Hacking Booting SuperCard DSTWO+ with TWL Speeds

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sethfoxen

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I have a DSiXL that I installed Unlaunch 1.8 on, setup HiyaCFW, and also installed Twilightmenu++.
I love nds-bootstrap, but obviously it doesn't have the compatibility my DSTWO+ does. Every single rom I throw at my DSTWO+ boots perfectly, in DS mode.
I'd love to be able to boot my DSTWO+ using the TWL clock speeds of my DSi, and have that translate into faster clock speeds for the rom I'm then booting off my DSTWO+.
I DON'T need DSi Mode booting, and I WON'T be playing DSiware titles from my DSTWO+. I simply want to be able to use the TWL clock speeds with a slot-1 flashcard, in the same fashion that you can boot up, say, Mario 64DS from Twilightmenu++/nds-bootstrap using the increased TWL clock speed of the DSi to smooth out the gameplay and such.

Is that even possible? Has it always BEEN possible and I'm just not noticing/doing it right?
My DSTWO+ is kinda finicky trying to boot using Twilightmenu++. Sometimes I CAN boot using the slot-1 option, but a lot of the time I just get a blank white screen. My DSi has some problems recognizing my DSTWO+ sometimes, and I think the contacts in the slot-1 are dusty.
I've tried using NTR-Loader to boot a slot-1 flash card, and it SEEMS to work perfectly, but I'm not sure if this is using the enhanced DSi clock speeds or not.

Many thanks in advance!

Seth
 
I have a DSiXL that I installed Unlaunch 1.8 on, setup HiyaCFW, and also installed Twilightmenu++.
I love nds-bootstrap, but obviously it doesn't have the compatibility my DSTWO+ does. Every single rom I throw at my DSTWO+ boots perfectly, in DS mode.
I'd love to be able to boot my DSTWO+ using the TWL clock speeds of my DSi, and have that translate into faster clock speeds for the rom I'm then booting off my DSTWO+.
I DON'T need DSi Mode booting, and I WON'T be playing DSiware titles from my DSTWO+. I simply want to be able to use the TWL clock speeds with a slot-1 flashcard, in the same fashion that you can boot up, say, Mario 64DS from Twilightmenu++/nds-bootstrap using the increased TWL clock speed of the DSi to smooth out the gameplay and such.

Is that even possible? Has it always BEEN possible and I'm just not noticing/doing it right?
My DSTWO+ is kinda finicky trying to boot using Twilightmenu++. Sometimes I CAN boot using the slot-1 option, but a lot of the time I just get a blank white screen. My DSi has some problems recognizing my DSTWO+ sometimes, and I think the contacts in the slot-1 are dusty.
I've tried using NTR-Loader to boot a slot-1 flash card, and it SEEMS to work perfectly, but I'm not sure if this is using the enhanced DSi clock speeds or not.

Many thanks in advance!

Seth
The SuperCard DSTWO doesn't need TWL processing speed because the flashcart itself already comes with a 360-396MHz CPU built in (as a bonus it even has 32MB of RAM), which far exceeds the speed of the DSi (even the original 2DS/3DS since that only runs at 268MHz). DS Mode on the DSTWO already runs really well so really anything in TwightMenu++ should run pretty well in terms of speed without needing the TWL speed options.
 
It's my understanding that the extra power of the DSTWO+ is only used in Homebrew that's specifically programmed to take advantage of it. Not retail DS ROMs.
 
It's my understanding that the extra power of the DSTWO+ is only used in Homebrew that's specifically programmed to take advantage of it. Not retail DS ROMs.
It does believe it or not, I have one so I know it does. The speed it has over other flashcarts in DS Mode just doesn't come out of thin air, it's not coincidence either. How I know this too is because some titles actually have issues because of the DSTWO CPU.
 
Last edited by DeadSkullzJr,
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It does believe it or not, I have one so I know it does. The speed it has over other flashcarts in DS Mode just doesn't come out of thin air, it's not coincidence either. How I know this too is because some titles actually have issues because of the DSTWO CPU.
Oh! Well it DOES have amazing compatibility, I just didn't think that was why! Thank you for clarifying.
 
The SuperCard DSTWO doesn't need TWL processing speed because the flashcart itself already comes with a 360-396MHz CPU built in (as a bonus it even has 32MB of RAM), which far exceeds the speed of the DSi (even the original 2DS/3DS since that only runs at 268MHz). DS Mode on the DSTWO already runs really well so really anything in TwightMenu++ should run pretty well in terms of speed without needing the TWL speed options.
Sorry for resurrecting an old topic, but how can I change the clock speed? I'm using DSTwo and it runs slower than my other flashcarts.
I'm trying to use 60FPS code in Pokémon HeartGold, which usually only works in battles after you got more than three Pokémon in your party. But even TwilightMenu's 67Mhz has a better result than DSTwo (in which the 60FPS code doesn't even work; heck, even to save the game is slower than every other flashcart!).
 
Last edited by Arceus90,
Sorry for resurrecting an old topic, but how can I change the clock speed? I'm using DSTwo and it runs slower than my other flashcarts.
I'm trying to use 60FPS code in Pokémon HeartGold, which usually only works in battles after you got more than three Pokémon in your party. But even TwilightMenu's 67Mhz has a better result than DSTwo (in which the 60FPS code doesn't even work; heck, even to save the game is slower than every other flashcart!).
You don't have the clean mode enabled do you? Clean mode tries to exactly emulate an original cart so loading and saving speeds might be slower.
 
You don't have the clean mode enabled do you? Clean mode tries to exactly emulate an original cart so loading and saving speeds might be slower.
I don't know and I can't verify it right now, because now the thing isn't even booting.

EDIT: I verified it and indeed, the Clean Mode was enabled. However, even with Patch Mode it still slow downs using the 60fps patch, which shouldn't happen in a so-called high clock speed.
 
Last edited by Arceus90,
I don't know and I can't verify it right now, because now the thing isn't even booting.

EDIT: I verified it and indeed, the Clean Mode was enabled. However, even with Patch Mode it still slow downs using the 60fps patch, which shouldn't happen in a so-called high clock speed.
The game doesn't run on the DSTWO CPU, the other guy doesn't know what he's talking about. It will run like any normal DS game would.
 
Sorry for resurrecting an old topic, but how can I change the clock speed? I'm using DSTwo and it runs slower than my other flashcarts.
I'm trying to use 60FPS code in Pokémon HeartGold, which usually only works in battles after you got more than three Pokémon in your party. But even TwilightMenu's 67Mhz has a better result than DSTwo (in which the 60FPS code doesn't even work; heck, even to save the game is slower than every other flashcart!).
I had poor wording at the time, sorry. What I was trying to say is technically you don't need TWL (DSi clock) speeds, because the MIPS processor technically surpasses the DSi in that regard. It's possible to set the clock speed higher than 67 MHz, whilst playing games in DS mode using TWiLightMenu (only on a DSi and 3DS though). Thing is I don't think it's practical on a Nintendo DS, or really any DS family of systems, even if TWiLightMenu / nds-bootstrap were to be designed to leverage off the MIPS processor directly, because you would completely nuke your battery life to the point the benefit is basically redundant. As it stands, I don't think the MIPS processor contributes to the performance of Nintendo DS games, at least, I don't think it does to a certain degree. I think considering it taps into extra feature sets whilst in-game, it does contribute in some capacity, since I highly doubt it's a clean split between native hardware and the MIPS processing capabilities. I've noticed very odd performance hits that seem rather exclusive to this card, which is what leads me to believe it's not as cut and dry as people want to claim it to be. People can guess whatever they want, but there aren't any hallucinations here, I've used the flash device enough to know it's definitely doing some funny business. Could it be due to poor access rates with the SD card? Possibly, since majority of flash devices do have that quirky issue. Seems like a stretchy oversimplification though, and behaviorally speaking, I haven't seen the quirks produced occur on other flash devices, and I have a lot of them.

As for the Pokémon games and the "60 FPS patch," I don't think you understand how it works. It's not a 60 FPS patch, it's an uncapped frame rate patch. Being uncapped means the frame rate has the possibility to fluctuate because it's not locked. It can range between 30-60 at any given point, meaning, it's possible for a dip to occur and it sits that way. Multiple factors could contribute to its effectiveness, or lack there of, even on a Nintendo DS. Results vary from any flash device, any emulator, any homebrew solution capable of running ROM images, etc.. The game also varies, as later entries had a lot more demanding factors, which results in less of that uncapped feeling and more of that standard 30 FPS experience. The developers were aware of this, which is why they locked the framerate to 30 FPS in the first place, that way the experience felt more consistent. A true 60 FPS patch would consist of a lot more than just a tiny tweak to the game code in this case, since all the sprites, animations, etc., would have to be reworked for a true 60 FPS experience. It's more like a speed hack if anything in its current form.
 
Last edited by DeadSkullzJr,

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