Xenoblade Chronicles X: Definitive Edition gets an even more definitive Switch 2 Edition, features 4K/60 docked performance


After datamines revealed code for 60fps in the original Switch release of Xenoblade Chronicles X: Definitive Edition, fans have patiently waited for a Switch 2 update to come along and unlock what we assumed the game was already capable of. Both announced and released today, the new Switch 2 Edition gives us this and a touch more, bumping the resolution up to 4K when docked and 1080p for handheld play.

The best things in life are however not free, and this update is no exception. Coming in at £4.19 in the UK and $4.99 in the US it won't be breaking the bank, but with the update purely bumping the resolution and framerate, it is a shame it couldn't be free. The Switch 2 Edition will also be seeing a physical release, with it slated to hit stores on the 16th of April, where you can expect to find the base Switch game and Switch 2 Edition upgrade together on one cartridge.

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I dunno about the other being priced higher. Technically, XCX is the oldest of all the XC games on Switch 1 in terms of game design, still having ties to the Wii U. And I guess folks could say it is also the biggest with how open it is compared to the other current entries. The rest, imo, are running under newer designs, even XC DE, so it may not be as problematic to upgrade. But in any case, the release of the XCX Sw2 upgrade for $5 is kind of making a precedent for the rest, where charging more after the fact would not sit well with consumers.
I think you mean XC1 being the oldest. Since everything about its design was based on the Wii. lol
 
I think you mean XC1 being the oldest. Since everything about its design was based on the Wii. lol
No, because I'm speaking in technical terms. XC1 on Switch is not a port, or even an enhanced port like what XCX on Switch technically is. It's a full-on remake.
 
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Next theyll be charging you for fucking surround sound.

Correct me if not mistaken, purpose of buying a switch 2 is for its crappy AI to take its 1080p resolution and upscale it to 4k.

But, it'll cost ya

And we wonder why we emulate the default Switch versions as theyre no different.
Thats not how DLSS works...... That has to be applied engine level on a game by game basis. but that's another discussion.


Anyway rough explanation on how switch 1 to switch 2 works and the pricing shenanigans. I'm not defending any pricing shenanigans just laying it out how publishers see it,

Switch 2 runs switch 1 games via a translation layer everyone knows this at this point. The goal is to to get game's to run 100% as they did on the switch 1 with any performance benefits being from better hardware, Same thing as ps4 games running on ps5. It won't magically increase the resolution or frame rate caps beyond the game's limits.

So like ps4 to ps5 devs get 2 options.

1. If the performance increase in backwards compat mode is enough and your not looking to use switch 2 exclusive functions. a simple patch can be pulled off.

2. Release a switch 2 specific build. This requires recompiling the entire game and doing any additional work that's needed from that. Essentially a port. Benefit here is you get the full power of the switch 2 to work with. Downside is this is way more work and more expenses.

Most live service games will do this for free as its usually rolled into ongoing content updates.
One off games on the other hand varies. Some publishers will charge for this others will not. Depends on how much gets done with it.
 
No, because I'm speaking in technical terms. XC1 on Switch is not a port, or even an enhanced port like what XCX on Switch technically is. It's a full-on remake.
I don't believe XC1 is a "full-on remake". At its core, it's still the same Wii original game. Cutscene animations are a match, the biggest differences are the facial expressions showing more emotions to work with the new designs. The combat doesn't feel or play that much different from the original outside of some QoL updates and balancing. Contents, areas, enemy placements, etc. are pretty much the same with a fresh coat of paint.

I believe XC1DE is as much of an enhanced remaster as XCXDE is.
 
On one hand, I am glad to see that refreshes are no longer charging full price for re-release on new hardware, but charging $5 for higher resolution? Really? Does this at least include higher definition assets?

Resolution switching and HRR is a standard feature in PC gaming by the way. They're literally charging $5 for higher graphics settings
60 FPS probably took a lot of work. Even emulators can't run the game in 60 due to logic being broken.
 
I don't doubt it, but it's weird they didn't opt to mention that in either the trailer or the eShop page. I guess they must lump improved textures in with "enhanced resolutions" since they'll help the higher resolutions look better?
Well, the trailers are not built for technical people anyway, I don't think they would usually explain technical details (e.g. it is the textures that were improved, or was the model geometry that was improved, or was DLSS was used in some way for upscaling). That said, "enhanced resolutions" can very well apply to the resolution of the texture assets, the words used still apply, don't they?
 
why can't we get a better smash bro's ultimate switch 2 vesion nintendo make it happen. with better online and make it a complete version.
 
I don't believe XC1 is a "full-on remake". At its core, it's still the same Wii original game. Cutscene animations are a match, the biggest differences are the facial expressions showing more emotions to work with the new designs. The combat doesn't feel or play that much different from the original outside of some QoL updates and balancing. Contents, areas, enemy placements, etc. are pretty much the same with a fresh coat of paint.

I believe XC1DE is as much of an enhanced remaster as XCXDE is.
Remakes tend to match choreography as it is. It's not meant to be a reimagining. But even then, those are just a small piece of what went into XC DE. It isn't simply having better character models or facial expressions. They went through the whole shebang, including the environment geometry and texturing. That's the whole point of a remake, and don't let SE tell you otherwise.

At no point could the original engine on Wii be used or even ported over to Switch. It's not simply a difference from AMD (or ATI at the time) to Nvidia. It was literally on different sides of the technological divide. Just on the GPU side, it's going from a fixed-function pipeline to a programmable one. In this case, the transition was from Wii to Wii U. So they had to redo that. The difference to get XCX running on Switch 1 is not nearly as drastic because the devs were already working with a programmable design, and essentially, the same engine to an extent.

And that's the thing. XC2 is built on an updated engine for Switch that XCX ran on for Wii U. XC DE ran on an updated version of that engine. Then XC3 the same way, all the way until we get to XCX DE. It's essentially running on an updated engine of what it had used before.

This is why, technically, the XCX version is the oldest of the Switch XC games on a technical level, even if it was the last to be released on the system. Because it's an enhanced port from Wii U, not a remake. What makes it special and perhaps troublesome is just how vast and "open-world" it is. The devs weren't remaking the game, but they did have a lot of data they had to deal with.

That is why I drove the possibility of the other games not having a higher cost, because they are all essentially derived from what was done with XCX, perhaps on an even lesser scale for not being open-world.
 
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Tbh this game looks stunning even on the original WiiU. The soil, the sky, the animals/creatures... The game set the bar too high that even XC2 / XC3 feel inferior
I tried playing it on Wii U, but I remember the text was too small. Almost as if it was meant to be played as a PC game, sitting down next to a monitor.
 
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Nintendont thinks they outsmart us taking our money for definitive or remastered from Switch 1 to Switch 2? I would say Hell NO I'm happy with what Switch 1 verison is compatible with Switch 2.
 
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Last edited by Vixi,
Bought it right away as soon as they released it.
I love Xenoblade and I love mechs.
I did try playing the game on the Switch 2 as soon as the Switch 2 was released, but the game looked like a blurry mess and I couldn't really enjoy it that way.
 

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