The future of Switch 2? Success or failure?

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Exactly, a game no one cares about
The Japanese community of Kirby Air Riders: "Am I a Joke to you?"

I swear, you weren't there when the sales for games on the Switch 2 were released recently for Japan. Air Riders was one of the highest!
 
As much as I'm not a fan of GKC, they at least made possible for reselling, different from the usual code in a box.

But besides that, is a really good device. I still don't have one, but know a few people who are very happy with their consoles. I see people complaining about games, but the Switch 2 was released with more first-parties than the PS5 for example, and still has the Switch's library. I obviously agree that everyone wants more games as possible, but I don't get why all the hate when we had both XS and PS5 doing worse in this same regard with way less complaining.

But about it's future, its up for Nintendo, they need to do a good job in keeping it's base satisfied of course, but now they finally have a console capable of receiving ports without as much sacrifice as the first Switch. With the Switch 2 being capable of handling more demanding games, it's way easier for people deciding to invest on it instead of picking it as solely a "second console" as it used to be.
 
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I can say this at the very least. The amount of support by 3rd-parties with Switch 2 is already to a roaring start. Capcom themselves are already providing more support for it within its first year than they have with just about any other Nintendo platform and their first year to date. Only The Village of the RE series was planned for the system, but they found it relatively easy to port that, so they gave Requiem a try, and that was easy too. They threw in RE7 for the hell of it because they had that much available time to do it, so all 3 of those games are releasing on the same day, even as a bundle for a relatively nice price. Even SE has already dedicated to releasing the FF7 Remake trilogy on it. I honestly would not be surprised if it turned out that Rockstar ended up porting GTA 6 to it.

There is also the situation regarding the other companies. Their decisions (and supposed decisions to come) are just going to provide Switch 2 with more opportunities. The existence of lower-specced Series S is already beneficial with how MS's policies are. A dev cannot make a game for just one of the two main Series SKUs. It has to be made for both. Then there's the leaks suggesting that Sony is making a PS6 Portable, which is meant to be able to run all PS6 games. But the leaks also suggest its specs are not that much higher than Switch 2, placing the chance for a game with some downgrades to run on Switch 2.

The situation with AI is going to heavily affect all these companies, including Nintendo, but I also sort of feel that Nintendo may have lucked out by being affected the least due to the choices they made with the Switch 2's construction (outside of the RAM situation). The Switch 2's T239 SoC is fabricated on the Samsung 8nm process node, which is relatively old at this point. Before this whole AI craze, many other companies were battling for allocation space on newer process nodes, which Nintendo would have had to fight in if they chose that route. And now, those same companies are now having to battle with the AI companies, and Nintendo can just sit back as AI is VERY unlikely to need space on something that old. It actually makes me wonder if Nvidia was involved in the decision for the SoC to go with Samsung 8nm, given that they had already dove into AI development beforehand.
 
I can say this at the very least. The amount of support by 3rd-parties with Switch 2 is already to a roaring start. Capcom themselves are already providing more support for it within its first year than they have with just about any other Nintendo platform and their first year to date. Only The Village of the RE series was planned for the system, but they found it relatively easy to port that, so they gave Requiem a try, and that was easy too. They threw in RE7 for the hell of it because they had that much available time to do it, so all 3 of those games are releasing on the same day, even as a bundle for a relatively nice price. Even SE has already dedicated to releasing the FF7 Remake trilogy on it. I honestly would not be surprised if it turned out that Rockstar ended up porting GTA 6 to it.

There is also the situation regarding the other companies. Their decisions (and supposed decisions to come) are just going to provide Switch 2 with more opportunities. The existence of lower-specced Series S is already beneficial with how MS's policies are. A dev cannot make a game for just one of the two main Series SKUs. It has to be made for both. Then there's the leaks suggesting that Sony is making a PS6 Portable, which is meant to be able to run all PS6 games. But the leaks also suggest its specs are not that much higher than Switch 2, placing the chance for a game with some downgrades to run on Switch 2.

The situation with AI is going to heavily affect all these companies, including Nintendo, but I also sort of feel that Nintendo may have lucked out by being affected the least due to the choices they made with the Switch 2's construction (outside of the RAM situation). The Switch 2's T239 SoC is fabricated on the Samsung 8nm process node, which is relatively old at this point. Before this whole AI craze, many other companies were battling for allocation space on newer process nodes, which Nintendo would have had to fight in if they chose that route. And now, those same companies are now having to battle with the AI companies, and Nintendo can just sit back as AI is VERY unlikely to need space on something that old. It actually makes me wonder if Nvidia was involved in the decision for the SoC to go with Samsung 8nm, given that they had already dove into AI development beforehand.
Is that why its battery life is nonexistent? Smaller nodes tend to be more power efficient.
 
Is that why its battery life is nonexistent? Smaller nodes tend to be more power efficient.
While the node did affect it, the chip is still quite efficient for how it was designed. It's not strictly Ampere. It's got many optimizations from Lovelace tied into it, as shown by chip scans that show a layout far more similar to Lovelace than Ampere.

But one problem of the low battery life is the battery capacity itself.
 
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Is that why its battery life is nonexistent? Smaller nodes tend to be more power efficient.
Compared to an SOC from 10 years ago that was used in the switch 1, it is more pretty efficient, but that doesn't mean it will not use power for it's performance range. The switch 1 uses 6.5 watt on average for demanding titles in handheld. The switch 2 uses 8 watts in handheld. But it's way more powerful than that switch 1. Battery tech has come a long way since the switch 1, but it's still limited by the physical space available. The switch 2 is barely wider than the 1, and only really longer. That extra space is still gonna be used by the many other components it has as well as cooling. So it's battery is not much larger than the switch 1, though the battery is in the range of many premium and flagship phones.
It's pretty efficient, so you get more performance per watt, but it's still limited by what can be embedded in a small form factor.
 
It's still seling incredibly well. Second-last paragraph of that article sums it up well.



The Switch 2 is doing remarkably well, then, and has already nailed the record as the fastest-selling console of all time. But as noted by an unnamed senior Nintendo employee when speaking to The Game Business, the "complicated economic landscape” mixed with higher price points and “the absence of a major Western game” means that the Switch 2 hasn't enjoyed quite as strong a Christmas period as the company might have hoped.
 
It's still seling incredibly well. Second-last paragraph of that article sums it up well.



The Switch 2 is doing remarkably well, then, and has already nailed the record as the fastest-selling console of all time. But as noted by an unnamed senior Nintendo employee when speaking to The Game Business, the "complicated economic landscape” mixed with higher price points and “the absence of a major Western game” means that the Switch 2 hasn't enjoyed quite as strong a Christmas period as the company might have hoped.
Two things:

First.
Chris Dring. For folks that don't know this person, he tends to pull things out of his ass, especially when it comes to Nintendo.

Second.
US December numbers have not been released (expected around Jan 22nd), making it more evident that what Chris says is very likely pulled from his ass.
 
All I know is this:

I bought mine at launch. Midnight Best Buy launch. Even with everything I have it's been pretty much my daily driver since launch. I have owned pretty much every Nintendo console that came out from NES on down. First console I bought new with my own money was a Gamecube. Bought every system after that new. This is the very first time I have had to send my console back to Nintendo because it stopped working. Six months after launch, I had to send it back because it all of a sudden wouldn't take a charge. On top of that, I'd put it in rest mode only for it to turn itself off despite me supposedly having half a battery left. On top of that, the Switch 2 Version of Animal Crossing New Horizons as well as Final Fantasy VII Remake will be out before I get my replacement (hopefully), so I'm missing out on two games I really wanted to get my hands on. Not a happy person right at the moment with Nintendo. After YEARS of having quality products (save for those damn joycons), this one bit the dust.
 
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Be more elaborate. I don't think it's a bad console; the quality is good as you would expect, I'm really enjoying playing my Switch 1 games as part of an all-in-one device. But, as to what others have said about the key cards, it can be a concern in terms of preservation.

Just recently, it's been reported that 17.3 million Switch 2 units have been sold. Even if that seems small to you, that's quite a huge number.
 
I've never had any motivation to use a Switch 2, honestly. There's no truly interesting exclusives, and there's currently no CFW available for local save backups or LayeredFS or cheats either. Also no Twilight Princess HD or The Wind Waker HD, or Majora's Mask HD or something.

Plus...well, Nintendo consoles have gone downhill since the 3DS - that was the last great console, with its sheer multitude of home-menu themes and related sound effects, along with folders and being able to change zoom levels.

I really hope Nintendo experiments again with something different after the Switch 2.
 
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