Hacking Post your WiiU cheat codes here!

Lazlo52

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This is a weird question, but can N64 Gameshark codes be translated to this format for N64 games on the Wii U VC?

Specifically, I want to enable codes for Mario Golf (N64) on the Wii U VC. These are the Gameshark codes I have and want to use:
Enable Code (Must Be On) F10B1670 2400
Unlock ?? 810C2900 000E
Unlock ?? 810C2902 000F
Unlock ?? 810C2904 0010
Unlock ?? 810C2906 0011
Well, first off, unless that Enable Code was specifically made for those character codes, you don't need the Enable Code. Anyway...the addresses will be in different places on WiiU VC, but there's a decent chance the offsets are the same. lf you can find another simple code that exists for both the version those four were made for and the WiiU VC version, then you can find the difference between them and get the WiiU VC addresses.

... I think l explained that well enough. There should be other codes for the WiiU VC version for comparison.
 

MikaDubbz

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Well, first off, unless that Enable Code was specifically made for those character codes, you don't need the Enable Code. Anyway...the addresses will be in different places on WiiU VC, but there's a decent chance the offsets are the same. lf you can find another simple code that exists for both the version those four were made for and the WiiU VC version, then you can find the difference between them and get the WiiU VC addresses.

... I think l explained that well enough. There should be other codes for the WiiU VC version for comparison.

No, unless I've missed something, there are no Wii U VC codes for the game.
 

tastymeatball

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MikaDubbz

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This code will "unlock" the GBC characters for Mario Golf 64 (VC). They will just be clones of Plum because there has to be additional data modified. And I don't know what data.
http://wiiucodes.ddnss.eu/codes/wiiucodes_sbs.php?gamename=WUP-N-NAGE

@MikaDubbz The codes you posted for the original N64 game will also just "unlock" clones of Plum.
Yeah I knew their stats would not be unique unless that data was also modified, since that data would normally be transferred from your GBC data. But that's ok, really I just needed those empty slots filled to appease my OCD. So thank you for this!
 

MikaDubbz

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This code will "unlock" the GBC characters for Mario Golf 64 (VC). They will just be clones of Plum because there has to be additional data modified. And I don't know what data.
http://wiiucodes.ddnss.eu/codes/wiiucodes_sbs.php?gamename=WUP-N-NAGE

@MikaDubbz The codes you posted for the original N64 game will also just "unlock" clones of Plum.

Hmm, these aren't working, any chance that there is a difference between the Europe version and US version? I'm on US and the code does specify (E).
 

tastymeatball

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Hmm, these aren't working, any chance that there is a difference between the Europe version and US version? I'm on US and the code does specify (E).
I actually used the US version. But I also found out that the addresses aren't static. Maybe it will work if you restart the emulator a few times. But you can also look 0x100 bytes earlier or later in the memory(address 0x17BB8928). On my sencod attempt it was just 0x100 bytes before. If there are a bunch of 0xFF at that position there are very likely your address.
 

MikaDubbz

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I actually used the US version. But I also found out that the addresses aren't static. Maybe it will work if you restart the emulator a few times. But you can also look 0x100 bytes earlier or later in the memory(address 0x17BB8928). On my sencod attempt it was just 0x100 bytes before. If there are a bunch of 0xFF at that position there are very likely your address.

Ah, interesting, I'll have to tool around with this, thanks for the info.

--------------------- MERGED ---------------------------


Well a few resets was indeed all it took. I didn't realize though that what you meant by clones of Plum was character model, portrait, and all though, I thought you just meant stats. I'm sure there is little that can be done to fix this without a much deeper look into the data of the game which I certainly don't expect anyone to do. I even wonder if the GBC cart itself actually contains the character model data (or parts of it) that then get sent to the N64 game, meaning that you literally can't even see the character models in the N64 game without the GBC cart sending the data that it does. Ah well, I appreciate you looking into this as much as you have. Thanks!
 

123thefast

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Hello every one I'm new but I need Donkey Kong Country Tropical Freeze USA codes for a Moon Jump that works or some kind of free camera Please
 

linklteilor

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[QUOTE = "Cyan, publicación: 5691539, miembro: 746"] Encontré códigos para la mochila, el cofre y las ranuras utilizables y el tamaño de la mochila.
Puedo configurar cualquier artículo y cantidad.
Puedo colocar un arma que el jugador no haya encontrado todavía, pero no se puede usar. Estoy tratando de encontrar dónde se almacenan las "armas utilizables". pero supongo que será necesario iniciar un nuevo juego para hacer una búsqueda de diferencias.

Lo que no puedo:
- Establecer la cantidad de luz (parece ser reemplazada por la función del juego. El empuje no tiene ningún efecto)
Creo que los códigos que encontré son solo el efecto "visual": el ícono mostrado y el texto mostrado sobre las ranuras utilizables. No es el código real donde se realiza el recuento de luz.

Estoy buscando :
- Valor de luz real
- Estadísticas del jugador
- Mejoras de armas
- HP infinito

Y todavía necesito enumerar todos los posibles ID de artículo.

ZombiU EUR v1.0
[0x1131C5FC] +
[] + 538 = tamaño de mochila (máx. = 0x0E)
[] + 54C = ranura en la que se hizo clic en s32 (mochila + utilizable)
[] + 550 = ranura con clic s32 (cofre)
[] + 5A4 = INICIO de la estructura de la mochila (admite un máximo de 15 espacios)
[] + 72c = ¿INICIO de la mochila 2? (admite 15 espacios como máximo) (¿o la mochila se puede actualizar para contener 30 artículos?)
[] + 8EC = INICIO del artículo utilizable

ZombiU EUR v1.2 (v32)
[0x10FD7C30] + 220 = tamaño de mochila (máx. = 0x0E)
[0x10FD7C30] + 234 = ranura en la que se hizo clic en s32 (mochila + utilizable) (solo para información, no modificable)
[0x10FD7C30] + 238 = ranura con clic en s32 (cofre) (solo para información, no modificable)
[0x10FD7C30] + 28C = INICIO de la estructura de la mochila (admite 15 espacios como máximo)
[0x10FD7C30] + 414 = ¿INICIO de la mochila 2? (admite 15 espacios como máximo) (¿o la mochila se puede actualizar para contener 30 artículos?)
[0x10FD7C30] + 5D4 = INICIO del artículo utilizable (linterna, ... bueno, aquí es donde lo coloqué, arriba a la izquierda, ranura # 30)

(necesita ser verificado, podría moverse después de cada reinicio)

consulte mi publicación anterior para obtener más información sobre la estructura del artículo.

Generaré un código de trucos adecuado y agradable más tarde.
me gusta
Establecer elemento útil 1 [cian]
[0x10FD7C30] + 5D4 000000xx
[0x10FD7C30] + 5D8 0yyyyyyy
[0x10FD7C30] + 5DC 0zzzzzzz

Establecer elemento utilizable 2 [cian]
[0x10FD7C30] + 5FC 000000xx

#yyyyyyy = Cantidad actual
#zzzzzzz = Cantidad máxima
#xxxx:
01 = pistola
CB = Medikit grande
etc. [/ CITA]


Hola, tal vez hayas encontrado un código zombie fijo, me ayudaría mucho saber
 
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Syncity

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¿Cheats for Super Smash Bros, Mario Kart 8, Super Mario 3D World and New Super Mario Bros.U? Region: USA.
I believe theres a couple of trainers for mario kart 8 in the cosmocortneys original post

--------------------- MERGED ---------------------------

¿Cheats for Super Smash Bros, Mario Kart 8, Super Mario 3D World and New Super Mario Bros.U? Region: USA.
Here's my digging around on 3D World for now, can't really do much with pointer searching yet.
All these codes are for the NTSC-U region.

1,000 Lives - Digital version (Sets lives to Crown00)
00020000 378DFE04
000003E8 00000000

100 Coins - Digital Version (Grab a coin to gain a life instantly)
00020000 378DFE08
00000064 00000000

Current time left - Digital version
00020000 378DFEA0
0000ABAF 00000000
ABAF is the ingame timer equivalent for 999. The value changes with every frame passed.

Total time spent - Digital version (Clear time at the end of the level)
00020000 378DFEA4
00000000 00000000



It sounds like the address for the HP could be using a value not necessarily equal to what is shown on the screen. (In example the Current time left code for 3D World, the game shows 999 on the screen, but the RAM holds the value ABAF) In this case, you could try to start a search for an unknown value, deal damage to yourself, search for a decreased value, deal damage to yourself again, search for a decreased value again, heal yourself, search for an increase this time, and repeat those steps until you find the proper one. Its tedious, but it'll get the job done eventually.
 

Links_Hat

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Adventure Time: Explore the Dungeon Because I Don't Know

"Infinite" Treasure (DON'T PRESS X WHILE IN THE HUB, GAME WILL CRASH)

00020000 118B2198
3B9AC9FF 00000000
00020000 118B219C
3B9AC9FF 00000000
D0000000 DEADCAFE

I say "infinite" because it doesn't freeze the value of your treasures. Instead it gives you 999,999,999 treasures (even though you can only see 3 digits on screen). You can always resend it though. Just make sure that you don't press the X button while you're in the hub where you can talk to Princess Bubblegum and Choose Goose. Pressing X is supposed to make you drop your treasure so your friends can pick it up in multiplayer mode, but when the cheat is active it'll crash your game.

I'm really new to making codes and I only have the most basic understanding of pointers and pointer offsets etc. I plan to read more and learn more and figure out how to make better codes in the future.

My next project is going to be Infinite Health for Mighty No. 9

Hopefully I'll be able to figure out how to freeze the health value while making the code, and then I can go back and revise the treasure cheat.
 

masterbuzzsaw

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Ok, I'm finally getting to Donkey Kong Country: Tropical Freeze after so long. Though I'm happy so far with the codes I found, I would love for someone to make the following codes for the game:

Have All Kong Letters for each stage
Have All Puzzle Pieces for each stage
Infinite Lives
Infinite Banana Coins
Always Low Time in Time Attack

These would cover about everything I want for DKCTF. I would really appreciate any and all help! Thanks in advance!

Hello all! Just checking back and reiterating the codes I still want for this game. I just hope the Wii U scene isn't dead yet, as there are games for it I still hold dear to my heart.
 

ReneeDP

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Does anyone know why my mk8 code isn't working whilst moving? I can only active the item whilst stationary... using a wiimote btw

an example of one-

10020008 110000A0
30000000 3FBBB448
42800000 49000000
31000000 00000028
11120008 0000001C
00120020 00000001
30100000 00000000
42000000 4AC00000
0012003C 04030200
00120058 00000006
0012005C 00000006
D0000000 DEADCAFE
09020000 1F5F7E1C
00000800 00000000
00020000 110000A0
00000008 00000000
D0000000 DEADCAFE
 

Unpatched

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Is there still a website with cheat codes for wii u games?

--------------------- MERGED ---------------------------

I only want cheats for Rayman Legends
 

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