The PAL version of Majora's Mask was just released/is going to be released soon, so NTSC-USA users get shafted for awhile.
Because it is the PAL version, I'm thinking it's going to run at 50fps.
Those extra 10FPS that the NTSC version does get makes a significant difference, but I'm wondering if it's possible to inject the MM(U) into the MM wad?
Or even possible that we can reverse engineer in some sort to use this MM wad to enable games that didn't work before. (looking at you, RARE games)
[edit] My search wasn't working for awhile, I just found the old thread.
In regards, the .wad has been leaked and has anyone found anything out yet?
Apparently you need IOS53 installed for Majora's Mask to work in general.
Before posting any results/injecting, make sure you have that installed and can get Majora's Mask working.
Makeshift List of Injects Confirmed Working:
None. ]:
Confirmed Not Working:
Goldeneye
Tools used so far:
U8Tools (only on "romc")
AutoInjectuWadV3
Because it is the PAL version, I'm thinking it's going to run at 50fps.
Those extra 10FPS that the NTSC version does get makes a significant difference, but I'm wondering if it's possible to inject the MM(U) into the MM wad?
Or even possible that we can reverse engineer in some sort to use this MM wad to enable games that didn't work before. (looking at you, RARE games)
[edit] My search wasn't working for awhile, I just found the old thread.
In regards, the .wad has been leaked and has anyone found anything out yet?
Apparently you need IOS53 installed for Majora's Mask to work in general.
Before posting any results/injecting, make sure you have that installed and can get Majora's Mask working.
Makeshift List of Injects Confirmed Working:
None. ]:
Confirmed Not Working:
Goldeneye
Tools used so far:
U8Tools (only on "romc")
AutoInjectuWadV3