[Archived] Xenoblade Chronicles 3 Graphics Settings

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masagrator

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Holy Putting lib_nx.bin straight into romfs really does work! I finally managed to increase resolution, however it also broke many graphical effects for some reason. Will experiment I guess now that it finally works.
Because it's not supposed to be there.
I am not sure if this lib_nx.bin is even read there, I guess it's setting default settings that is inside executable instead from this file. But for one of my testers lack of this file resulted in crash instead of fallback to default values like in XC2, so I was expecting crash also from other people
 

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Ok After further testing I can confidently say that putting "lib_nx.bin" into "romfs" does NOT work. Game simply launches without "lib_nx.bin" which just breaks graphics completely. For some reason game just renders at higher resolution with "lib_nx.bin" absent so it may appear shaper but "lib_nx.bin" doesn't do anything actually.
 

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Ok After further testing I can confidently say that putting "lib_nx.bin" into "romfs" does NOT work. Game simply launches without "lib_nx.bin" which just breaks graphics completely. For some reason game just renders at higher resolution with "lib_nx.bin" absent so it may appear shaper but "lib_nx.bin" doesn't do anything actually.
At least you have confirmation that IPS patch is working. :P
 

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Something went horribly wrong. The game is crisp so resolution worked but way darker and the streetlights in colony 9 light up like bonfires. Sky turned blindingly bright too.
I'm having the same results as you in Colony 9.
This method seems to break the in game brightness slider so it does nothing anymore.
 

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Mod just stopped working for me, I don't know why. Whole graphic is broken now. View attachment 319293
I'm having the same results as you in Colony 9.
This method seems to break the in game brightness slider so it does nothing anymore.
Please read previous comments.
Because it's not supposed to be there.
I am not sure if this lib_nx.bin is even read there, I guess it's setting default settings that is inside executable instead from this file. But for one of my testers lack of this file resulted in crash instead of fallback to default values like in XC2, so I was expecting crash also from other people
Ok After further testing I can confidently say that putting "lib_nx.bin" into "romfs" does NOT work. Game simply launches without "lib_nx.bin" which just breaks graphics completely. For some reason game just renders at higher resolution with "lib_nx.bin" absent so it may appear shaper but "lib_nx.bin" doesn't do anything actually.
 
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masagrator

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Main folder "MOD" (whatever you like), then create two sub folders inside it
-- 1st folder "exefs": put 60887A25B665XX.ips
-- 2nd folder "romfs": put lib_nx.bin

it should work in YUZU. But it would be nice if someone can config the value as the color of characters' face looks dark after using the mod and I do not know how to tune it properly. Thank you for anyone if it can help!
This is wrong.
Please fix info about romfs or remove completely since many people will now follow your wrong advice.
 
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Red_BY

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Here's proper file structure for Yuzu:

yuzu\load\010074F013262000\Config\romfs\stream\dumpbin\lib_nx.bin
yuzu\load\010074F013262000\Config\exefs\60887A25B66529910275A1066003A00217914F5E000000000000000000000000.ips

I'm yet to get some good results from editing config file but at least it loads "lib_nx" properly and doesn't break anything.
"Config" is just a mod name in my case, can be changed to whatever you want.
 
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Konia1234

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Here's proper file structure for Yuzu:

yuzu\load\010074F013262000\Config\romfs\stream\dumpbin\lib_nx.bin
yuzu\load\010074F013262000\Config\exefs\60887A25B66529910275A1066003A00217914F5E000000000000000000000000.ips

I'm yet to get some good results from editing config file but at least it loads lib_nx properly and doesn't break anything.
"Config" is just a mod name in my case, can be changed to whatever you want.
Thank you!!
 

greatondeck

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Here's proper file structure for Yuzu:

yuzu\load\010074F013262000\Config\romfs\stream\dumpbin\lib_nx.bin
yuzu\load\010074F013262000\Config\exefs\60887A25B66529910275A1066003A00217914F5E000000000000000000000000.ips

I'm yet to get some good results from editing config file but at least it loads "lib_nx" properly and doesn't break anything.
"Config" is just a mod name in my case, can be changed to whatever you want.
Don't work for me at all.
 

Red_BY

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Screenshot comparison from emulator:
default docked:
View attachment 319268
with resolution set 2x of native:
View attachment 319269
I would really like to know which variables were changed to get those screenshots. No matter what I try I fail to increase resolution above default 720p. Emulators in built scaling is broken right now but increasing resolution on engine level is a preferred way anyway.
 
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GBJark324

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Why are people putting the mod files into the regular mod folder? Xenoblade 2 used the amosphere mod folder i.e. \AppData\Roaming\yuzu\sdmc\atmosphere\contents
Also this doesn't work for me. I have a modified INI file but nothing changes ingame.
 
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Konia1234

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Here's proper file structure for Yuzu:

yuzu\load\010074F013262000\Config\romfs\stream\dumpbin\lib_nx.bin
yuzu\load\010074F013262000\Config\exefs\60887A25B66529910275A1066003A00217914F5E000000000000000000000000.ips

I'm yet to get some good results from editing config file but at least it loads "lib_nx" properly and doesn't break anything.
"Config" is just a mod name in my case, can be changed to whatever you want.
For this part, after I re-locate it to "yuzu\load\010074F013262000\Config\romfs\stream\dumpbin\lib_nx.bin", the mod doesn't work for me anymore. I can only use under "yuzu\load\010074F013262000\Config\romfs\lib_nx.bin"
 

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I would really like to know which variables were changed to get those screenshots. No matter what I try I fail to increase resolution above default 720p. Emulators in built scaling is broken right now but increasing resolution on engine level is a preferred way anyway.
Those screenshots were provided by testers that are working on their own presets. When they will decide to release them it's up to them.
 
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