It lacks the nice shadowing though.
It lacks the nice shadowing though.
Hello.
Overlayed main sprites are finished. Had to make the hard decision to remove Hamton's shade, so I can have a common 2nd palette for the 3 of them, based on Plucky. This saves 1 palette for the vegetables, and gives me 1 more for other sprites. But look, Buster got his tooth back!
View attachment 466838
How about giving Hamtom's pants the same color as Buster's fur so that you save another pallette
Great compromise I guess. They look superb!Overlayed main sprites are finished. Had to make the hard decision to remove Hamton's shade, so I can have a common 2nd palette for the 3 of them, based on Plucky. This saves 1 palette for the vegetables, and gives me 1 more for other sprites. But look, Buster got his tooth back!
View attachment 466838
Bet u're learning a lot along the way.It may not look like much, but the GUI at the bottom of the screen is now entirely white! (The faces are not set yet, since they depend on who you're playing, so I have to add some more tricks now that I'm replacing tiles).
View attachment 469026
I would suggest to make the status bar black, since now every colorization out there does that.It may not look like much, but the GUI at the bottom of the screen is now entirely white! (The faces are not set yet, since they depend on who you're playing, so I have to add some more tricks now that I'm replacing tiles).
View attachment 469026
I'll admit it's a neat idea, especially since I've been fighting against the game for weeks to update the faces' colors : it's very weird, as the palette gets updated (I can see the specification changing), but the colors don't.I would suggest to make the status bar black, since now every colorization out there does that.
By doing so, you can redraw the faces on the HUD so they blend with the black color for outlines, and the rest of them use three different colors.
In Buster's case, his face on the HUD can use blue, white and pink for his nose, while details like the outlines and eyes are basically transparent.
Even the Tiny Toons game on the NES does a similar thing, and not only with the HUD. This image is an example, which, coincidentally, sees Hamton himself.I'll admit it's a neat idea, especially since I've been fighting against the game for weeks to update the faces' colors : it's very weird, as the palette gets updated (I can see the specification changing), but the colors don't.
I suspect it's because the face displayed is actually copied from another tile with a slight offset, but knowing it doesn't help me much : which means I might have to cope with a single palette, instead of switching between two, as I intended to.
That being said, a black status bar feels... a bit out of place for this game (whereas I have no trouble with it for Megaman, for example) : I was thinking about altering the faces a bit to give them the same "stylized" visual Hamton's has (I always thought his to be cooler than the others).
I'll make some more tests, and see what suits better.
I know, but that's the thing : the Nes version is using black for pretty much everything, but first there are some technical limitations I've met earlier that prevent me to do so (for example the credits at the beginning, which only loads tiles where text is, meaning I can't change the palette of the rest of the screen unless I really dive into ASM).Even the Tiny Toons game on the NES does a similar thing, and not only with the HUD. This image is an example, which, coincidentally, sees Hamton himself.
View attachment 472350