, Tactics seems to have sold very well too, enough that they put a whole new game+ mode in it and we may finally get another game in that series. Fingers crossed, anyway.
FF Tactics was awesome. It was amazing to unlock the extra special Cloud playable character late in the game. I think that drove some of the success back when it was originally released. I still have a couple magazines from the era that show off Cloud as a selling point to the game.
 
  • Like
Reactions: Xzi
FF Tactics was awesome. It was amazing to unlock the extra special Cloud playable character late in the game. I think that drove some of the success back when it was originally released. I still have a couple magazines from the era that show off Cloud as a selling point to the game.
Exactly, even fantastic games that hold up on their own merits benefit from the hype of having FF7 crossover characters. Street Fighter 6 will probably break 100,000 concurrent players on Steam alone once Tifa is added. Not that surprising given a recent Famitsu readers poll resulted in FF7 as the second best/second most influential game of all time.
 
Very few people have bothered with every FF7 tie-in product I'm sure, if you just played the original and now the remake trilogy it would still feel plenty fresh. Not like the remakes are anywhere near 1:1 in any sense either, they're more like pseudo-sequels or an alternate universe. In terms of revenue, the only other Final Fantasy game that's in the same ballpark as 7 is 14, and money talks a lot louder than online discourse.

On the flip side, Tactics seems to have sold very well too, enough that they put a whole new game+ mode in it and we may finally get another game in that series. Fingers crossed, anyway.
Bro, I'm so happy they've added New Game+ for Tactics
 
  • Like
Reactions: Xzi
Not even being contrarian, I love FF7 Remake and FF7 Rebirth, this shit slaps. And I say that having played the original PS1 game many years ago. Enjoy it if you're just tapping in for the first time. Or go play the original, it's still rlly good.
 
  • Like
Reactions: Xzi
I love Remake a little more b/c of Midgar. Just a shame it wasn't openworld like Rebirth. I think thats hard part to digest, Remake is story driven, while Rebirth is exploratory. I didn't like how they brought Zack back and used a multiverse as an excuse. This is just setting up to bring Aerith back.
 
Last edited by MasterJ360,
Both are very good catch to me even if they are not perfect....
I only regret the last moments in FF Rebirth: Aeris' treatment and all this multiverse crap thing in the end was weird and unnecessary....a pure example of what are the skills of Square Enix today when they add/change story content .
But both of them also help me reconnect with Final fantasy Saga because since Lightning Return, I really give up on them....
FXV and FFXVI are not the synthetis of all the passion and magic, all the good component of this saga and I really think SE cannot create something as touching and complex anymore ...
Luckily polishing old stuff or making little variant of them seems more possible and profitable for everyone so just keep going....
Let's hope FF Revelation will be a "glorious" conclusion and not another subject of frustration!
 
I love Remake a little more b/c of Midgar. Just a shame it wasn't openworld like Rebirth. I think thats hard part to digest, Remake is story driven, while Rebirth is exploratory. I didn't like how they brought Zack back and used a multiverse as an excuse. This is just setting up to bring Aerith back.
Not necessarily based on what Revelation footage we've seen. And the prevailing theory is that the remake trilogy is set in the Advent Children universe, but it still just a theory; a GAME THEORY.
 
Not necessarily based on what Revelation footage we've seen. And the prevailing theory is that the remake trilogy is set in the Advent Children universe, but it still just a theory; a GAME THEORY.
Square Enix multiverse with Kingdom Hearts story writing any theory is possible at this point
 
playing this on a switch 2 has to be the most inferior way to play the game. its a clusterfuck of a game to begin with but playing it on inferior hardware has to make it AA not AAA game.
I think you mean Steam Deck is the most inferior way to play the game.
 
  • Like
Reactions: Xzi
I think you mean Steam Deck is the most inferior way to play the game.
playing AAA games on portables in general is inferior way to play the games. i have a ton of portables but prefer to play any game that pushes high end graphics on a portable. portables imo are best playing retro stuff.
 
Damn, I really need to get through this game already. Being blunt, one of the things that had been hanging me up is THAT GODDAMN QUEEN'S BLOOD CARD GAME! It's genuinely aggravating, especially with the achievements to force attention to it.
 
playing this on a switch 2 has to be the most inferior way to play the game. its a clusterfuck of a game to begin with but playing it on inferior hardware has to make it AA not AAA game.
I have the games on the PS5 (bought the PS4 physical deluxe when Remake came out and PS5 deluxe when Rebirth came out) and also bought them for the Switch 2. The version I enjoy the most is the Switch 2 version.
 
I'm tired of Square Enix milking FFVII. Even friends who enjoyed the original game got tired of it around the Compilation of FFVII, and it never stopped since then.

It's the seventh title of the whole franchise, time to give the same amount of love to every other title. Even put-aside titles like II, III and V.

Not really. Square Enix decided to split the Final Fantasy VII remake project into three parts because the original 1997 game was too massive to fit into a single modern AAA game without cutting massive amounts of the story, world, and character development.
 

Site & Scene News

Popular threads in this forum