Hacking [Request] Better GBA cheat for EZ-Flash Omega

DeadSkullzJr

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wait, Krikkz has a cheat engine in the Everdrive x5 Mini???? I thought there wasn't?!?! **Quickly starts googling**
The cheat engine is built into the operating system (kernel) used by the flashcarts IF the hardware is capable of doing those extra tasks (memory limitations exist after all). Unless I am mistaken and am thinking of the GB/GBC flashcarts (which use Game Genie as the main cheat engine).

Edit:
Did a quick look on Google, apparently the GBA variants of the EverDrive doesn't support cheats at all. So I was mistaking it with the others. Even so, my comment still holds up true about his other flashcarts, he does use better cheat engines in comparison to the EZ-Flash Omega's RAW engine.
 
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livinitwarrior

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The cheat engine is built into the operating system (kernel) used by the flashcarts IF the hardware is capable of doing those extra tasks (memory limitations exist after all). Unless I am mistaken and am thinking of the GB/GBC flashcarts (which use Game Genie as the main cheat engine).

Edit:
Did a quick look on Google, apparently the GBA variants of the EverDrive doesn't support cheats at all. So I was mistaking it with the others. Even so, my comment still holds up true about his other flashcarts, he does use better cheat engines in comparison to the EZ-Flash Omega's RAW engine.

no worries, you can't know everything! I wish though lol
 

DeadSkullzJr

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Sneak peak of the progress so far on what things look like. I'd like to mention that I also create and add brand new codes to the games I have fixed up and what not as well, so what you see in the "After" image is not just a translation, it's a full blown new and improved code list from scratch, all the codes seen in the "After" image is codes I made personally as well, they are guaranteed to work! Along the way I tested to see the flexibility of this RAW cheat engine, turns out the engine is pretty close to CodeBreaker standards, but it's way more limited on what you can actually use and do since code types aren't a thing here. Unfortunately it is impossible to use ASM/patch related codes with an engine like this because the engine cannot make those types of reads and writes (results were all the same, games would simply crash upon enabling the codes). Which means a lot of the handy codes like Walk Through Walls and what not won't be usable here, things like Moon Jump while true work within the engine's standards, due to the lack of code types, you can't use button conditionals (unless of course you like flying forever and getting stuck potentially). Overall this is as RAW as you will ever get with a cheat engine. The original cheat databases seem to be just a bunch of VBA cheats downloaded from the internet, and they appear to be a much older set than the ones we have now. How I know this is because I still have an old set of VBA cheat databases and they too suffer from rough Chinese translations and some broken cheats.

Before:
Before.jpg

After:
After.jpg
 

DeadSkullzJr

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husky3g

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Looks fantastic man. Can't wait to see the finished product! About what percentage are you through the list so far?
 

DeadSkullzJr

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Looks fantastic man. Can't wait to see the finished product! About what percentage are you through the list so far?
Considering I have to redo thousands of cheat documents.......5% (the amount of game cheats I've redone may seem like a lot but it doesn't put a dent in the total amount that has to be fixed).
 

husky3g

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Considering I have to redo thousands of cheat documents.......5% (the amount of game cheats I've redone may seem like a lot but it doesn't put a dent in the total amount that has to be fixed).
Wait, are you legitimately RE-DOING each cheat? Like verifying each cheat works, then translating it in the document?
 

DeadSkullzJr

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Wait, are you legitimately RE-DOING each cheat? Like verifying each cheat works, then translating it in the document?
Yes, I am examining each code, recreating the ones that can be made better, replacing broken codes with recreated, proper, and working codes, and creating brand spanking new cheats for many of the titles, I title the cheats appropriately afterwards. I do a crap load of testing as I go to make sure they work too. It's the same process that I do for the Nintendo DS cheat databases as well. I want only the best experience and quality for everyone, there isn't a place to settle for least in my name or vocabulary. I already anticipate that the process is going to take a while, and I have already been thinking of ways on how I can release stuff as I work considering the amount there is (I don't want to make people wait years later after all).
 

ZAFDeltaForce

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Yes, I am examining each code, recreating the ones that can be made better, replacing broken codes with recreated, proper, and working codes, and creating brand spanking new cheats for many of the titles, I title the cheats appropriately afterwards. I do a crap load of testing as I go to make sure they work too. It's the same process that I do for the Nintendo DS cheat databases as well. I want only the best experience and quality for everyone, there isn't a place to settle for least in my name or vocabulary. I already anticipate that the process is going to take a while, and I have already been thinking of ways on how I can release stuff as I work considering the amount there is (I don't want to make people wait years later after all).

Sir you are a gentleman and a scholar and you do the community a great service. Thank you so much!
 

DeadSkullzJr

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Is there an update on that cheat pack? @DeadSkullzJr
As in publicly released? Not yet, I have a bit of ways to go, way too many of the lists need translated and or tested since many of the codes do not work, I am working as best as I can to make the magic happen. I just need some time to make those adjustments happen.
 
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