Raikopon - a speedy, experimental 3DS emulator for Nintendo Switch (Dekopon Fork)

Whenever I start a game, I get the message “Pipelines are being created” and a counter that counts from 0 to x. Once this process is complete, a counter counting from 0 to y appears, followed by one counting from 0 to z. In the cases I tested x < y < z.

In Kirby, the values are around x = 5000, y = 10000, and z = 30000 or something like that, if I remember correctly. So it simply takes a very long time for the counter to finish and the game to start. In other games, the x, y, and z values are fairly small, and you only have to wait about 20 to 30 seconds, but with Kirby, it’s more like 7 minutes.

Maybe I accidentally changed something in the settings which causes this. Am I the only one having this problem?

I don't think so, there is no setting apart from async shader compilation being off that could cause this issue. Let me verify this with Kirby: Triple Deluxe. I had already tested and optimized for Kirby Robobot so I thought Triple Deluxe would serve the same way.
 
Hey Raibatsu, awesome work with your version of the port. Right now since each has enough difference, If say I wanted to keep both Dekopon and Raikopon what is the best way to do that. Just asking since if I keep both NRO in the dekopon folder only one of them show up on the HB menu. Which of the options below should i use, or should it be something completely different from either options? Thanks!

Option 1
switch/dekopon/dekopon.nro
switch/raikopon.nro

option 2
switch/dekopon/dekopon.nro
switch/raikopon/raikopon.nro
 
Hey Raibatsu, awesome work with your version of the port. Right now since each has enough difference, If say I wanted to keep both Dekopon and Raikopon what is the best way to do that. Just asking since if I keep both NRO in the dekopon folder only one of them show up on the HB menu. Which of the options below should i use, or should it be something completely different from either options? Thanks!

Option 1
switch/dekopon/dekopon.nro
switch/raikopon.nro

option 2
switch/dekopon/dekopon.nro
switch/raikopon/raikopon.nro
Thats certainly strange, both should show up as different NROs. And they do that on Spharia. I'll have to test on HB menu to see. Anything else that seems strange to you?


I'm currently using this option:

switch/raikopon.nro
switch/dekopon.nro
 
Last edited by Raibatsu,
Has anyone managed to get CTGP-7 working ? The launcher keeps asking me to install Mario Kart 7 even though the game and the v1.2 update are installed. On Azahar Android this can apparently be fixed by using “Insert Cartridge”, but I can’t find that option in Dekopon. Is there a shortcut or is this feature not implemented yet?
 

Site & Scene News

Popular threads in this forum