UPDATE: THE PROBLEM IS SOLVED. I decided to have another go at the cheats thing so I got rid of my EdiZon folder, which was full of stuff, and copied over the folder from GitHub. For some reason I decided to try the game again before launching EdiZon, and it worked. So either it was the downloaded cheat files that were somehow getting in the way (unlikely since I had set dmnt_always_save_cheat_toggles = u8!0x0 in the system_settings.ini file) or the problem magicked itself away.
I also noticed that the game autosaves at exactly the moment when it was crashing before. Hopefully I won't have to deal with this again with future saves, auto or not.
UPDATE 2: SAVING WORKS FINE. Autosaves as well as manual saves do not crash the game. I still have no idea what caused this issue or what solved it, but I'm not a fan of looking gift horses in the mouth and I'm just glad that everything is working. I'm sorry that this post won't be very useful to anyone who finds it while Googling the same/a similar issue.
Hi all, I'm having a little problem getting a game to run. Hopefully somebody here can shine a light.
THE PROBLEM:
Bravely Default II installs with no errors, loads fine and starts a series of cutscenes after "New Game" has been selected from the title screen. As soon as the last cutscene ends, a tutorial page opens. After that page is dismissed and you get to the part where you can finally control your character for the first time, the game immediately crashes with the unhelpful message "The software was closed because an error occurred."
WHAT I'VE TRIED:
The first thing I thought was that it must have been a corrupt file or some problem with the installation that went undetected. So I tried installing in total three different downloaded backups (two .nsp and one .xci files from different sources) and finally a .nsp that I dumped myself with nxdumptool from another Switch where the game had been downloaded from Nintendo's eshop. I also tried different installers (Awoo, Goldleaf and TinWoo) and different installation methods (split .nsp from my microSD card, via USB with Quark and ns-usbloader, via a USB HDD and via LAN).
I did every permutation of the above and then decided to update my Switch. So I deleted everything but the Nintendo folder on my SD card, updated the Switch firmware via the OFW then downloaded the latest version of Atmosphère, Hekate and all the homebrew I used from their respective Github pages. Finally, I downloaded the latest sigpatches with All-in-One Switch Updater and tried my self-dumped .nsp again. Not just an update, but a fresh install! Unfortunately, none of this worked, it was just a huge waste of time and patience.
I remembered that some games do this intentionally as an anti-piracy measure, such as the DS version of Dragon Quest V, where there's actually a cheat that you can activate to bypass the problem and play normally. I tried but failed to get EdiZon SE to work (it just displays the first game on my home screen list and complains about dmnt being detached from the game process, whatever that means), and Checkpoint just claims that there are no cheats for this game, which is fair since it just came out but according to AIO Installer there is at least one cheat, so I'm left wondering if it's just refusing to work for some reason.
THE SOFTWARE:
I bought this Switch the month it came out, so it's a first wave model with nothing patched, if that makes a difference. I'm on 11.0.1|AMS M.18.1|S, With the latest version of everything I mentioned above as of yesterday afternoon, when I downloaded all of it. I am not using an eMMC/EmuNAND because my Switch is already banned anyway. Bravely Default 2 has no updates or DLC available yet, so what I'm trying to install is simply the base game.
MORE INFO:
Other games, both installed from the eShop before the ban and from downloaded backups, are running correctly. All my homebrew forwarders stopped working after the update and I haven't gotten around to reinstalling them, but launching homebrew from hbmenu works normally.
That's it. Hopefully all the information needed to crack this case is included in this post. If there's something important I left out, please ask me and I'll provide it. I've been looking forward to playing this game for a while now and this situation is really crumbling my cookie.
I also noticed that the game autosaves at exactly the moment when it was crashing before. Hopefully I won't have to deal with this again with future saves, auto or not.
UPDATE 2: SAVING WORKS FINE. Autosaves as well as manual saves do not crash the game. I still have no idea what caused this issue or what solved it, but I'm not a fan of looking gift horses in the mouth and I'm just glad that everything is working. I'm sorry that this post won't be very useful to anyone who finds it while Googling the same/a similar issue.
Hi all, I'm having a little problem getting a game to run. Hopefully somebody here can shine a light.
THE PROBLEM:
Bravely Default II installs with no errors, loads fine and starts a series of cutscenes after "New Game" has been selected from the title screen. As soon as the last cutscene ends, a tutorial page opens. After that page is dismissed and you get to the part where you can finally control your character for the first time, the game immediately crashes with the unhelpful message "The software was closed because an error occurred."
WHAT I'VE TRIED:
The first thing I thought was that it must have been a corrupt file or some problem with the installation that went undetected. So I tried installing in total three different downloaded backups (two .nsp and one .xci files from different sources) and finally a .nsp that I dumped myself with nxdumptool from another Switch where the game had been downloaded from Nintendo's eshop. I also tried different installers (Awoo, Goldleaf and TinWoo) and different installation methods (split .nsp from my microSD card, via USB with Quark and ns-usbloader, via a USB HDD and via LAN).
I did every permutation of the above and then decided to update my Switch. So I deleted everything but the Nintendo folder on my SD card, updated the Switch firmware via the OFW then downloaded the latest version of Atmosphère, Hekate and all the homebrew I used from their respective Github pages. Finally, I downloaded the latest sigpatches with All-in-One Switch Updater and tried my self-dumped .nsp again. Not just an update, but a fresh install! Unfortunately, none of this worked, it was just a huge waste of time and patience.
I remembered that some games do this intentionally as an anti-piracy measure, such as the DS version of Dragon Quest V, where there's actually a cheat that you can activate to bypass the problem and play normally. I tried but failed to get EdiZon SE to work (it just displays the first game on my home screen list and complains about dmnt being detached from the game process, whatever that means), and Checkpoint just claims that there are no cheats for this game, which is fair since it just came out but according to AIO Installer there is at least one cheat, so I'm left wondering if it's just refusing to work for some reason.
THE SOFTWARE:
I bought this Switch the month it came out, so it's a first wave model with nothing patched, if that makes a difference. I'm on 11.0.1|AMS M.18.1|S, With the latest version of everything I mentioned above as of yesterday afternoon, when I downloaded all of it. I am not using an eMMC/EmuNAND because my Switch is already banned anyway. Bravely Default 2 has no updates or DLC available yet, so what I'm trying to install is simply the base game.
MORE INFO:
Other games, both installed from the eShop before the ban and from downloaded backups, are running correctly. All my homebrew forwarders stopped working after the update and I haven't gotten around to reinstalling them, but launching homebrew from hbmenu works normally.
That's it. Hopefully all the information needed to crack this case is included in this post. If there's something important I left out, please ask me and I'll provide it. I've been looking forward to playing this game for a while now and this situation is really crumbling my cookie.
Last edited by Gep_Etto,