ROM Hack Pokemon HG/SS: Completely Random!

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KazoWAR

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I made a code that allows you to encounter completely random Pokemon from wild battles.

The idea is to add the code to your cheat list, enable it and start a new game. Think of it as a hack/patch like the ones for DPPt.

There is an optional code to use for random levels. If you want to use both codes as a singe code, just put them on top of each other.

US Version
Code:
::Random Pokemon Encounters
:::Wild Pokemon you encounter while in tall grass are completely random. It can range from 1 to 493.
DB000000 021D15A8
421D15A8 7FFFFFFF
D4000000 00000100
D0000000 00000000
D7000000 022186D4
D2000000 00000000
622186D4 00000000
322186D4 000001EE
DA000000 022186D4
B2111880 00000000
C0000000 00000027
D7000000 00025A68
D2000000 00000000

Code:
::Random Pokemon Levels
:::Wild Pokemon you encounter in tall grass have a completely random level. It can range from 1 to 100.
DB000000 021D15AA
D8000000 022186DC
D2000000 00000000
622186DC 00000000
322186DC 00000065
DB000000 022186DC
B2111880 00000000
C0000000 0000000B
D8000000 00025A5C
D2000000 00000000

JP Version, code was made using this patch: http://gbatemp.net/index.php?showtopic=216406
Code:
::JP Random Pokemon
DB000000 021D0AE8
421D0AE8 7FFFFFFF
D4000000 00000100
D0000000 00000000
D7000000 02217C14
D2000000 00000000
62217C14 00000000
32217C14 000001EE
DA000000 02217C14
B2110DC0 00000000
C0000000 00000027
D7000000 00025A68
D2000000 00000000

::JP Random levels
DB000000 021D0AEA
D8000000 02217C1C
D2000000 00000000
62217C1C 00000000
32217C1C 00000065
DB000000 02217C1C
B2110DC0 00000000
C0000000 0000000B
D8000000 00025A5C
D2000000 00000000
 
If only I had an AR, I could be having lots of fun with this code. Thanks
biggrin.gif
 
Thanks Bud!

It's quite boring trying to caught a pokemon, then fly to other route to caught other and other.... This will be a lot of fun
 
KazoWAR, you should add the random level with your first post.

just adding more randomness
biggrin.gif


1000th post
cool.gif
 
There is a random level code, but it will be insanely hard at first. I was going to try to make it check your badges, and if you have say, all 8 johto or all 16 from both johto and kanto then it will enable the random levels. Other wise your level 5 starter will not beable to get you to Mr. Pokemon's house!

Also this is completely random, it plugs in numbers from the game's RNG.
 
Wow! awesome stuff
smile.gif
I was hoping for something like this.

Any chance you could get this to work with the "E" version when it's out? thanks
 
so .. random pokemon but what about the levels ? can i find a lv 100 zapdos in route 32?
 
s0dp4z said:
so .. random pokemon but what about the levels ? can i find a lv 100 zapdos in route 32?

QUOTEThere is a random level code, but it will be insanely hard at first. I was going to try to make it check your badges, and if you have say, all 8 johto or all 16 from both johto and kanto then it will enable the random levels. Other wise your level 5 starter will not beable to get you to Mr. Pokemon's house!

Also this is completely random, it plugs in numbers from the game's RNG.

Did you even read the thread?
 
I will add the random level code as it is, it works fine but might make the game almost impossible until you have like level 60+ Pokemon.

I can try to make these codes work for E and J versions.
 
KazoWAR said:
I will add the random level code as it is, it works fine but might make the game almost impossible until you have like level 60+ Pokemon.

I can try to make these codes work for E and J versions.

Nice one
smile.gif
thanks m8
 
KazoWAR said:
I will add the random level code as it is, it works fine but might make the game almost impossible until you have like level 60+ Pokemon.

I can try to make these codes work for E and J versions.


i just edited the pointer(?) code with the J one. ill come back with results.
 
basher11 said:
KazoWAR said:
I will add the random level code as it is, it works fine but might make the game almost impossible until you have like level 60+ Pokemon.

I can try to make these codes work for E and J versions.


i just edited the pointer(?) code with the J one. ill come back with results.

The game's RNG number is in a different location, also I am storing data in empty locations to use with checking it to make sure the data is 1-493/1-100 so it does not try to use something like 0 or 495 for the Pokemon data and 0 or 106 for the level. That location may not be free in the other versions.
 

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