[Archived] Xenoblade Chronicles 3 Graphics Settings

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that ResMod is using 3x resolution correct? any chance somebody could alter it for a 2x version?
 
I've heard the game will suffer from slowdown even on hardware after playing from some period of time. To me, that just seems like a good reason to wait for the day one patch.
Can't confirm that after playing 3 hours straight. RAM memory seems always at 3300-3500 out of 4069 mb
 
Somehow managed to run in it Ryujinx, but it looks weird.
1658687280472.png
 
Since I am getting some subpar performance in Yuzu on OpenGL in Chapter 2 (and Vulkan crashes), I gave Ryujinx a try. The shader compilation stuttering in Ryujinx is really bad. But you can use EmuSak to download other peoples' shaders. Still, the performance in Chapter 2 open world is not better and still sub-30 FPS. Next, I will try Ryujinx with Vulkan...
 
How is the performance for you? For me, it lags in areas with monsters and detailed environment. (with your patch, without it it runs fine)
With GPU on 460mhz I get stable 20 fps almost everywhere.
With 768mhz stable 30 fps.
The game isn't really action demanding, so 20 is fine for me if the overall picture looks much better.
 
for switch users,about the resolution
it seems that the official default is the MAX limit of the Res,i changed red_sclX~red_hdsclY to 1.5/3.0 but nothing happened.

while when i change them to 0.5,the image become obviously blurred

ps:once disabled “ColReduction”,game would crash
 
Last edited by SmurfSilva21,
Sorry for posting previously thread with wrong informations. Now everything seems to be working.

Mod is using patch file that was based on Next Method from XC2 thread to get config working outside of ard.
Graphics settings are stored in binary file, so script is necessary to convert it up back to bin file.

Structure
Header:
Python:
MAGIC "INIB"
int32 10000 #unknown purpose
int32 0x10 #offset of entry table
int32 0x175 #entry count

So new config file has 373 entries in comparison to 224 entries in XCDE. Quite a buff.

But issue is that we don't have names of those settings.
Entry table:
Python:
uint32 hash #murmur3 unsigned hash of config name
int32 type #0 - bool, 1 - float, 2 - (float, float, float), 3 - (float, float, float, float)
uint32 offset #direct offset of value

and at the end values.
main doesn't calculate those name hashes in runtime, it has hashes stored already in main, so we don't have access to original names of configs. So 148 entries are unknown (found by brute force only one new name - "ifmg")

Took config names from XCDE config file to fill names for what we can, for unknown names I am using hash as name (starting with 0x)

ao_av_Shwstr for whatever reason is repeated. Since JSON doesn't accept repeated keys and I wanted this to output the same file as original, I have decided to store one name as string, second as hash 0xDD677246.

If someone can write some sophisticated dictionary brute force attack on hashes and run it to fill out names, it would be appreciated.
C++:
{
    "tonemap": true,
    "ssao": false,
    "bloom": false,
    "godray": true,
    "AntiAliasing": true,
    "ColReduction": true,
    "dof": false,
    "lensFlare": false,
    "aoskip": false,
    "lut": true,
    "toneHistogramLow": 0.8,
    "toneHistogramHigh": 0.9,
    "tonemax": 1.0,
    "tonemin": 0.15,
    "tonescale": 7.0,
    "toneUpSpeed": 0.1,
    "toneDownSpeed": 0.5,
    "toneBlmmax": 1000.0,
    "toneBlmmin": 0.001,
    "toneBlmmul": 100.0,
    "godray_inival": 0.95,
    "godray_decay": 0.99,
    "godray_scale": 1.235,
    "blm_border_sub": 1.0,
    "blm_border_mul": 0.105,
    "blm_border_sub2": 0.0,
    "blm_border_mul2": 0.0,
    "blm_border_max": 3.5,
    "blm_str1": 1.0,
    "blm_str2": 1.0,
    "blm_str3": 1.0,
    "blm_gauss1": 0.9,
    "blm_gauss2": 0.8,
    "blm_gauss3": 0.8,
    "blm_weight1": 0.63,
    "blm_weight2": 0.1,
    "blm_weight3": 0.14,
    "blm_weight4": 0.53,
    "blm_weight5": 0.58,
    "blm_deviation1": 0.2,
    "blm_deviation2": 0.5,
    "blm_deviation3": 1.0,
    "blm_deviation4": 1.0,
    "blm_deviation5": 1.0,
    "blm_saturation1": 0.0,
    "blm_saturation2": 0.0,
    "blm_saturation3": 0.0,
    "blm_saturation4": 0.0,
    "blm_saturation5": 0.35,
    "blm_emissive_str": 9.0,
    "blm_tone_scale": 0.05,
    "blm_emissive_max": 20.0,
    "blm_emissive_min": 0.0,
    "0x66F0BD34": true,
    "0x5D63DA76": 1.0,
    "0xFC6A6BB8": 1.1,
    "0x3857A64C": 0.7,
    "0x2B755BF": 0.1,
    "0x35CD4D20": 0.11,
    "0x506684C7": 0.25,
    "0xD357E3AE": 0.36,
    "lens_max": 1.0,
    "lens_rot": 0.0,
    "lens_sub": 1.5,
    "lens_mul": 3.5,
    "lens_weight": 0.1,
    "lens_decay": 1.0,
    "lens_str": 1.5,
    "lens_paMax": 4.0,
    "lens_UVDecay": 0.29,
    "AA_Sharpness": 8.0,
    "AA_Range": 0.5,
    "AA_Threshold": 0.17,
    "AA_ThresholdMin": 0.05,
    "red_sclX": 1.0,
    "red_sclY": 1.0,
    "red_hdsclX": 0.75,
    "red_hdsclY": 0.75,
    "red_Auto": true,
    "red_AtMaxX": 1.0,
    "red_AtMaxY": 1.0,
    "red_AtMinX": 0.7,
    "red_AtMinY": 0.7,
    "red_AtRate": 99.0,
    "ao_Lengs": 0.1,
    "ao_LengsRatio": 1.98,
    "ao_range": 5.7,
    "ao_rangeRatio": 1.0,
    "ao_sub": 0.02,
    "ao_subRatio": 0.15,
    "ao_Mul": 2.0,
    "ao_blurRange": 0.72,
    "ao_blurScale": 0.75,
    "ao_av_Shwstr": 0.5,
    "blur": false,
    "blurStr": 0.2,
    "blurAlpha": 40.0,
    "blurSub": 0.025,
    "blurBlurRange": 0.32,
    "shadowStr": 1.0,
    "shadowHalf": true,
    "shadowColor": [
        1.0,
        1.0,
        1.0
    ],
    "simShwStr": 1.6,
    "simShwIn": 0.7,
    "simShwMin": 0.15,
    "sRGBMode": true,
    "gamma": 6.0,
    "ao_av_CenterWeight": 1.09,
    "ao_av_MaxDistance": 0.15,
    "ao_av_MaxRadius": 0.2,
    "ao_av_FadeOutStart": 70000.0,
    "ao_av_FadeOutDistance": 10000.0,
    "0xFF8D3307": 0.05,
    "ao_av_BlurScale": 1.6,
    "0xDD677246": 0.5,
    "cam_near": 0.1,
    "cam_far": 80000.0,
    "avmp01": [
        0.5,
        0.5,
        0.5
    ],
    "avmp02": [
        0.5,
        0.5,
        0.5
    ],
    "avmp03": [
        0.5,
        0.5,
        0.5
    ],
    "avmp04": [
        0.5,
        0.5,
        0.5
    ],
    "avmp05": [
        0.5,
        0.5,
        0.5
    ],
    "avmp06": [
        0.5,
        0.5,
        0.5
    ],
    "avmp07": [
        0.5,
        0.5,
        0.5
    ],
    "avmp08": [
        0.5,
        0.5,
        0.5
    ],
    "avmp09": [
        0.5,
        0.5,
        0.5
    ],
    "avmp10": [
        0.5,
        0.5,
        0.5
    ],
    "avmp11": [
        0.5,
        0.5,
        0.5
    ],
    "avmp12": [
        0.5,
        0.5,
        0.5
    ],
    "avmp13": [
        0.5,
        0.5,
        0.5
    ],
    "avmp14": [
        0.5,
        0.5,
        0.5
    ],
    "avmp15": [
        0.5,
        0.5,
        0.5
    ],
    "avmp16": [
        0.5,
        0.5,
        0.5
    ],
    "cloud_h_min": 1000.0,
    "cloud_h_max": 1100.0,
    "cloud_color": [
        1.0,
        1.0,
        1.0
    ],
    "toonDirType": 0.0,
    "toonDirBackBright": 1.0,
    "toonDirElevation": 0.1,
    "toonDirPntSptRatio": 0.5,
    "toonDirLightScaleVal": 0.75,
    "toonDirInOutMin": 0.6,
    "toonIBLScaleVal": 0.28,
    "toonShadowAlpha": 0.15,
    "toonCharShadowAlpha": 0.02,
    "toonCharShadowMin": 0.46,
    "0xF333710C": 8.0,
    "0xFFD3EE80": 15.0,
    "0x8D2766E2": 30.0,
    "0xF6FF1D20": 0.5,
    "0x1A1693FE": 6.0,
    "0x189ADEE9": 9.5,
    "0x301232E3": 0.1,
    "0xA7951F52": true,
    "0x6099124E": 0.0,
    "0xC94C3D6C": 0.0,
    "0x9B196145": 2.3,
    "0x5789A4A": true,
    "0xB12E641E": 40.0,
    "0xC4662501": 0.0,
    "0x5F104B4": 0.4,
    "0x336AFD5E": 1.5,
    "0xD6CEDAEF": [
        0.0,
        0.0,
        0.0
    ],
    "0x712CE7F5": 8.0,
    "0x72A9D801": 15.0,
    "0x9144CB69": 30.0,
    "0x7DECFD2B": 0.5,
    "0x35BB3EB": 6.0,
    "0xF7FE9B66": 9.5,
    "0x427B5122": 0.1,
    "rim_color": [
        1.0,
        1.0,
        1.0
    ],
    "rim_intensity": 3.0,
    "iblDirectLightIntensity": 1.0,
    "iblSkyIntensity": 1.5,
    "iblBlendBetweenFrame": 30.0,
    "0xCC9776A3": 2.2,
    "0xDC58DD66": 0.2,
    "0x81CA303C": 0.32,
    "tssao": true,
    "tssaoRadius": 1.0,
    "tssaoIntensityMul": 1.0,
    "tssaoIntensityPow": 0.16,
    "tssaoOutputAO": 0.35,
    "tssaoPostBlurSharpness": 0.55,
    "tssaoLuminanceCorrection": 0.3,
    "tssaoSelectiveFiltering": true,
    "tssaoWeakenRatio": 0.8,
    "ssr": true,
    "ssrIntensity": 1.0,
    "ssrShinessFade": 0.8,
    "ssrGroundness": 0.73,
    "ssrFadeSec": 5.0,
    "shadowCloud": true,
    "shadowCloudStr": 0.8,
    "shadowCloudSize": 300.0,
    "shadowCloudScrollDir": 150.0,
    "shadowCloudScrollSpeed": 6.0,
    "shadowRaytraceDistance": 0.15,
    "shadowRaytracePitch": 0.0,
    "tmaa": true,
    "tmaaSharpness_0": 0.4,
    "tmaaSharpness_1": 0.6,
    "tmaaSharpness_2": 0.6,
    "tmaaSharpness_3": 0.72,
    "tmaaSharpness_4": 0.8,
    "tmaaSharpness_5": 0.9,
    "tmaaSharpness_Hnd_0": 1.2,
    "tmaaSharpness_Hnd_1": 1.1,
    "tmaaSharpness_Hnd_2": 1.1,
    "tmaaSharpness_Hnd_3": 1.12,
    "tmaaSharpness_Hnd_4": 1.2,
    "tmaaSharpness_Hnd_5": 1.3,
    "tmaaBlendDefault": 0.05,
    "tmaaBlendPBR": 0.0,
    "tmaaBlendMPF": 0.3,
    "tmaaBlendToon": 0.05,
    "tmaaNewUpScale": true,
    "tmaaSharpnessType": 2.0,
    "tmaaSharpnessAwareIntensity": 0.2,
    "shwCharParm": 17.92,
    "shwHalfLamParm": 1.0,
    "wetMaxShiness": 0.5,
    "wetDarkness": 0.48,
    "wetShinessScale": 0.6,
    "wetToInsideFrame": 10.0,
    "wetToOutsideFrame": 20.0,
    "TransReduction": true,
    "trans_red_sclX": 0.5,
    "trans_red_sclY": 0.5,
    "blur2": true,
    "blur2Str": 10.0,
    "blur2Sub": 0.25,
    "blur2ObjScale": 0.65,
    "blur2CameraScale": 0.8,
    "blur2BlurRange": 0.7,
    "blur2PixelRange": 20.0,
    "blur2HLV": true,
    "gpucount": 64.0,
    "leafSpecColMinShiness": 0.1,
    "leafSpecColMaxShiness": 0.4,
    "leafSpecColRatio": 0.85,
    "furBlur": true,
    "furBlurStr": 0.3,
    "furBlurPixelRange": 20.0,
    "0x9E2BDF35": true,
    "0xCBF60DCC": 0.45,
    "0xE7B8E359": 20.0,
    "0x3E8B2DFF": 0.172,
    "0xFAB5D0F": 0.396,
    "0x15D13C05": 0.403,
    "0x1F3EB72A": 0.3,
    "0xFE2A5D4C": 0.545,
    "0xEEF1A09B": 0.291,
    "0xCB34ED6F": 0.478,
    "0xE3A59F1C": 0.701,
    "0x94F0215F": 0.612,
    "lightShaft": true,
    "0x4B214CF3": 1.0,
    "0x2EBCBD3E": 6.5,
    "reduceDirLightRim": 3.0,
    "monochromeToonId": 128.0,
    "monochromeFogScale": 0.5,
    "0x6EF1CDA4": true,
    "0xBDDCEAFD": 2.0,
    "0x11FECE04": true,
    "0xB1F493C2": 0.5,
    "0xF5EB7B25": 3.0,
    "0x44D18825": 0.0,
    "0x2FCECF30": 0.4,
    "0x635B1A7B": [
        0.88,
        0.91,
        1.0,
        0.0
    ],
    "0xFB0982CB": 0.4,
    "0x2496CDB5": 0.8,
    "0x829607F": 0.3,
    "0xFCA5701C": 0.6,
    "0x9DB8A56E": [
        0.81,
        0.86,
        1.0,
        0.0
    ],
    "0x55FB8D0A": 0.4,
    "0xC7CE9119": 0.8,
    "0xA72DEF7C": 0.3,
    "0xC7A407A3": 0.6,
    "0xBA390E46": false,
    "0x5F14B998": 0.0,
    "0x57CEA10C": 0.0,
    "0x649AAB9D": true,
    "0xDBBE01E6": false,
    "0xD770A81C": 1.0,
    "0xD63B15D7": 1.0,
    "0x8644220F": 0.0,
    "0xB0D850D5": 0.0,
    "0x6B9AE74E": 2.0,
    "0x4E9A09B4": 1.0,
    "0xF4096DDB": [
        0.0,
        0.0,
        0.0,
        1.0
    ],
    "0xA19E7F6A": 0.0,
    "0xC4B90990": 0.0,
    "0xB8F7EDAE": false,
    "0x784D9270": [
        0.5,
        0.5,
        1.0
    ],
    "0xDF6D3430": 10.0,
    "0xB3EB5046": 0.3,
    "0x6FA1D395": 5.0,
    "0xFD3F07AF": 0.2,
    "0x6272E208": 0.5,
    "0x29B2FD3A": 1.0,
    "0x22858515": 1.0,
    "0xF4524CBA": true,
    "0x61D26460": 9.0,
    "0x4236F1E7": 10.0,
    "0xC191A703": 0.1,
    "0x83BC7501": 0.8,
    "0x26C9A218": true,
    "0x6533AC49": 0.5,
    "0x8946B815": 0.3,
    "0x76E6D31": 1.0,
    "0x5AFB4305": [
        1.0,
        0.3,
        0.0
    ],
    "0x396603C6": 2.0,
    "0xC6AEF946": 1.5,
    "0xF873E01": 0.7,
    "0xCEE2545E": 400.0,
    "0x122F2051": 200.0,
    "0x32DA3BA1": 0.5,
    "0xE35FE997": 1.0,
    "0xF2509119": 0.8,
    "0xB6C16A92": 0.2,
    "0x7AC5C042": [
        0.06,
        0.0,
        0.15
    ],
    "0xDB44E95F": 1.0,
    "0x394D8ADD": 1.0,
    "0xCC286031": 0.0,
    "0xD0044ECA": 0.0,
    "0x46FDEFE": 400.0,
    "0xF2F951A0": 400.0,
    "0xAE7AAA37": [
        1.0,
        0.24,
        0.0
    ],
    "0x90795FB8": 0.5,
    "0xE95E879C": 0.0,
    "0xA671F91F": 25.0,
    "ifmg": 75.0,
    "0x3C5AB47C": 75.0,
    "0x1C71EDDC": 0.0,
    "0x9A1225D0": 0.0,
    "0x60392758": 75.0,
    "0xCF37604F": 75.0,
    "0x95236DF0": 0.0,
    "0x692E4637": 1.0,
    "0x7B297FB2": [
        1.0,
        0.52,
        0.08
    ],
    "0x27733291": 1.2,
    "0xDDFD9943": 0.0,
    "0x3DB94B93": 0.0,
    "0x8AB3E426": 80.0,
    "0x1811244E": 80.0,
    "0x2871F67": 300.0,
    "0x1EAA9061": 400.0,
    "0x8A1103DB": 1.0,
    "0x7BF25AFD": 3.5,
    "0xFBD4A02": 0.3,
    "0xEBCB4443": 300.0,
    "0x30EC7F91": 1.0,
    "0x7F693558": -1.0,
    "0x4E548": 0.65,
    "0x38041560": 0.4,
    "0xCDFD665A": 50.0,
    "0xFD3B3C9A": 0.0,
    "0x68F91A18": 0.0,
    "0x2988AA37": [
        1.0,
        0.54,
        0.0
    ],
    "0x948D0A42": 3.0,
    "0xF4DBB5E9": 0.0,
    "0xF51E544F": 0.0,
    "0x4860955B": 200.0,
    "0x736ED30F": 400.0,
    "0xF58EB9B5": 1.0,
    "0x5CB90504": 1.0,
    "0x81154B3B": 3.0,
    "0xB8C8D60E": true,
    "0x2328A055": 1.0,
    "0x66A4EB5F": 3.0,
    "0xD211F9B0": 2.5,
    "0x27D2D389": 3.5
}

Tutorial

Requirements:
  • Python 3.10.0+
  • python library mmh3 (you can install it with command "pip3 install mmh3" in cmd/bash if you checked "Add to PATH"/"Add Python to environment variables" when installing Python)

Compatible titleID and versions:
  • 010074F013262000 - 1.0.0

Instructions:
  1. Download "GraphicsSettings.zip" and unpack it
  2. Edit "lib_nx.json" with whatever text editor you like. You can use IDE with JSON support (f.e. Visual Studio Code) to check if you didn't broke something in file. Don't change keys (strings before ":") if you don't know what you are doing!
  3. Run "libnxToBin.py"
  4. Put "atmosphere" folder on root of your sdcard (folder structure for Yuzu: Link)
  5. Run game
Remember that messing up with settings can bring unexpected results, in worst case crashing game or even damaging save.
Thanks to @PhiZero and @OldManKain for testing.
I didn't test it personally.

Whatever presets you will figure out, you can upload in this topic.
So will this work on future updates or do you need to update this method manually each time?
 
So will this work on future updates or do you need to update this method manually each time?
Needs update with each new exefs update.
This probably stops be necessary when they will release DLC with actual romfs content in it (game code preserved mounting DLCs romfs, so I guess they will release something in near future).
 
Needs update with each new exefs update.
This probably stops be necessary when they will release DLC with actual romfs content in it (game code preserved mounting DLCs romfs, so I guess they will release something in near future).
They will soon.
 

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So Ryujinx in Vulkan also has slowdown in Chapter 2 open world using the High Res config. Mind you these are mild slowdowns to 25 FPS primarily and only in select areas but still suboptimal. But they happen regardless of Yuzu/Ryujinx config. They seem to be GPU related, even though I have Geforce 3080, setting GPU Accuracy to Medium instead of High fixes these slowdowns but I vaguely recall hearing that causes other issues.

Upon further troubleshooting, the root cause of the problem is setting "ColReduction" to False. I understand this is currently a requirement for resolution changes to go into effect, but for some reason this change alone (even if no other settings are changed) degrades the performance noticeably in some select areas EDIT: on emulators.
 
Any actual hardware impressions with different enhancements? I hear it's pretty blurry at the moment. Question is if the day one patch will fix it.
 
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