Atmosphere CFW reaches milestone of version 1.0.0, pre-release version now available for download

atmo.png

The calendar might not say that it's June 15th, but it certainly is in the hearts of Atmosphere users, as SciresM has released a new version of the CFW for the Nintendo Switch. After years of hard work, this fifty-fourth version marks a milestone for the project, as it's the long-awaited release of v1.0.0. The team behind Atmosphere have made a number of important changes for this landmark moment, including rewriting the entirety of Fusee in C++ to match the rest of Atmosphere's code, leading to noticeable speed boosts. In addition, a lot of filenames have been tweaked, custom splash screen parsing support has been removed in favor of allowing users to use a different, faster method, and other improvements have been made across the board.

As of right now, Atmosphere 1.0.0 is in pre-release form, meaning that while everything should work correctly, the team is awaiting any bug reports. Should no major issues be found, v1.0.0 will make its official release on September 9th.

If you're interested in downloading this new release, you can grab it from the Atmosphere GitHub, linked below.

:download: Download Page
:arrow: Atmosphere Discussion Thread

Please be sure to update fusee when upgrading to 1.0.0. fusee-primary no longer exists, and will not work any more.

Please note: Atmosphère 1.0.0 is currently in pre-release.

  • If any bugs are reported while Atmosphère is in pre-release, they will be fixed and the build will be updated.
  • Barring exceptional circumstance, 1.0.0 will transition to release on September 9th, or after a short amount of time has passed without pressing bug reports afterwards.
With thanks to the @switchbrew team, Atmosphère 1.0.0 is bundled with hbl 2.4.1, and hbmenu 3.4.1.

The following was changed since the last release:

  • fusee was completely re-written in C++ to use the same atmosphere-libs APIs as the rest of atmosphere's code.
    • The rewrite was performed with a big emphasis on ensuring a good boot speed, and generally boot should be much faster than it was previously.
      • Depending on SD card/environment, boot speed may now be slightly faster than, roughly the same as, or slightly slower than when booting with hekate.
      • The obvious low-hanging fruit for performance improvements has been picked, so hopefully the improved performance is to everybody's liking.
    • SD card compatibility was improved: fusee should now have SD card compatibility identical to the official OS driver.
    • Please Note: various components were renamed (fusee-primary.bin -> fusee.bin, fusee-secondary.bin -> package3).
      • If you use another bootloader (like hekate), you may need to update your configuration to use the new layout.
    • Please Note: BCT.ini no longer exists, nogc configuration has been moved to /atmosphere/config/stratosphere.ini.
      • If you rely on custom nogc configuration, please be sure to update accordingly.
    • Custom splash screen BMP parsing is no longer supported (as it slows down boot for 99% of users).
      • To compensate for this, a script to insert a custom splash screen into a package3 binary has been added to the utilities folder of the atmosphere repository.
      • The release build should be equivalent to running the following command from the root of the atmosphere repository: python utilities/insert_splash_screen.py img/splash.png fusee/package3
  • A number of pending changes were made, following the end of the relevant testing periods:
    • mesosphere is no longer opt-out, and stratosphere code will begin depending on its being present/in use.
    • NCM is no longer opt-out.
    • The cleanup to ease the transition from < 0.19.0 to 0.19.0 has been removed.
  • General system stability improvements to enhance the user's experience.
For information on the featureset supported by 1.0, please see the official release notes.
 

AngryCinnabon

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OK, thanks for the advice. I mainly want to install large games like Borderlands 2 weighing in at 29Gb to an hdd. I'll get a new sd card and try your method, heck I Need a 2nd SD coz the current one almost full hence my hdd ambitions.
Fair enough, those games are huge anyways, best of luck.
 
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Impossible_Igntiz

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I'm having an issue when after i installed the lockscreen, news, user, and settings theme under my EmuMMC.

it's saying "A fatal error occurred when running Fusee."
"Failed to parse sdmc:/emummc/emummc.ini!"

anyone know how to fix that problem?
 

Purple_Shyguy

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Simple answer; Don't, firmware 12 keys are being seen in the wild so new games will likely not work at all on your HDD

Long answer; If you think the good outweighs the bad, just add SXOS and your license as a payload and use a payload launcher to push it instead of AMS, afaik you'll need to make an entirely new emunand though for SXOS unless hekate ones work with it.
Theres 4 years of games that will work fine off his external HDD
 

HellGhast

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Fair enough, those games are huge anyways, best of luck.

Taking of huge installs I want the Witcher 3 @ whopping 33gb.

I loved Witcher 3 on my dead Ps4, I miss it and I kinda want it on my switch but the huge install to sd turns me off, plus whereas Witcher looks great on Ps4, the switch version not so hot.
Borderlands looks hot on my switch and is virtually identical like on my Ps3's(RIP) and Ps4(RIP)

BTW yo sig says you have a launch day Ps3! Amazing considering the Phat ps3's were hella prone to YLOD.

What's yo secret to keeping that beast alive?
Duude I have Four dead ps3's, one a phat model, EU version 4usb + CF flash reader + card reader, considered not as prone to Ylod as launch day version coz it has no Ps2 Emotion Engine but it crapped out on me anyway. And a dead Ps4, awaiting resurrection via fan replacement
 

jesus96

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Just did the update and I'm impressed with the boot times now it took like 5 seconds whoa,it reminds me a little of the change from RXtools/other cfw to arm9loader on the 3ds

Awesome work
 
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fvig2001

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Oooh, can't wait to try it out. A bit nervous because of the SD changes since I use an adapter on my SD card (to swap between cards easily) and some homebrew (looking at you Android), hate it.
 

SecureBoot

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can you open the hbmenu through installed homebrew apps? That is the one tiny gripe that has been bugging me like a strawberry seed in my wisdom tooth.
 

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