Homebrew Saturn emulation using Cotton/Guardian Force testing and debug

fst312

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would this be possible to run in yuzu/ryujinx?
I never setup those emulators but if your able to install nsps on those, this should be possible to work.

Edit
Not to sure because I didn’t do the latest update to the script but you may still need to install the saturn tribute games on your switch first and get your prod keys when games are installed.
 
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shadow256

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I never setup those emulators but if your able to install nsps on those, this should be possible to work.

Edit
Not to sure because I didn’t do the latest update to the script but you may still need to install the saturn tribute games on your switch first and get your prod keys when games are installed.
Now the script doesn't require title.keys, it only needs the prod.keys containing some common keys in it. You should upgrade the function in my script if you use it (del the "Saturn_emu_inject_datas\games" folder manualy if your version is realy old (I don't remember when I change the game's dirrectories structure, sory)), now the script is realy better in all points and seems to be more stable.

would this be possible to run in yuzu/ryujinx?
If it's for playing Saturn games only you should use the SSF program for Windows (more simple and far better) but if it's for testing yes, this can be launched on Switch's emulators but results could be different than on a real Switch.
 
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fst312

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@shadow256 I’ll update the script today just in case and delete those folders Just to be safe. The last update I did was the one that only asks to select the cue file before the prod keys. So I’m not too sure if it’s still using title keys.
 
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Levine91

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Guess I'll show off some of the NSP icons I made over the last couple of days.
Plenty more new ones I haven't posted in here either besides the ones below.
Go check those out and all the others I've made. Just went over the 200 mark I realized.
https://drive.google.com/drive/folders/1_rjVgGDuTv0KTlYIRzhtCo_LBCfJXp6i?usp=sharing



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Thorhax

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This gives you back SFX in Virtua Fighter 2 (NTSC-U at least). Not heavily tested.
I would recommend overclocking the CPU to 1581 MHz in handheld mode.

(rename to .ini)

UPDATE: Sound effects are still missing, when you start the game with Pai in arcade mode. Quit/reset the game (-) and the sound effects are working again (for Pai). I really don't know, why this is happening. It seems that the other characters in the selection screen are not affected by this.
Many thanks for this
 

FirM

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Nobody followed up with me, so I did a little testing on my own.

I don't know about "hard" game saves yet, but Save States DO NOT work properly if you're changing between games. If you have Game A playing and you save state, and then swap bin/cues to Game B and boot that, you will still see the save state present for Game A, and trying to load it won't do anything.

My concern is that, because every game is seen as Cotton 2, it'll only maintain one save file, and therefore can only hold the save data of one game at a time. My guess is that saving Game B will overwrite all save data for Game A. Has someone tested this yet?

I don't want to build a launcher for a single Saturn game here - I want access to play the entire library, and I don't mind going back and swapping bin/cues out as long as my save data is held onto for multiple games simultaneously. Is that at all possible here? I'd really like to dive into some Saturn RPGs.
 

hippy dave

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Nobody followed up with me, so I did a little testing on my own.

I don't know about "hard" game saves yet, but Save States DO NOT work properly if you're changing between games. If you have Game A playing and you save state, and then swap bin/cues to Game B and boot that, you will still see the save state present for Game A, and trying to load it won't do anything.

My concern is that, because every game is seen as Cotton 2, it'll only maintain one save file, and therefore can only hold the save data of one game at a time. My guess is that saving Game B will overwrite all save data for Game A. Has someone tested this yet?

I don't want to build a launcher for a single Saturn game here - I want access to play the entire library, and I don't mind going back and swapping bin/cues out as long as my save data is held onto for multiple games simultaneously. Is that at all possible here? I'd really like to dive into some Saturn RPGs.
You could use a save manager like Checkpoint to swap save files for each game when you swap the bin/cue files.
 

fst312

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@shadow256 so I got the latest update and I’m wondering what this option is about, enter the save size octlets. Does this mean I can actually lower the save data from 25mb. Just asking because I’m starting from the beginning deleted most of my save data’s and games that installed wrong or didn’t have the controller menu texture selected at the time they were installed.
 

Rikua

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Okay, I agree with this...however, not all of that is correct. Resident Evil boots but does not "work" The game's options menu has no text and when you enter the first door loading screen with either character, the game hard crashes. Shining Force III is another one, while it boots, playing 20 or so minutes into the game and getting into your first combat, the game won't load the battle sequence. It leaves a black screen with streaming music only, no progression past that. If the compatibility list is for booting then sure, they work lol
 
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Levine91

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Okay, I agree with this...however, not all of that is correct. Resident Evil boots but does not "work" The game's options menu has no text and when you enter the first door loading screen with either character, the game hard crashes. Shining Force III is another one, while it boots, playing 20 or so minutes into the game and getting into your first combat, the game won't load the battle sequence. It leaves a black screen with streaming music only, no progression past that. If the compatibility list is for booting then sure, they work lol

Those are 2 games that were tested but another contributor, not myself.
I can't pinpoint how many on the list were by me but it's a significant amount and am very thorough about it.
I'll have both games re-tested by myself and make note of any issues.
 
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Rikua

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Those are 2 games that were tested but another contributor, not myself.
I can't pinpoint how many on the list were by me but it's a significant amount and am very thorough about it.
I'll have both games re-tested by myself and make note of any issues.
The Shining Force III issue is on ALL scenarios as well, just thought I'd let you know. Thanks for looking at those for me.
 
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Zomorph

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Okay, I agree with this...however, not all of that is correct. Resident Evil boots but does not "work" The game's options menu has no text and when you enter the first door loading screen with either character, the game hard crashes. Shining Force III is another one, while it boots, playing 20 or so minutes into the game and getting into your first combat, the game won't load the battle sequence. It leaves a black screen with streaming music only, no progression past that. If the compatibility list is for booting then sure, they work lol
Fair. This is all still very new. It's clearly a work in progress and it's gonna take time to thoroughly play test close to a 1000 Saturn titles. But I for one am very grateful for the hardwork people like @Levine91 @shadow256 @cutholix and @pbr and many others have put in for us all 🙏

But seriously, resident evil should *only* be played on the ps1 surely? 😉
 

Rikua

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Fair. This is all still very new. It's clearly a work in progress and it's gonna take time to thoroughly play test close to a 1000 Saturn titles. But I for one am very grateful for the hardwork people like @Levine91 @shadow256 @cutholix and @pbr and many others have put in for us all 🙏

But seriously, resident evil should *only* be played on the ps1 surely? 😉
The Saturn version has an exclusive modes and such.

Playstation Exclusives

  • Training Mode, plays just like the Original Mode, but with double ammo and less damage.
  • Arrange Mode, with new item locations, scenes, and camera angles.
  • Vibration and Analog support, but playing this using analog is ridiculous.
  • Unlockable Colt Python with infinite ammo, on Arrange Mode.
Saturn Exclusives

  • Battle mode, most similar to RE: Code Veronica’s Battle Mode, except there is no infinite ammo or first-person view.
  • New variation of the Hunter, known as the “Tick”.
  • An optional bonus Tyrant fight (in Battle Mode), where he is golden colored and has insane health.
  • A Zombie Wesker (in Battle Mode) in one of the lab rooms.
 

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