Smash TV would be the ideal game to test with this? Trying to think of good use cases for this option.
In this case, you can use Williams's
Smash TV, and Midway's
Total Carnage, both multidirectional Twin-stick shooters.
Congrats on the new release! I'll probably have more time to work on features later in the week. The one I'm most eager to tackle is making all "Go Back" buttons in the menu instantly focusable upon pressing B. It's weird that you can only do it on menus with an OptionBrowser... this should make menu navigation much snappier.
Super cool! Definitely a much snappier experience.
Does it only work for port 1? I've never used the mouse feature before - if it's just making it usable on more than port one, I think this seems doable.
I'm guessing the emulator always uses it if detected? Are there any indicators that let you know it's being used/not used?
Though I haven't played every single Mouse compatible game yet (between 20 and 30 games, not that much), it caught my attention as the option is exposed inside the Snes9x GUI, and I never stopped to think that, funny enough, the SNES mouse did not have a "standard" port to use, and developers chose one or the other. So in that sense, like the original hardware, you can't just plug the mouse in port 1 or 2 as we would with USB devices on the modern era, as the game would not recognize the input if it isn't being used on the correct port (or at least specified for both in the code). Never used or owned the Genesis Mouse, so my guess is that it's probably the same thing
. I don't have any theories, so i'd chalk it up to limitations from the era? Lazy devs?
I don't mind going through every single Mouse compatible game to test how the emulator behaves on the Wii, so i'll let you know with a full list!
I'm guessing the emulator always uses it if detected? Are there any indicators that let you know it's being used/not used?
Yes, right now it will use it if present.
The only indicator is that, when you boot any Satellaview game (.bs file extension), and the BIOS is present and properly named (BS-X.bin inside the
snes9xgx config folder) the game will boot through it, then you need to enter the building to load the "downloaded" data from the "satellite", like the original hardware did.
There's no toggle for the BIOS like, for example, WiiSXRX, and compatibility between games is different with and without it, so you would need to rename or delete the file. I'm releasing a full compatibility list for that too, as I already backported the feature from Snes9x 1.57 to RX, i'm currently re-testing the 200+ dumped/known games available.
If you're interested in testing the feature someday, you can use the
Cooly Skunk prototype, and get the English patched BS-X file from
here.