What's the current status of exploiting the Switch Lite with a softmod instead of going the hardmod route?
Only hardmod currently, no softmod available for it, and no eta when there will be one.
What's the current status of exploiting the Switch Lite with a softmod instead of going the hardmod route?
Yes, you do technically need to make a partition but as I said before, Hekate handles the entire process hence no need for a guide. I also don't find CFWaifu a very trustworthy guide.I saw a CFWaifu guide that talks about making a partition for emu nand. Do I need to do that and is it a trustworthy guide ? I see it using tegra gui for that
It’s good to know what I’m trying to do is really simple but I have little understanding to try and figure on my own with out some sort of guide.
Damn, that's too bad.Only hardmod currently, no softmod available for it, and no eta when there will be one.
Yes, you do technically need to make a partition but as I said before, Hekate handles the entire process hence no need for a guide. I also don't find CFWaifu a very trustworthy guide.
So I basically just need 32gb space on my SD card and hekate does everything from the menus. The games on the SD card will be moved to a different location and work with the emu nand automatically or do they end up needing to be reinstalled or something?Yes, you do technically need to make a partition but as I said before, Hekate handles the entire process hence no need for a guide. I also don't find CFWaifu a very trustworthy guide.
The games on the card won't be moved anywhere because there isn't any reason to move them. They also won't automatically work with emuMMC. By default, emuMMC comes with its own Nintendo folder in its own /emummc folder. You do have 2 options to make the games work with emuMMC. Both involve utilizing the Nintendo folder on your SD card which is used by sysMMC. There is an emummc.ini file in the /emummc folder which determines what Nintendo folder emuMMC uses. Either you make a copy of the Nintendo folder to use for emuMMC or make emuMMC and sysMMC use the same Nintendo folder. The first option will result in effectively doubling the space taken up by the games on your SD card but it allows you to differentiate the games used by emuMMC and sysMMC since they will have their own Nintendo folders. The other option won't reduce the space on your SD card but some people are worried about accidentally causing a ban this way since they tend to pirate games in emuMMC. However pirated and legitimate games don't appear any differently in the Nintendo folder so Nintendo wouldn't be one the wiser.So I basically just need 32gb space on my SD card and hekate does everything from the menus. The games on the SD card will be moved to a different location and work with the emu nand automatically or do they end up needing to be reinstalled or something?
Do I then just boot in to emunand to restore my prod info with incognito or do I have to do that first before transferring it to emunand? I guess I don’t even need my nand backup then to do this? my sysnand will be clean after transferring to emunand and restoring prod info?
Thanks. Great info.The games on the card won't be moved anywhere because there isn't any reason to move them. They also won't automatically work with emuMMC. By default, emuMMC comes with its own Nintendo folder in its own /emummc folder. You do have 2 options to make the games work with emuMMC. Both involve utilizing the Nintendo folder on your SD card which is used by sysMMC. There is an emummc.ini file in the /emummc folder which determines what Nintendo folder emuMMC uses. Either you make a copy of the Nintendo folder to use for emuMMC or make emuMMC and sysMMC use the same Nintendo folder. The first option will result in effectively doubling the space taken up by the games on your SD card but it allows you to differentiate the games used by emuMMC and sysMMC since they will have their own Nintendo folders. The other option won't reduce the space on your SD card but some people are worried about accidentally causing a ban this way since they tend to pirate games in emuMMC. However pirated and legitimate games don't appear any differently in the Nintendo folder so Nintendo wouldn't be one the wiser.
Thanks. Great info.
I saw this YouTube video to create emunand seems like good info
so it doesn’t even erase my sd card when I partition? This seems really simple
You should follow a written guide instead, Sthetix is pretty bad with his guide.
Ha, i was working with it’s so simple I don’t need a guide but if there is one…..I understand videos usually have bad info over written maintained guidesYou should follow a written guide instead, Sthetix is pretty bad with his guide.
Let’s test the other way round for a moment to see if we can eliminate hardware.
(When you try these Pay attention to the alert sounds of a usb attaching and any alert messages that pop up. Grab a screenshot of any pop ups that you can.)
1) Are you able to inject a new payload via usb? (try injecting lockpick_RCM for example.)
2) Can you mount your sd card on your PC via Hekate USB tools? (any partition will do…just want to see a screenshot of something mounting properly)
Ha, i was working with it’s so simple I don’t need a guide but if there is one…..I understand videos usually have bad info over written maintained guides
Depends on the person who did the video guide some people does a good job and some people does terrible job
Hi, I have a question. I was wondering if I will be able to play locally with my friend, who has a normal stock switch. I have my switch homebrewed, and the game we want to play was installed on emummc with a .xci file. Will I be able to play with my switch on emunand (with the .xci game), with his stock switch(with a legit copy of said game)?
So I guess rentry has a good trustworthy guide?
I was reading after partitioning for emunand it’s kind of a pain to switch SD cards. I was thinking of getting a bigger one, do 1 TB cards work ? I guess I should get the bigger SD card first.
should i buy modded v2 switch with sx core or v1 unpatched model? why?
what is that trinket m0? and how do i know if switch has it?