Pokemon HG/SS: Completely Random!

Discussion in 'NDS - ROM Hacking and Translations' started by KazoWAR, Mar 23, 2010.

  1. KazoWAR
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    KazoWAR GBAtemp Advanced Maniac

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    I made a code that allows you to encounter completely random Pokemon from wild battles.

    The idea is to add the code to your cheat list, enable it and start a new game. Think of it as a hack/patch like the ones for DPPt.

    There is an optional code to use for random levels. If you want to use both codes as a singe code, just put them on top of each other.

    US Version
    Warning: Spoilers inside!

    JP Version, code was made using this patch: http://gbatemp.net/index.php?showtopic=216406
    Warning: Spoilers inside!
     
  2. Demonbart

    Demonbart GBATemp's guitar hero

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    If only I had an AR, I could be having lots of fun with this code. Thanks [​IMG]
     
  3. suruz

    suruz GBAtemp Advanced Fan

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    Lol, thats actually pretty cool! xD
     
  4. Shadow&Light

    Shadow&Light GBAtemp Regular

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    Thanks Bud!

    It's quite boring trying to caught a pokemon, then fly to other route to caught other and other.... This will be a lot of fun
     
  5. basher11

    basher11 GBAtemp's Official Vocaloid Lover

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    randomness is fun.

    i just hope it's REALLY random [​IMG]
     
  6. Shadow&Light

    Shadow&Light GBAtemp Regular

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    yeah like, fighting a caterpie at the begining, then fight a garchomp lol
     
  7. basher11

    basher11 GBAtemp's Official Vocaloid Lover

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    KazoWAR, you should add the random level with your first post.

    just adding more randomness [​IMG]

    1000th post [​IMG]
     
  8. KazoWAR
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    KazoWAR GBAtemp Advanced Maniac

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    There is a random level code, but it will be insanely hard at first. I was going to try to make it check your badges, and if you have say, all 8 johto or all 16 from both johto and kanto then it will enable the random levels. Other wise your level 5 starter will not beable to get you to Mr. Pokemon's house!

    Also this is completely random, it plugs in numbers from the game's RNG.
     
  9. thegame07

    thegame07 GBAtemp Psycho!

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    Wow! awesome stuff [​IMG] I was hoping for something like this.

    Any chance you could get this to work with the "E" version when it's out? thanks
     
  10. spoon123

    spoon123 Member

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    Mar 19, 2010
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    Will this work with a translated JPN ROM?
     
  11. s0dp4z

    s0dp4z Member

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    Jan 4, 2008
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    so .. random pokemon but what about the levels ? can i find a lv 100 zapdos in route 32?
     
  12. thegame07

    thegame07 GBAtemp Psycho!

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    Did you even read the thread?
     
  13. KazoWAR
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    KazoWAR GBAtemp Advanced Maniac

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    I will add the random level code as it is, it works fine but might make the game almost impossible until you have like level 60+ Pokemon.

    I can try to make these codes work for E and J versions.
     
  14. thegame07

    thegame07 GBAtemp Psycho!

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    Nice one [​IMG] thanks m8
     
  15. basher11

    basher11 GBAtemp's Official Vocaloid Lover

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    i just edited the pointer(?) code with the J one. ill come back with results.
     
  16. KazoWAR
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    KazoWAR GBAtemp Advanced Maniac

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    The game's RNG number is in a different location, also I am storing data in empty locations to use with checking it to make sure the data is 1-493/1-100 so it does not try to use something like 0 or 495 for the Pokemon data and 0 or 106 for the level. That location may not be free in the other versions.
     
  17. macky301

    macky301 Member

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    ya a (J) version of this would be great! Thanks Kaz.
     
  18. gameguy95

    gameguy95 Needs More Furries!

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    is there a way to combine this into one huge code? or maybe a patch?
     
  19. thegame07

    thegame07 GBAtemp Psycho!

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    The first pokemon I encountered using the code was a registeel. lol
     
  20. Shadow&Light

    Shadow&Light GBAtemp Regular

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    i just encountered caterpies, kakuna, pidgey and silcoon lol...

    but later Arceus appeared lol
     
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