It is possible the ROM is a bad dump. What game is it exactly, or is it multiple games stuttering? I'd like to test on my end to verify one way or another.
It is possible the ROM is a bad dump. What game is it exactly, or is it multiple games stuttering? I'd like to test on my end to verify one way or another.
I tested iso/ogg & different bin/cue Sonic CD, all perform the same way (random quick stutters). I don't play alot of Sega CD but don't remember seeing this before & hope it is Sonic CD isolated. It is annoying when it happens but not game breaking imo.
I've just tested Sonic CD on RA. There are occasional frame skips for me too when running fast, nothing terrible though, it doesn't happen everytime. Music and sounds are playing good without stuttering.
I've never had the luck to play it on original hardware, so I don't know if it could be normal behaviour (too many sprites at the same time?)
@xLAKITUx , @Tetsuo Shima , @RunningSnakes , are you loading these games from USB or SD?
In my experience, the CD audio games like Sega CD and MSU1 only have these "stutter" issues when loaded from USB. The performance issues disappear when the games are loaded from SD.
Storing these larger games on the SD card isn't an ideal situation, but it is the only solution that has worked for me. If anyone has a setup working where the cd audio games (sega cd, msu1, pce-cd) are performing without issues from USB, I am curious what your setup is. (file type, specific emulator, etc.)
I will try Sonic CD from SD.@xLAKITUx , @Tetsuo Shima , @RunningSnakes , are you loading these games from USB or SD?
In my experience, the CD audio games like Sega CD and MSU1 only have these "stutter" issues when loaded from USB. The performance issues disappear when the games are loaded from SD.
Storing these larger games on the SD card isn't an ideal situation, but it is the only solution that has worked for me. If anyone has a setup working where the cd audio games (sega cd, msu1, pce-cd) are performing without issues from USB, I am curious what your setup is. (file type, specific emulator, etc.)
have you tried retroarch hexaexo edition?I'm still trying to test various RA builds, with mixed results. I've found some stable cores that can cohexist with older RA versions (genplus gx libretro is one of them, and it works great) but some other cores are giving random core dumps with every single build I've tested.
It's really frustrating and I know I should stop, but I really don't like to play without scanlines overlays, and I also wanted to give users a RA alternative whenever it's possible.
Hello, is it possible to launch a Super Smash Bros Brawl mod with a code comprising more than 256 lines with Wiiflow lite? (example: Project M, SSB Legacy TE, SSB Legacy XP, Smash 2) I put the gameconfig.txt file in the wiiflow /codes/ folder with the corresponding GCT in wiiflow/codes/ gct but it doesn't seem to work :/
I had the same problem initially, try putting gameconfig.txt in the root of your device or in the "settings" folder, I can't remember which one was it, but one of them worked
Jochte said:Same issue for me. I spent time with Legacy XP, never did resolve for wiiflow even with gameconfig.txt in root and in settings folder. I did get it to work/load in usbloadergx with AXhooktype turned on for "brawl". I would much rather it worked with wiiflow (wiiflow forever!) but this is only workaround I could figure out. All the research I did led me to conclude that the 256 lines limitation is why I couldn't get it to work in wiiflow but it is only my best guess.
root:/wiiflow/codes is the correct folder.I have already tried to put gameconfig.txt in settings or in the root but it seems that it is not taken into account. When I put it in wiiflow / codes / it seems to react to the game even if I get a black screen.
I read in a post that there must be at least one active code in .txt format for wiiflow to react but I have not yet tried.
I will continue the tests
I'm afraid of arriving there, but I really want to use that Wiiflow, I will warn you if I find a solution (the I will test to make an iso brawl merged to the code so that the game loads the content in the SD but not sure it works).
root:/wiiflow/codes is the correct folder.