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New WiiStation build until git https://github.com/saulfabregwiivc/WiiStation/commit/3d8520d4adb9e3e628f1a6703361668791bdd003
The only change here is updating Lightrec to latest until git https://github.com/pcercuei/lightrec/commit/bd0b82792284f22566bbfc78d8882e1e91b10516, along with all the changes i made recently in the GPU plugins for fix Force NTSC option.
The CYCLE_MULT_DEFAULT value in psxcommon.h remains untouched, at 175, for make games to be played correctly.
Could you test again DDR: 3rd Mix with this new build where i went back the CYCLE_MULT_DEFAULT to 175?
I'm pretty sure that the same variable set as 200 broke the text here, so i did not include that change here and... on both GPUs, the text is displayed correctly here.
True, but btw i didn't had the chance for compile my experimental branch with removed IMG/CCD/SUB support.
We'll see if we can compile it later, or tommorow, dunno.
The only change here is updating Lightrec to latest until git https://github.com/pcercuei/lightrec/commit/bd0b82792284f22566bbfc78d8882e1e91b10516, along with all the changes i made recently in the GPU plugins for fix Force NTSC option.
The CYCLE_MULT_DEFAULT value in psxcommon.h remains untouched, at 175, for make games to be played correctly.
@valleckI think, it s difficult to play with wiimote and nunchuck. but found bug, are missing layers or something Check this image
Using this buid
https://gbatemp.net/threads/wiistation-another-fork-of-wiisxrx-released.614405/post-10433345
Lightrec + old soft + dithering (none)= ok but missing
Dynarec + old soft = black screen
Lightrec + new gpu = ok but missing
Dynarec + new gpu = black screen for long time then runs so slow
Could you test again DDR: 3rd Mix with this new build where i went back the CYCLE_MULT_DEFAULT to 175?
I'm pretty sure that the same variable set as 200 broke the text here, so i did not include that change here and... on both GPUs, the text is displayed correctly here.
@ssjkakarotoHave you read xjsxjs197's reply here: https://github.com/xjsxjs197/WiiSXRX_2022/issues/139 ?
It's pointless to have support for so many formats if none of them works 100%. Before worrying about such a thing, the emulator should be working well with the vast majority of games on the most basic uncompressed format (bin/cue). When that is solved, other formats can be added and be properly debugged.
True, but btw i didn't had the chance for compile my experimental branch with removed IMG/CCD/SUB support.
We'll see if we can compile it later, or tommorow, dunno.