What kind of HW/SW do I need for stereoscopic 3d on pc?

Noctosphere

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Hello,

So i'm brand new to this stuff.
I ain't ready for 3d gaming, since i guess it requires a vr headset and not just glasses, am i right or not?

So, to introduce myself to stereoscopy at home, i'd like start with movies
I see online that there are tons of compatibilities and incompatibilities between hardware and software and also between hardware and other hardware

So, i'd like to know where to start exactly, and first of all, with the hardware I already own

Here's the specs of my pc
Rtx 3060ti
Cpu i7 11700k
Ram 32gb
My monitor is a 1080p 240hz

I heard that to get maximum resolution, i need active glasses, as passive will halve the resolution
That's what i'd like to get. I saw on amazon.ca that they aren't very expansive and are in my budget

Does that exist? Glasses that you can connect to your pc (usb wire or bluetooth) so it can sync to your movie?
If so, which software do i need? And more importantly, where can i buy those?

Talk to me like someone who begins in that domain. I'd like to know everyrhing i need to know before buying anything i don't have yet


Thanks :)
 

The Real Jdbye

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Hello,

So i'm brand new to this stuff.
I ain't ready for 3d gaming, since i guess it requires a vr headset and not just glasses, am i right or not?

So, to introduce myself to stereoscopy at home, i'd like start with movies
I see online that there are tons of compatibilities and incompatibilities between hardware and software and also between hardware and other hardware

So, i'd like to know where to start exactly, and first of all, with the hardware I already own

Here's the specs of my pc
Rtx 3060ti
Cpu i7 11700k
Ram 32gb
My monitor is a 1080p 240hz

I heard that to get maximum resolution, i need active glasses, as passive will halve the resolution
That's what i'd like to get. I saw on amazon.ca that they aren't very expansive and are in my budget

Does that exist? Glasses that you can connect to your pc (usb wire or bluetooth) so it can sync to your movie?
If so, which software do i need? And more importantly, where can i buy those?

Talk to me like someone who begins in that domain. I'd like to know everyrhing i need to know before buying anything i don't have yet


Thanks :)
Nvidia 3D Vision used to be a thing, but isn't supported in newer drivers anymore.
So there aren't really a lot of options for 3D. VR is probably your best bet, TBH.

Passive 3D is not such a bad thing, since at 4K that still results in a very high resolution image.
But there aren't many 4K displays that also support 3D, and you do need a display that specifically supports it.

Some early 4K TVs support 3D, if you can find one of those used. Active and passive 3D both have their advantages and disadvantages. Active 3D reduces brightness a lot, and some people can't handle the flickering of the shutter glasses. There also tends to be more ghosting. Active 3D will also make the lights in the room flicker noticeably and if you try to look at a different screen (for example your phone) while you're wearing the glasses it also flickers. Passive 3D reduces the resolution, but at 4K it's not really an issue as said. Also reduces brightness a little but not nearly as bad as active 3D which reduces brightness by half. No flickering issues. And the glasses are a fraction of the price and don't need battery power. I would say passive 3D is the far superior tech of the two, but both have a lot of drawbacks.

Getting movies to work on such a TV is no problem, as they support half-SBS and half-OU formats which many movies are already available in and there are specific players like TriDef 3D to output other 3D movie formats as half-SBS and half-OU.
There are even ways to get games working in half-SBS and half-OU mode which will work with those TVs.
None of this requires Nvidia 3D Vision.
But if you want to play movies/games at full instead of half resolution (regardless of whether you use active or passive 3D), you need to use one of the frame-packed 3D display modes, which it seems do not work on newer Nvidia driver versions, same as 3D Vision.

There are hacky ways to enable 3D Vision in newer Nvidia drivers which would allow you to use 3D Vision compatible monitors, keep in mind you also need the pricy 3D Vision transmitter and glasses which were sold separately from the monitor. This would also enable frame-packed 3D display modes for 3D TVs. A 3D TV is by far the cheaper (and likely better) option, as there is a bigger selection of them, the glasses are cheaper (especially for passive 3D as any cheap polarized 3D glasses will work, and they also don't need battery power like active 3D), and you can find 4K ones, whereas 3D Vision monitors pretty much maxed out at 1080p, or maybe 1440p.

All this to get a 3D experience that is not that good. The 3D experience is more apparent the bigger the screen is, if you're using 3D on a monitor the effect is barely noticeable. Even on a large TV, while the effect can be decent, it's nothing compared to a large projector screen. This is the main reason why 3D was always better in cinemas.
And both active and passive 3D suffer from some pretty major drawbacks.
VR simulates having a huge cinema screen, so the experience is very similar to cinemas (the 3D audio is also excellent, much better than conventional surround speakers!)
And it doesn't have any of the drawbacks that conventional 3D display tech does.
Of course, VR is not perfect either. But you can use it not only to watch 3D movies and play desktop PC games in 3D but also to experience VR games that could not be experienced any other way. It's a much better purchase than buying an older 3D monitor or TV used, which only has limited use nowadays, very few 3D movies are still being made, most of the 3D movies that have been released in the past are 2D to 3D conversions that don't look good, there are really only a handful of good 3D movies that aren't animation, and forcing desktop PC games to run in 3D is hit and miss how well it works. And even when it works well, it's nothing mind blowing like VR is, in part because the games weren't really designed for it, so the depth effect is pretty minor and isn't being taken advantage of to make certain elements pop the way 3D movies did (which many people find gimmicky, and it absolutely is, but it was cool when movies used it properly, like Avatar), but there is so much more to VR than just 3D.
 
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Latiodile

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you need a high refresh rate monitor for stuff like nvidia 3d vision, by the way

since it effectively halves the refresh rate to show an image per eye, you'd need at least a 120hz monitor if you don't want a stuttery 30fps mess

edit: i saw all the specs except for the 240hz monitor, i'm dumb
 
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The Real Jdbye

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you need a high refresh rate monitor for stuff like nvidia 3d vision, by the way

since it effectively halves the refresh rate to show an image per eye, you'd need at least a 120hz monitor if you don't want a stuttery 30fps mess

edit: i saw all the specs except for the 240hz monitor, i'm dumb
His monitor probably doesn't support 3D anyway.
 

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Nvidia 3D Vision used to be a thing, but isn't supported in newer drivers anymore.
So there aren't really a lot of options for 3D. VR is probably your best bet, TBH.

Passive 3D is not such a bad thing, since at 4K that still results in a very high resolution image.
But there aren't many 4K displays that also support 3D, and you do need a display that specifically supports it.

Some early 4K TVs support 3D, if you can find one of those used. Active and passive 3D both have their advantages and disadvantages. Active 3D reduces brightness a lot, and some people can't handle the flickering of the shutter glasses. There also tends to be more ghosting. Active 3D will also make the lights in the room flicker noticeably and if you try to look at a different screen (for example your phone) while you're wearing the glasses it also flickers. Passive 3D reduces the resolution, but at 4K it's not really an issue as said. Also reduces brightness a little but not nearly as bad as active 3D which reduces brightness by half. No flickering issues. And the glasses are a fraction of the price and don't need battery power. I would say passive 3D is the far superior tech of the two, but both have a lot of drawbacks.

Getting movies to work on such a TV is no problem, as they support half-SBS and half-OU formats which many movies are already available in and there are specific players like TriDef 3D to output other 3D movie formats as half-SBS and half-OU.
There are even ways to get games working in half-SBS and half-OU mode which will work with those TVs.
None of this requires Nvidia 3D Vision.
But if you want to play movies/games at full instead of half resolution (regardless of whether you use active or passive 3D), you need to use one of the frame-packed 3D display modes, which it seems do not work on newer Nvidia driver versions, same as 3D Vision.

There are hacky ways to enable 3D Vision in newer Nvidia drivers which would allow you to use 3D Vision compatible monitors, keep in mind you also need the pricy 3D Vision transmitter and glasses which were sold separately from the monitor. This would also enable frame-packed 3D display modes for 3D TVs. A 3D TV is by far the cheaper (and likely better) option, as there is a bigger selection of them, the glasses are cheaper (especially for passive 3D as any cheap polarized 3D glasses will work, and they also don't need battery power like active 3D), and you can find 4K ones, whereas 3D Vision monitors pretty much maxed out at 1080p, or maybe 1440p.

All this to get a 3D experience that is not that good. The 3D experience is more apparent the bigger the screen is, if you're using 3D on a monitor the effect is barely noticeable. Even on a large TV, while the effect can be decent, it's nothing compared to a large projector screen. This is the main reason why 3D was always better in cinemas.
And both active and passive 3D suffer from some pretty major drawbacks.
VR simulates having a huge cinema screen, so the experience is very similar to cinemas (the 3D audio is also excellent, much better than conventional surround speakers!)
And it doesn't have any of the drawbacks that conventional 3D display tech does.
Of course, VR is not perfect either. But you can use it not only to watch 3D movies and play desktop PC games in 3D but also to experience VR games that could not be experienced any other way. It's a much better purchase than buying an older 3D monitor or TV used, which only has limited use nowadays, very few 3D movies are still being made, most of the 3D movies that have been released in the past are 2D to 3D conversions that don't look good, there are really only a handful of good 3D movies that aren't animation, and forcing desktop PC games to run in 3D is hit and miss how well it works. And even when it works well, it's nothing mind blowing like VR is, because the games weren't really designed for it, so the depth effect is pretty minor and isn't being taken advantage of to make certain elements pop the way 3D movies did (which many people find gimmicky, and it absolutely is, but it was cool when movies used it properly, like Avatar)
You read in my mind, indeed avatar is the first movie i'd have watched with that hardware
Well... With all the drawback you described, you suggest to go all the way with vr, right?
Which vr set would you recommend me?
I precise that I don't have a very high budget
For example, the steam vr hradset is about 1.3k$ here in canada
Is there anything cheaper but still of quality (at leadt 1080p) that i can find anywhere?
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His monitor probably doesn't support 3D anyway.
Tbh, i didnt actually though it needed a 3d support directly from the monitor
I though it would rather be like that the image would split over the screen, it isn't like that? Like in cinema that image on the screen is just blurry but when you put on the glasses, in becomes 3d?
 

The Real Jdbye

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You read in my mind, indeed avatar is the first movie i'd have watched with that hardware
Well... With all the drawback you described, you suggest to go all the way with vr, right?
Which vr set would you recommend me?
I precise that I don't have a very high budget
For example, the steam vr hradset is about 1.3k$ here in canada
Is there anything cheaper but still of quality (at leadt 1080p) that i can find anywhere?
There are a number of cheaper options.

Most of the cost of the Valve Index comes from the controllers and lighthouses, SteamVR light house tracking is not cheap, so if you want something affordable it rules out anything that uses SteamVR tracking. Which currently, pretty much leaves the Rift/Rift S (used only, bad specs, low quality, don't bother), the Quest 2, Pico 4, Windows Mixed Reality (including the Reverb G2, which is the only one of them I would recommend as the controllers and tracking are much improved over 1st generation WMR), and the Vive Cosmos (which seems to be universally hated, probably avoid this one too)

The HP Reverb G2 was on sale for half off MSRP (at 350 USD) recently for Black Friday, which is even less than the Quest 2 (which is another affordable option), although that sale has probably ended now, you'll have to check what the current pricing looks like for you. The Pico 4 is another affordable option at a similar price and specs as the Quest 2 (and can be used standalone like the Quest 2), but doesn't have the same library of standalone VR software as the Quest 2, still works with all PC VR software though and has the benefit of not being associated with Facebook in any way.
The HP Reverb G2 is much higher quality than the Quest 2, better image quality, much better headphone and mic quality (although slightly worse controllers), much better strap, but it doesn't have a standalone mode, it's wired PC VR only.
By the time you have upgraded a Quest 2 to have a decent strap and audio, plus bought a suitable cable for wired PC VR, you're probably paying as much or more than the cost of a G2 and you'll still have to deal with the battery needing to be recharged constantly, the battery life of the Quest 2 is not good, and it drains when connected wired to a PC, it will only not drain when it's plugged directly into a powerbank or a wall adapter using a relatively short cable (say 2m, or 3m max), you can still use wireless PC VR like this, but it doesn't allow you much freedom of movement, compared to the 5-6m cables that are standard on PC VR headsets.
So if you think standalone VR is something you'll use regularly, the Quest 2 (or Pico 4) might be the better choice, but otherwise I'd recommend the HP Reverb G2. Standalone VR games don't have the same graphics quality as PC VR games, but there are some good games on there and standalone could be nice for watching movies and such (a full charge might get you through a longer movie but not something like Avatar)

There are other options on the horizon. If the DecaGear ever comes out it promises to be a very affordable option for PC VR. There's a japanese company (Shiftall) working on a PC VR headset (MeganeX) which looks quite nice, it's very compact and lightweight, although they haven't said anything about pricing, it will probably be less than Valve Index or other SteamVR-based headsets as it uses inside out camera tracking just like the G2 and Quest 2.

You might be able to get some older used Windows Mixed Reality headsets for cheap, I wouldn't bother with them personally. Some of them have crappy low resolution screens (the earlier ones), some of them look decent on paper (like the Samsung HMD Odyssey+), but all have the same subpar controllers and tracking which was the WMR standard until the G2 came out. Might turn you off VR altogether if you buy older VR hardware and have a subpar experience because of it. For the same (and other) reasons I wouldn't recommend the Rift or Rift S either.
 
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if you go for a vr headset i'd highly recommend you get an inside out tracking headset, setting up base stations and having to constantly reconfigure them every time one of them moves is an actual nightmare... and you can't reach the floor if you set them up wrong, where you can if it's inside out tracking

the quest 2 is good, but... the battery life isn't and the fact it doesn't really charge even when you're using oculus link with a cable is very unpleasant. my bf has an hp reverb G2 and he can recommend that easily, but it's also one of the highest res consumer grade headsets so you'd need more than just a 3060 to run the thing at the full resolution
 

The Real Jdbye

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if you go for a vr headset i'd highly recommend you get an inside out tracking headset, setting up base stations and having to constantly reconfigure them every time one of them moves is an actual nightmare... and you can't reach the floor if you set them up wrong, where you can if it's inside out tracking

the quest 2 is good, but... the battery life isn't and the fact it doesn't really charge even when you're using oculus link with a cable is very unpleasant. my bf has an hp reverb G2 and he can recommend that easily, but it's also one of the highest res consumer grade headsets so you'd need more than just a 3060 to run the thing at the full resolution
If your base stations are moving by themselves, you fucked up :lol: They should be hard mounted. I have mine mounted on clamp mounts, since I had convenient places to attach the clamps and it saves me having to drill holes.
I've never had to reconfigure my SteamVR tracking setup, other than when it gets wiped for some reason (seems to be a bug with my Vive Pro 2, I went through a lengthy email support thread with HTC and they say the issue is on Steam's side, people with other headsets don't seem to be experiencing this, it happens a lot but I have saved my play space setup in OVR Advanced Settings so it just takes a few seconds to load the saved profile and I don't have to go through room setup again)
Honestly I've had more issues not being able to reach the floor with WMR tracking on the G2, than with SteamVR, cause every time I started up WMR the floor seemed to be in a different place. At least SteamVR's play space stays where I put it, so once I have set it up once, I don't have to touch it again. Not a big deal in either case, since OVR Advanced Settings allows for adjusting the floor height in SteamVR easily, it only takes a few seconds to do. And if you have play space moving mapped on your controller (OVR Advanced Settings has that feature too) you can adjust the play space without even opening a menu. Which comes in handy a lot for reaching stuff when playing seated.

Judging by this: https://gpu.userbenchmark.com/Compare/Nvidia-RTX-3060-Ti-vs-Nvidia-RTX-2080S-Super/4090vs4050
My 2080 Super is only slightly faster than his 3060 Ti, and it was comfortably able to play most things on the G2. No Man's Sky struggled a lot (that game is heavy to run even in desktop mode) and VRChat struggled in busy worlds (but it does for everyone, it's probably one of the heaviest VR games to run, everything is just so unoptimized), I had a few other games that struggled for some unknown reason, they didn't have amazing graphics or anything, they seemed like they should run better, might just be a quirk of my particular combination of hardware. But for the most part, games ran fine.
So a 3060 Ti should be fine for most current VR games. Might want an upgrade in the near-ish future though.

Also worth noting that the Quest 2 is more demanding to run than the G2, despite them being the same resolution, because the video encoding needed for the Q2 adds additional overhead, and also makes the image quality look worse.
 
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If your base stations are moving by themselves, you fucked up :lol: They should be hard mounted. I have mine mounted on clamp mounts, since I had convenient places to attach the clamps and it saves me having to drill holes.
I've never had to reconfigure my SteamVR tracking setup, other than when it gets wiped for some reason (seems to be a bug with my Vive Pro 2, I went through a lengthy email support thread with HTC and they say the issue is on Steam's side, people with other headsets don't seem to be experiencing this, it happens a lot but I have saved my play space setup in OVR Advanced Settings so it just takes a few seconds to load the saved profile and I don't have to go through room setup again)
Honestly I've had more issues not being able to reach the floor with WMR tracking on the G2, than with SteamVR, cause every time I started up WMR the floor seemed to be in a different place. At least SteamVR's play space stays where I put it, so once I have set it up once, I don't have to touch it again. Not a big deal in either case, since OVR Advanced Settings allows for adjusting the floor height in SteamVR easily, it only takes a few seconds to do. And if you have play space moving mapped on your controller (OVR Advanced Settings has that feature too) you can adjust the play space without even opening a menu. Which comes in handy a lot for reaching stuff when playing seated.

Judging by this: https://gpu.userbenchmark.com/Compare/Nvidia-RTX-3060-Ti-vs-Nvidia-RTX-2080S-Super/4090vs4050
My 2080 Super is only slightly faster than his 3060 Ti, and it was comfortably able to play most things on the G2. No Man's Sky struggled a lot (that game is heavy to run even in desktop mode) and VRChat struggled in busy worlds (but it does for everyone, it's probably one of the heaviest VR games to run, everything is just so unoptimized), I had a few other games that struggled for some unknown reason, they didn't have amazing graphics or anything, they seemed like they should run better, might just be a quirk of my particular combination of hardware. But for the most part, games ran fine.
So a 3060 Ti should be fine for most current VR games. Might want an upgrade in the near-ish future though.

Also worth noting that the Quest 2 is more demanding to run than the G2, despite them being the same resolution, because the video encoding needed for the Q2 adds additional overhead, and also makes the image quality look worse.
the oculus base stations don't have hard mounting options by default, and for a broke little bitch like me i'm not going to drill holes in my ceiling and walls for a vr setup that my room is too small for
i also have cats that move them on their stands from time to time, so going from a CV1 to a quest 2 was a really nice upgrade
you can also adjust the bitrate on the quest 2 so it looks fine, or you can make it look like a moving jpg so idk, all the games i play look awful anyway because vr has a really limited amount of good games at this point anyway


another huge problem with (some) outside in tracking headsets, like oculus is that they connect via usb, so without the oculus tray tool get ready to hear CONSTANT USB disconnect sounds from windows because the oculus power management shit is done awfully and is really annoying
 
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